This is an extension of my previous feedback found
here
About the PTS using templates......Please unlock all achievements, crafting and maps. Would also be nice if you provided us with a crafting materials pack.
I found it
extremely limiting that I could not craft any gear and had to rely on basically what was provided me. I am usually a DW dagger melee/melee build and since I was not provided with daggers (let alone 2 sets) I could not test out a familiar build.
I could also not even check out crafted sets (how they changed and interactions with abilities) because I had no traits unlocked. /sigh
General:
- The Light and medium armor set passives for full sets do not state they need to be 5 pieces and list the full bonus as if active. It needs to read similar to the heavy bonus and that bonus NEEDS to be grayed out until I have 5 pieces on. The only way I knew for sure was to take pieces on/off and look at my stats.
- There are currently WAY too many abilities imho that give the Major Expedition bonus. I was actually shocked at the sheer amount between Alliance skills, Dual Wield and NB. If they stacked it would be one thing but all they do is overwrite one another. This really makes skill choice difficult because of redundancy.
I would suggest the amount be lessened to make the skill a bit more unique or at the very least allow them to stack (even if that means they need to be downgraded in some fashion)
- Invisibility Potions continue to be a vastly superior choice over the NB cloak which is frankly crap. Beyond the fact they can last upwards of 20 secs, the NB ability should function exactly like the invisibility potion (i.e. either
both or neither should break on steal) It's a double standard as it currently stands.
- Why do you continue to introduce abilities that further marginalize the NB cloak? "Revealing Flare" once more hurts a NBs ability to be, well STEALTHY. What the heck do you have against cloak, why can't you properly fix it and WHY are there so many damn counters to it? You make one of the NBs primary abilities more difficult to use all the time. I have to ask, where is my ability to cancel things like Bolt Escape or Reflective Scales? Seems only fair.
At the very least, Revealing Flare should ONLY work against crouching opponents.
- Death of the Hybrid.
With the removal of the soft caps, you have effectively killed off the hybrid build. When I can continue to invest in one side or the other, trying to invest in both simply gimps your DPS. What the solution to this is I do not know but the current 1.6 system makes me sad because I will now have to give up many of my magicka skills and switch to Stamina (like many NBs)
NightBlade:
- Death Stroke Ult was nerfed. It used to decrease healing by 50% and it's only 32%? Also there has never been a listing on how long the 20% bonus damage works........it should be at least 20 secs to take advantage of it.
- Incapacitate Strike continues to be an underwhelming morph. The stun does not work on bosses (which is where you use it) rendering this morph worthless.
Either allow it to actually STUN bosses (which would make it a highly sought after ability) or CHANGE IT to something useful.
- Grim Focus. As it currently stands it is not a good skill. The payoff is good but the DPS you lose performing all those basic attack
far out weights the payoff shot. Lower the number of attacks to 5 light OR 3 heavy in a 20 sec period.
Either that or bring back haste. it was a decent skill so I don't even know why it was replaced with such a lackluster ability.
- The Siphoning Strikes, Sap Essence morph......I used to be a fan of this ability but even with the recent buff, 17% is WAY too costly given there are no soft caps. With the death of hybrid builds, there is now little reason to invest in magicka and stamina since you will only be hurting your damage and there are better ways to regenerate a single stat than crippling your DPS.
As I have said previously, this ability already takes up a slot (2 for me because I ran it on both bars) which is enough of a penalty alone. This ability should have no DPS hit to make it worth slotting.
- Shadow barrier passive. Why does this synergize with HEAVY armor? The NB class is supposedly based around medium armor so why is the ONE NB passive with armor attached directed at heavy? It makes no sense.
Either switch it to medium OR give it a variable effect depending on the armor you wear. (So medium would increase duration, light would increase spell and heavy would increase armor)
- Catalyst passive. Removing our 30% potion synergy with a simple ultimate gain is........sad. You even nerfed this ability again by raising the pot CD to 45 secs! Give us a replacement passive that is actually USEFUL please if you are unwilling to give use the original ability back.
- Cloak transparency continues to be removed on successive castings of the spell. I shouldn't have to rely on the eye to tell me if I'm invisible or not.
- Master Assassin passive "claims" to make stuns 100% longer. This ability has
N E V E R worked (and still doesn't on the PTS) My Surprise Attack stuns for 4.6 secs and when I stun them the trash mob recovers in 4.6 secs, NOT 9.2 secs. I have tested this over and over on the PTS and on live (because I use the skill all the time) and never worked. Maybe this is an Argonian thing and other races don't have this problem?
I have also tested this with Ambush and the mobs on both live and the PTS only stay stunned for 1.5 secs NOT 3.
- Why does Ambush, now a Stamina based skill, now return magicka via the Executioner passive? Seems strange that I get back the opposite of what I am expending.
- Why does invisibility not count as a bonus attack when attacking from behind but yet being crouched does? Would seem to me that being invisible is BETTER. I shouldn't have to be crouched AND invisible. Again another senseless double standard levied against the NB cloak/invisibility.
Dual Wield:
- Whirling Blades. The stamina return is way too small to be considered equal to the radius/damage that Steel Tornado does. Lets do the math shall we? Presuming that you hit 6 targets (which will be rare) that would return to me 3840 stamina over 10 secs. Barely over the cost of using the ability once! Doesn't even come close to equaling the 11 meter AoE of ST (WB is a mere 5 meters)
Whirling Blades needs to be given a boost in some manner. Either more than double the stamina returns from 128 to about 300 or it should have a larger AoE at 8 meters. Considering the current stamina returns, I consider WBs current worth to be about 3 meters less than ST.
Bows:
- Bow passive, hasty Retreat - 2 secs is hardly enough time to even react let alone take advantage of the passive (and why most don't invest in it). This passive needs to have it's time increased to 5 secs.
that's all I have tested atm and may add more later
Please feel free to add/discuss