Princess_Asgari wrote: »I have been saying this off and on since July. When in PvE land your skills do XYZ and when in Cyrodiil they do XYZ. In 1.6 there is no reason a sorc with a 2h sword should have more spell damage than with a magicka based weapon. The system is very broken in 1.6.
DisgracefulMind wrote: »Princess_Asgari wrote: »I have been saying this off and on since July. When in PvE land your skills do XYZ and when in Cyrodiil they do XYZ. In 1.6 there is no reason a sorc with a 2h sword should have more spell damage than with a magicka based weapon. The system is very broken in 1.6.
It's funny to me because stam builds cried so many tears about magicka sorcs being able to stack weapon damage for damage for the longest time....and now the tables are turned and stamina builds are denying how OP they are going to be in 1.6. If you're using a stam build, there's no reason why you should have more spell damage than a magicka build. I thought we all wanted balance, but I guess it's way too much to ask for there to be balance in this game. Critical Charge hitting for over 26k...I'm disgusted.
Are you asking them to develop a separate pvp system from pve fight mechanics ? I'm not sure I understand .
It's certainly possible as the team from Trion figured out how to do it with Rift 4 years ago. Why ZoS doesn't do it, who knows.
Explain how it complicates the game. If you have X ability that does Y damage in PvE it also states it only does Z damage against Players, that's it. Or put another way, if an ability has a 6 second Stun in PvE it also states it only Stuns Players for 2 seconds. It's not nearly as hard or complicated as people make it out to be. From a coding point of view it's certainly more work but that's what makes for a great game, one that has separate balance for PvP and PvE. Anytime you try and balance for PvP it almost always negatively effects PvE, unless the abilities are have separate mechanics.
Explain how it complicates the game. If you have X ability that does Y damage in PvE it also states it only does Z damage against Players, that's it. Or put another way, if an ability has a 6 second Stun in PvE it also states it only Stuns Players for 2 seconds. It's not nearly as hard or complicated as people make it out to be. From a coding point of view it's certainly more work but that's what makes for a great game, one that has separate balance for PvP and PvE. Anytime you try and balance for PvP it almost always negatively effects PvE, unless the abilities are have separate mechanics.
This is an unrealistic wish thread, would it be nice? yes will it ever happen in any MMO? no.