Pendrillion wrote: »I feel like we have a fundamental Communism Capitalism stalemate here.
In the end both parts sucky and both parts contribute to something.
https://www.youtube.com/watch?v=MLirNeu-A8IPlants will only respawn once the node has been taken. If someone is farming an area and they skip stuff they do not want, when they come back, those plants will still be there. If they take everything, when they come back, there will be new, and likely better plants available. By skipping plants you do not want, you are lowering your total available spawn points for better items. Seem pretty obvious? You would think it is, but here's where farming gets ruined.
Add a second person to the equation. This person knows others are farming so they decide to only go after the good stuff. They skip all the junk and when the competition comes around, all they find is blessed thistle, dragon thorn, and wormwood. How do they compete? By also skipping the junk to get to the better nodes before they are all taken. If they did not do this, they would only be collecting the junk while someone else steals all the good stuff. Eventually, there is nothing good to take because no one is clearing the junk.
Players who skip the junk are selfishly taking the rewards from the hard working players who are trying to make a decent harvest. Many times I have seen them ruin an area by selfishly stealing the good crops without putting in the work that other players are putting in. Just picture if this went ignored and the other players continued to clear the junk. One person would be making about five times the profit at the expense of others labor. I always refuse to put up with this type of selfish behavior.
What can you do? First I will message the person and tell them that it is selfish of them to leave the junk. Most players will deny doing so, and I will give them the benefit of the doubt. Next, I will stop farming the junk myself, and show them what happens when no one does. This does have an effect on everyone since farming slows down to a near halt and there is eventually nothing to take. And when it reaches that point, I leave the area and find somewhere else to farm.
All because one guy refuses to cooperate with the community. They feel entitled to get more than everyone else instead of working together to take an even share. What they do not realize is that if everyone is working together, there are more than enough nodes for everyone, and by causing the harvest to slow down, they are actually hurting themselves just as much as everyone else. So in conclusion, please don't be that bad apple that spoils the bunch. Clear all the nodes, and remember that worms and crawlers need to be taken as well.
Pendrillion wrote: »I feel like we have a fundamental Communism Capitalism stalemate here.
In the end both parts sucky and both parts contribute to something.
Nah. It's a straight up case of the economic theory of the Tragedy of the Commons. I slapped a youtube link, but google works fine. It's tghe formal economic theory of "this is why we can't have nice things".https://www.youtube.com/watch?v=MLirNeu-A8I
Some people will be selfish because for them it is optimal in this scenario. The private ownership option is even evidenced by someone in the thread saying they used multiple characters running dailies. That is their private resource and not subject to this economic dilemma. Games which instance nodes (aka GW2) use the privatization of the resource approach. If the resource remains public in economic theory, strong controls must be placed on it to avoid "overgrazing". Or in this case selfish-harvesting which in effect degrades the state of the resource for others.
A community often can self-police a nearby local shared resource, using consequences for over use not considered fair. For instance a small town shares a well, one household over uses, so they demand recompense. But if they use it at a rate that will deplete it for all, they will burn their house down and run them out, it works. That is unlikely here as the community is neither small, nor self-policing nor able to provide meaningful consequences. Nor do I think I would want it to! Though this thread is an attempt at providing community policing via social shaming. A valid first step. But any player who's personal interest is not swayed by this will continue, as there is no further meaningful consequence that can be brought to bear.
Are we overgrazed yet?
Well, I just came back, and I'm finding nodes in the newbie island of just worms. Which was a little confusing until I read this thread. And the no sub part of buy to play hasn't even hit! This isn't a problem players can fix, maybe devs will do something? Or it will remain unfixed. Live with it or go are your options.
Pendrillion wrote: »I feel like we have a fundamental Communism Capitalism stalemate here.
In the end both parts sucky and both parts contribute to something.
Nah. It's a straight up case of the economic theory of the Tragedy of the Commons. I slapped a youtube link, but google works fine. It's tghe formal economic theory of "this is why we can't have nice things".https://www.youtube.com/watch?v=MLirNeu-A8I
Some people will be selfish because for them it is optimal in this scenario. The private ownership option is even evidenced by someone in the thread saying they used multiple characters running dailies. That is their private resource and not subject to this economic dilemma. Games which instance nodes (aka GW2) use the privatization of the resource approach. If the resource remains public in economic theory, strong controls must be placed on it to avoid "overgrazing". Or in this case selfish-harvesting which in effect degrades the state of the resource for others.
A community often can self-police a nearby local shared resource, using consequences for over use not considered fair. For instance a small town shares a well, one household over uses, so they demand recompense. But if they use it at a rate that will deplete it for all, they will burn their house down and run them out, it works. That is unlikely here as the community is neither small, nor self-policing nor able to provide meaningful consequences. Nor do I think I would want it to! Though this thread is an attempt at providing community policing via social shaming. A valid first step. But any player who's personal interest is not swayed by this will continue, as there is no further meaningful consequence that can be brought to bear.
Are we overgrazed yet?
Well, I just came back, and I'm finding nodes in the newbie island of just worms. Which was a little confusing until I read this thread. And the no sub part of buy to play hasn't even hit! This isn't a problem players can fix, maybe devs will do something? Or it will remain unfixed. Live with it or go are your options.
SteveCampsOut wrote: »QUOTE REMOVED.
I just pick the herbs I want and I leave the worms and crap on them. I don't do extended farms, just grab a few here and there. If you want to clear my crap up you can, if you don't it doesn't bother me!
It would be quite a good tactic I'd have though t anyway to leave annoying plants and bugs around to wind a person such as the OP up enough that leave a nice herby area and go somewhere else.
firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »This reminds me of going to the blackjack tables in Vegas, and one of the other payers getting upset with me because I hit when I shouldn't have, took the card he wanted and won my hand. He said I was being dumb and wasn't playing for the table. I then proceeded to ask him if the table would have shared in my loss if I played for the table, and he stopped talking to me (thankfully).
So, why would I harvest plants I don't want if it means someone else will harvest the ones I do want?
It's nothing like blackjack. I already explained why clearing all of the nodes gives more spawn points for new plants so your question is redundant. If you are not going back to the nodes, you are not farming and this thread has little to do with you.
Just because you don't understand the concept doesn't mean there's no similarity, and just because you've taken the time to type something doesn't mean you've explained anything. If I'm farming, I'm going to spend my time grabbing the items I want. You can spend your time grabbing the items I don't want, thus increasing the chances of me finding the things I want. I don't need to grab everything just to increase your chances of finding something, especially when it comes at the expense of me finding something. If no one else is clearing the items, then I'll consider farming the items I don't want, but as long as there is competition for the items I want, that will be my focus.
I'm not playing for the table, I'm playing for my benefit. If you want me to play for your benefit, you need to explain to me where it is in my interest to do so, because right now you just come off as a upset that not everyone in an MMO agrees with you.
You fail to understand that by skipping nodes, you are decreasing your own chances as much as any others. And if we all play that game, your luck runs out.
No, by skipping nodes I'm decreasing your chances, which doesn't bother me in the least. I'm not playing for the table. If we all play that way there will be fewer people farming, less competition for the items I want, and then I might consider grabbing other nodes. But I'm not about to start clearing nodes I don't want just so someone else can grab the nodes I do want.
Given the lack of comprehension you've displayed about behavior in a competitive environment, you should refrain from making assumptions about what other people do and don't understand. If you stop farming, I'll clear all the nodes for my benefit. While you are farming, we are competing for the choice items, and that is where the focus of my attention will be.
You can be as mad as you want about that, but it's the way ZOS designed the system. Don't hate the player....
You are decreasing your own chances as well if you plan on returning to the area. If you do not return to the area, you are not farming and this thread has nothing to do with you.
Actually no, I'm not decreasing my chances in the same area. If no one else is there, then it makes sense to farm everything, because there is no competition for the items I want. If someone else is there, it only makes sense to grab the items I want before someone else does. If I grab everything while someone else is there, I'm only increasing his chances of finding "the good stuff" because all my time is being wasted on things I don't want. He can grab the things I don't want, and I can focus my attention on what I do want.
Again, I'm not playing for the table. It's also not for you to decide where or how I play, and where or how I may comment. You're limiting your rationalization to respawn rates of renewable resources, whereas my arguments lie on the benefits of competitive behavior. I completely understand your arguments, and if this was a single player game they would be completely valid. But this is not a single player game, and these forums are open for reasonable and constructive discussion. If you are intolerant of other people's opinions, then perhaps a discussion forum is not the best place to voice your opinions.
Your argument is a thinly veiled rationalization for why other players should change their behavior in order to improve your game experience. That's perfectly fine, there is an element of magnanimousness to your argument. The counter argument is that there is no incentive to engage in that behavior because in a competitive environment, magnanimousness will leave you with less reward for your efforts. You keep failing to see the reason in that because you've already decided your rationalizations are the only ones that are correct, despite the fact that other players are obviously engaging in the more productive competitive behavior.
I do not expect to be able to change your mind, you've decided that you're right and that's the way it's going to be. What I find odd is courteousness you expect from other players in the game is completely absent from your forum rant. This again leads back to how your argument is simply a rationalization to improve your game experience, not good advice for how players should behave to maximize benefit to themselves in a competitive environment.
As I said before, if everyone played like you, it would be a stalemate of junk. Is that what you want? Because that is when you will get less reward for your efforts due to a failure to work as a team player.
I'm fine with that. It will discourage people from farming, and leave less competition for what I want. Again, I'm not playing for the table. I don't want you farming, I don't want the competition for resources that I want. While you're farming, you can spend the time clearing the nodes, and I will grab the ones I want.
This is the system that ZOS designed, and this is how competition works in the real world. It's nothing personal, and if ZoS didn't want people fighting over virtual flowers in a virtual field, they should design a system with less scarcity. Or, they could redesign the effects of the ingredients so more than one or two combinations are actually useful, which would encourage people to pick more flowers, clear the nodes and increase the respawn rate. Regardless of any of that, you can't change the fact that competitive behavior will be the optimal behavior in a competitive environment. We are not a team. Unless you're sharing your bugloss harvest with me from the nodes that I spent the time to clear for you, I have no incentive to clear those nodes for you.
Don't assume anyone will back down and stop farming. Your attitude only slows efficiency. It's a shortsighted selfish point of view where you feel the need to compete with members of your own faction instead of working with them. Your desire to win at something will cause you to waste hours of time just to spite other players for attempting to play the same game as you. If you are proud of being that guy that ruins it for everyone else, then so be it. I hope I never run into you, because I'll collect everything of worth until there's nothing but blessed thistle, and it will be your fault, not mine.
And as the post above suggests, you'll likely just be competing against other people like you, while off in another zone, players who work efficiently, will be making much more than you. You're only hurting yourself in the long run, so congrats. You won nothing.
Plants will only respawn once the node has been taken. If someone is farming an area and they skip stuff they do not want, when they come back, those plants will still be there. If they take everything, when they come back, there will be new, and likely better plants available. By skipping plants you do not want, you are lowering your total available spawn points for better items. Seem pretty obvious?
Just sayin'Selfish, adj. Devoid of consideration for the selfishness of others.
-- Ambrose Bierce, The Unabridged Devil's Dictionary
firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »This reminds me of going to the blackjack tables in Vegas, and one of the other payers getting upset with me because I hit when I shouldn't have, took the card he wanted and won my hand. He said I was being dumb and wasn't playing for the table. I then proceeded to ask him if the table would have shared in my loss if I played for the table, and he stopped talking to me (thankfully).
So, why would I harvest plants I don't want if it means someone else will harvest the ones I do want?
It's nothing like blackjack. I already explained why clearing all of the nodes gives more spawn points for new plants so your question is redundant. If you are not going back to the nodes, you are not farming and this thread has little to do with you.
Just because you don't understand the concept doesn't mean there's no similarity, and just because you've taken the time to type something doesn't mean you've explained anything. If I'm farming, I'm going to spend my time grabbing the items I want. You can spend your time grabbing the items I don't want, thus increasing the chances of me finding the things I want. I don't need to grab everything just to increase your chances of finding something, especially when it comes at the expense of me finding something. If no one else is clearing the items, then I'll consider farming the items I don't want, but as long as there is competition for the items I want, that will be my focus.
I'm not playing for the table, I'm playing for my benefit. If you want me to play for your benefit, you need to explain to me where it is in my interest to do so, because right now you just come off as a upset that not everyone in an MMO agrees with you.
You fail to understand that by skipping nodes, you are decreasing your own chances as much as any others. And if we all play that game, your luck runs out.
No, by skipping nodes I'm decreasing your chances, which doesn't bother me in the least. I'm not playing for the table. If we all play that way there will be fewer people farming, less competition for the items I want, and then I might consider grabbing other nodes. But I'm not about to start clearing nodes I don't want just so someone else can grab the nodes I do want.
Given the lack of comprehension you've displayed about behavior in a competitive environment, you should refrain from making assumptions about what other people do and don't understand. If you stop farming, I'll clear all the nodes for my benefit. While you are farming, we are competing for the choice items, and that is where the focus of my attention will be.
You can be as mad as you want about that, but it's the way ZOS designed the system. Don't hate the player....
You are decreasing your own chances as well if you plan on returning to the area. If you do not return to the area, you are not farming and this thread has nothing to do with you.
Actually no, I'm not decreasing my chances in the same area. If no one else is there, then it makes sense to farm everything, because there is no competition for the items I want. If someone else is there, it only makes sense to grab the items I want before someone else does. If I grab everything while someone else is there, I'm only increasing his chances of finding "the good stuff" because all my time is being wasted on things I don't want. He can grab the things I don't want, and I can focus my attention on what I do want.
Again, I'm not playing for the table. It's also not for you to decide where or how I play, and where or how I may comment. You're limiting your rationalization to respawn rates of renewable resources, whereas my arguments lie on the benefits of competitive behavior. I completely understand your arguments, and if this was a single player game they would be completely valid. But this is not a single player game, and these forums are open for reasonable and constructive discussion. If you are intolerant of other people's opinions, then perhaps a discussion forum is not the best place to voice your opinions.
Your argument is a thinly veiled rationalization for why other players should change their behavior in order to improve your game experience. That's perfectly fine, there is an element of magnanimousness to your argument. The counter argument is that there is no incentive to engage in that behavior because in a competitive environment, magnanimousness will leave you with less reward for your efforts. You keep failing to see the reason in that because you've already decided your rationalizations are the only ones that are correct, despite the fact that other players are obviously engaging in the more productive competitive behavior.
I do not expect to be able to change your mind, you've decided that you're right and that's the way it's going to be. What I find odd is courteousness you expect from other players in the game is completely absent from your forum rant. This again leads back to how your argument is simply a rationalization to improve your game experience, not good advice for how players should behave to maximize benefit to themselves in a competitive environment.
As I said before, if everyone played like you, it would be a stalemate of junk. Is that what you want? Because that is when you will get less reward for your efforts due to a failure to work as a team player.
I'm fine with that. It will discourage people from farming, and leave less competition for what I want. Again, I'm not playing for the table. I don't want you farming, I don't want the competition for resources that I want. While you're farming, you can spend the time clearing the nodes, and I will grab the ones I want.
This is the system that ZOS designed, and this is how competition works in the real world. It's nothing personal, and if ZoS didn't want people fighting over virtual flowers in a virtual field, they should design a system with less scarcity. Or, they could redesign the effects of the ingredients so more than one or two combinations are actually useful, which would encourage people to pick more flowers, clear the nodes and increase the respawn rate. Regardless of any of that, you can't change the fact that competitive behavior will be the optimal behavior in a competitive environment. We are not a team. Unless you're sharing your bugloss harvest with me from the nodes that I spent the time to clear for you, I have no incentive to clear those nodes for you.
Uh huh.... and while you guys are "competing" in one area, I am meanwhile off all over the map collecting what I need buy the hundreds full because I did not confine myself to the same two by four zone that is affected by circuit spinning collectors competing with each other 8D
Good grief.
lordrichter wrote: »Plants will only respawn once the node has been taken. If someone is farming an area and they skip stuff they do not want, when they come back, those plants will still be there. If they take everything, when they come back, there will be new, and likely better plants available. By skipping plants you do not want, you are lowering your total available spawn points for better items. Seem pretty obvious?
I tested this.
I came across a node with two items in it, one was crawlers. I took the valuable material and left the crawlers. Then, I stood nearby and watched it. After a few minutes, the node disappeared. A few minutes more and a new node appeared.
Based on this, I believe that partially harvested nodes will be recycled. It may be a longer cycle, but they will not just stay there until someone harvests the whole thing.
I do not know what happens to nodes that are checked and left untouched, like the zillions of Ta nodes out there.
@firstdecan there's too much wrong with what you wrote for me to even try to give a response since I feel no matter what I say, you will just stick to what you believe works better. Skipping nodes is not more efficient. That's pretty common sense and if you don't agree, then you're just wrong.
firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »firstdecan wrote: »This reminds me of going to the blackjack tables in Vegas, and one of the other payers getting upset with me because I hit when I shouldn't have, took the card he wanted and won my hand. He said I was being dumb and wasn't playing for the table. I then proceeded to ask him if the table would have shared in my loss if I played for the table, and he stopped talking to me (thankfully).
So, why would I harvest plants I don't want if it means someone else will harvest the ones I do want?
It's nothing like blackjack. I already explained why clearing all of the nodes gives more spawn points for new plants so your question is redundant. If you are not going back to the nodes, you are not farming and this thread has little to do with you.
Just because you don't understand the concept doesn't mean there's no similarity, and just because you've taken the time to type something doesn't mean you've explained anything. If I'm farming, I'm going to spend my time grabbing the items I want. You can spend your time grabbing the items I don't want, thus increasing the chances of me finding the things I want. I don't need to grab everything just to increase your chances of finding something, especially when it comes at the expense of me finding something. If no one else is clearing the items, then I'll consider farming the items I don't want, but as long as there is competition for the items I want, that will be my focus.
I'm not playing for the table, I'm playing for my benefit. If you want me to play for your benefit, you need to explain to me where it is in my interest to do so, because right now you just come off as a upset that not everyone in an MMO agrees with you.
You fail to understand that by skipping nodes, you are decreasing your own chances as much as any others. And if we all play that game, your luck runs out.
No, by skipping nodes I'm decreasing your chances, which doesn't bother me in the least. I'm not playing for the table. If we all play that way there will be fewer people farming, less competition for the items I want, and then I might consider grabbing other nodes. But I'm not about to start clearing nodes I don't want just so someone else can grab the nodes I do want.
Given the lack of comprehension you've displayed about behavior in a competitive environment, you should refrain from making assumptions about what other people do and don't understand. If you stop farming, I'll clear all the nodes for my benefit. While you are farming, we are competing for the choice items, and that is where the focus of my attention will be.
You can be as mad as you want about that, but it's the way ZOS designed the system. Don't hate the player....
You are decreasing your own chances as well if you plan on returning to the area. If you do not return to the area, you are not farming and this thread has nothing to do with you.
Actually no, I'm not decreasing my chances in the same area. If no one else is there, then it makes sense to farm everything, because there is no competition for the items I want. If someone else is there, it only makes sense to grab the items I want before someone else does. If I grab everything while someone else is there, I'm only increasing his chances of finding "the good stuff" because all my time is being wasted on things I don't want. He can grab the things I don't want, and I can focus my attention on what I do want.
Again, I'm not playing for the table. It's also not for you to decide where or how I play, and where or how I may comment. You're limiting your rationalization to respawn rates of renewable resources, whereas my arguments lie on the benefits of competitive behavior. I completely understand your arguments, and if this was a single player game they would be completely valid. But this is not a single player game, and these forums are open for reasonable and constructive discussion. If you are intolerant of other people's opinions, then perhaps a discussion forum is not the best place to voice your opinions.
Your argument is a thinly veiled rationalization for why other players should change their behavior in order to improve your game experience. That's perfectly fine, there is an element of magnanimousness to your argument. The counter argument is that there is no incentive to engage in that behavior because in a competitive environment, magnanimousness will leave you with less reward for your efforts. You keep failing to see the reason in that because you've already decided your rationalizations are the only ones that are correct, despite the fact that other players are obviously engaging in the more productive competitive behavior.
I do not expect to be able to change your mind, you've decided that you're right and that's the way it's going to be. What I find odd is courteousness you expect from other players in the game is completely absent from your forum rant. This again leads back to how your argument is simply a rationalization to improve your game experience, not good advice for how players should behave to maximize benefit to themselves in a competitive environment.
As I said before, if everyone played like you, it would be a stalemate of junk. Is that what you want? Because that is when you will get less reward for your efforts due to a failure to work as a team player.
I'm fine with that. It will discourage people from farming, and leave less competition for what I want. Again, I'm not playing for the table. I don't want you farming, I don't want the competition for resources that I want. While you're farming, you can spend the time clearing the nodes, and I will grab the ones I want.
This is the system that ZOS designed, and this is how competition works in the real world. It's nothing personal, and if ZoS didn't want people fighting over virtual flowers in a virtual field, they should design a system with less scarcity. Or, they could redesign the effects of the ingredients so more than one or two combinations are actually useful, which would encourage people to pick more flowers, clear the nodes and increase the respawn rate. Regardless of any of that, you can't change the fact that competitive behavior will be the optimal behavior in a competitive environment. We are not a team. Unless you're sharing your bugloss harvest with me from the nodes that I spent the time to clear for you, I have no incentive to clear those nodes for you.
Uh huh.... and while you guys are "competing" in one area, I am meanwhile off all over the map collecting what I need buy the hundreds full because I did not confine myself to the same two by four zone that is affected by circuit spinning collectors competing with each other 8D
Good grief.
My argument there wasn't the best, and it presumes that everyone who is "picking flowers" in a given area is farming. If there is only 1 area we're "fighting" over it makes sense, but as you said, it can be easier to just go somewhere else. If you take into account that not everyone picking flowers in a certain area is a serial farmer, it makes sense to drive away other farmers. There's less competition for the one or two resources desired from farming, and the other players in the area still have plenty of resources for their characters.
[Moderator Note: Edited per our rules on Flaming]
Don't assume anyone will back down and stop farming. Your attitude only slows efficiency. It's a shortsighted selfish point of view where you feel the need to compete with members of your own faction instead of working with them. Your desire to win at something will cause you to waste hours of time just to spite other players for attempting to play the same game as you. If you are proud of being that guy that ruins it for everyone else, then so be it. I hope I never run into you, because I'll collect everything of worth until there's nothing but blessed thistle, and it will be your fault, not mine.
And as the post above suggests, you'll likely just be competing against other people like you, while off in another zone, players who work efficiently, will be making much more than you. You're only hurting yourself in the long run, so congrats. You won nothing.
[
My point is that this entire thread is predicated on a non issue with the game - it is entirely avoided if people make a choice other than to just camp out in an area to "farm." It seems totally silly to me and a waste of time when there are resources literally all over the place just waiting to be gathered. And this coming from someone who leveled enchanting to 50 well before the changes to rune nodes, let alone clothing, alchemy, provisioning, and now working on weaponsmithing.
<snip>
Competitive behavior notwithstanding, the entire concept of "farming" as you already figured out futher down this thread in your own posts to the OP, is essentially the same as boting. That some people like to do it, I have no issue with whatsoever. But I do have an issue when the bitching turns into someone saying I am doing the playerbase a disservice by taking only what I need vs every single node within site because that might somehow trip up someone's "formula" if they are camping a zone I happen to be passing through.
Stop camping mats and you will solve both sides of the problem.
Psychobunni wrote: »People being choosy about which plants they pick isn't even on my radar when compared to people leaving worms, and the arse that sees fit to wait until after you are attack the mob next to a desired node to run in and snatch said node while you are fighting. Both of which should be considered griefing....
Solve those 2 issues, then we can talk abt ppl picking and choosing which nodes to grab.
Don't assume anyone will back down and stop farming. Your attitude only slows efficiency. It's a shortsighted selfish point of view where you feel the need to compete with members of your own faction instead of working with them. Your desire to win at something will cause you to waste hours of time just to spite other players for attempting to play the same game as you. If you are proud of being that guy that ruins it for everyone else, then so be it. I hope I never run into you, because I'll collect everything of worth until there's nothing but blessed thistle, and it will be your fault, not mine.
And as the post above suggests, you'll likely just be competing against other people like you, while off in another zone, players who work efficiently, will be making much more than you. You're only hurting yourself in the long run, so congrats. You won nothing.
Actually, it could be beneficial because it may increase the scarcity of those items, increasing the sales price. And since he is focusing just on those components, he will probably pull in more of then in a given period of time than those who are grabbing everything. So it could be a beneficial decision to only harvest what you are looking for - especially if one isn't running a circuit and is covering "fresh" areas.
That said, I harvest everything I see - it is a sickness!In fact, every plant is salable as they are useful for leveling alchemy, even if the resulting potions are junk (and the junk potions can still be sold to vendors). I have no problem selling any plants.
Psychobunni wrote: »People being choosy about which plants they pick isn't even on my radar when compared to people leaving worms, and the arse that sees fit to wait until after you are attack the mob next to a desired node to run in and snatch said node while you are fighting. Both of which should be considered griefing....
Solve those 2 issues, then we can talk abt ppl picking and choosing which nodes to grab.
So come 1.6, if I want to go fishing and search a lot of plants for wormslordrichter wrote: »I had a bit of a boring morning on PTS today. If you even touch a resource node, it will respawn. It does not matter if you take anything or not. Merely looking at what is in it will force it to respawn. Sometimes the node was gone in 5 minutes. Other times it took over 10 minutes. In all cases, it respawned.
Nodes that are not touched to not respawn.