xMovingTarget wrote: »Vicious Ophidian had to get a tradeoff for 8% cost reduction on skills. Also the stamina return. Hundings rage doesnt have that. So in my opinion its fine.
Infallible Aether is bad in any way. I cant see why anybody would actually use it as a 5 piece set.
xMovingTarget wrote: »Vicious Ophidian had to get a tradeoff for 8% cost reduction on skills. Also the stamina return. Hundings rage doesnt have that. So in my opinion its fine.
Infallible Aether is bad in any way. I cant see why anybody would actually use it as a 5 piece set.
xMovingTarget wrote: »
kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
The problem is most of the posters in here can't complete Sanctum so they (many of them) would rather these sets suck, as they can't get them anyway. I'm afraid posting feedback about the gear here mostly just summons a hundred people saying crafted gear should be the best ever....
kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
The problem is most of the posters in here can't complete Sanctum so they (many of them) would rather these sets suck, as they can't get them anyway. I'm afraid posting feedback about the gear here mostly just summons a hundred people saying crafted gear should be the best ever....
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
I don't mind them changing the bonuses. But whether you want to admit it or not...or whether the previous bonuses made sense to you or were useful/useless, the previous set bonuses had the actual value of a 7-piece set. Don't forget that it has as a 3 set bonus a 5 piece bonus of another armor. So it is good that they have nerfed them, too bad at the current meta the bonuses are not as valuable.
I hope I am clear.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
I don't mind them changing the bonuses. But whether you want to admit it or not...or whether the previous bonuses made sense to you or were useful/useless, the previous set bonuses had the actual value of a 7-piece set. Don't forget that it has as a 3 set bonus a 5 piece bonus of another armor. So it is good that they have nerfed them, too bad at the current meta the bonuses are not as valuable.
I hope I am clear.
Let's compare the set bonuses before nerf:
Hunding's: 4% crit, 4% crit, +87 stamina, +29 weapon damage
Vicious: 4% crit, 4% crit, +75% movement speed after killing target for 3 seconds, -8% stamina costs, 200 stamina after killing someone, +22 weapon damageDifference
Hunding's: +87 stamina, +7 weapon damage
Vicious: -8% stamina costs, +200 stamina & +75% movement speed after killing someone
So, do you want more raw power, or do you want mostly niche bonuses that won't help you during the fight itself?
Especially when you never run out of stamina in 1.6.
Conclusion: Vicious Ophidian definitely does not have the value of a 7-piece set (which it should have), and in fact is more or less equal with Hunding's on live, and weaker on 1.6. It should be buffed, not nerfed.
If Hunding's was a set that required equal amount of effort & dedication to get, I'd be fine with this.
However, Hunding's is a set you can craft in 5 minutes with no effort or challenge behind it.
And Vicious Ophidian is/was the best of the Trial sets, the others are just laughable when compared to crafted gear.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
I don't mind them changing the bonuses. But whether you want to admit it or not...or whether the previous bonuses made sense to you or were useful/useless, the previous set bonuses had the actual value of a 7-piece set. Don't forget that it has as a 3 set bonus a 5 piece bonus of another armor. So it is good that they have nerfed them, too bad at the current meta the bonuses are not as valuable.
I hope I am clear.
Let's compare the set bonuses before nerf:
Hunding's: 4% crit, 4% crit, +87 stamina, +29 weapon damage
Vicious: 4% crit, 4% crit, +75% movement speed after killing target for 3 seconds, -8% stamina costs, 200 stamina after killing someone, +22 weapon damageDifference
Hunding's: +87 stamina, +7 weapon damage
Vicious: -8% stamina costs, +200 stamina & +75% movement speed after killing someone
So, do you want more raw power, or do you want mostly niche bonuses that won't help you during the fight itself?
Especially when you never run out of stamina in 1.6.
Conclusion: Vicious Ophidian definitely does not have the value of a 7-piece set (which it should have), and in fact is more or less equal with Hunding's on live, and weaker on 1.6. It should be buffed, not nerfed.
If Hunding's was a set that required equal amount of effort & dedication to get, I'd be fine with this.
However, Hunding's is a set you can craft in 5 minutes with no effort or challenge behind it.
And Vicious Ophidian is/was the best of the Trial sets, the others are just laughable when compared to crafted gear.
You are missing completely the point again. I didn't say that the bonuses it has are the best bonuses from a pure DPS perspective even on live atm. It does have some niche bonuses. That doesn't mean they are not higher "value" bonuses as compared to crafting sets concerning "item level".
They can change the bonuses to be less niche and more in par with what a DPS character need. However, they shouldn't be higher "item level" to the highest craftable or sets you burn yourself in PvP to get....the end.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
I don't mind them changing the bonuses. But whether you want to admit it or not...or whether the previous bonuses made sense to you or were useful/useless, the previous set bonuses had the actual value of a 7-piece set. Don't forget that it has as a 3 set bonus a 5 piece bonus of another armor. So it is good that they have nerfed them, too bad at the current meta the bonuses are not as valuable.
I hope I am clear.
Let's compare the set bonuses before nerf:
Hunding's: 4% crit, 4% crit, +87 stamina, +29 weapon damage
Vicious: 4% crit, 4% crit, +75% movement speed after killing target for 3 seconds, -8% stamina costs, 200 stamina after killing someone, +22 weapon damageDifference
Hunding's: +87 stamina, +7 weapon damage
Vicious: -8% stamina costs, +200 stamina & +75% movement speed after killing someone
So, do you want more raw power, or do you want mostly niche bonuses that won't help you during the fight itself?
Especially when you never run out of stamina in 1.6.
Conclusion: Vicious Ophidian definitely does not have the value of a 7-piece set (which it should have), and in fact is more or less equal with Hunding's on live, and weaker on 1.6. It should be buffed, not nerfed.
If Hunding's was a set that required equal amount of effort & dedication to get, I'd be fine with this.
However, Hunding's is a set you can craft in 5 minutes with no effort or challenge behind it.
And Vicious Ophidian is/was the best of the Trial sets, the others are just laughable when compared to crafted gear.
You are missing completely the point again. I didn't say that the bonuses it has are the best bonuses from a pure DPS perspective even on live atm. It does have some niche bonuses. That doesn't mean they are not higher "value" bonuses as compared to crafting sets concerning "item level".
They can change the bonuses to be less niche and more in par with what a DPS character need. However, they shouldn't be higher "item level" to the highest craftable or sets you burn yourself in PvP to get....the end.
Yes it does. Item level reflects the general usefulness of the item in question. E.g. Tier 1 gear (ilvl 50) has less stats than Tier 2 gear (ilvl 55).
E.g. I can get rocket boots in WoW that give me big speed increase for a while, but their ilvl is very low, because they provide less stats.
Tier 1 & Tier 2 gears might have different bonuses, but the power of Tier 2 gear is higher, making it desirable.
In ESO, this is in reverse, with Hunding's Rage having better usefulness & granting more power.
This is how ilvl works:
http://www.wowwiki.com/Item_level
And again, you can get the SO sets by PvPing as well, but it takes longer than the other PvP sets to obtain.
Shouldn't this by default make them more desirable (higher ilvl)?
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
I don't mind them changing the bonuses. But whether you want to admit it or not...or whether the previous bonuses made sense to you or were useful/useless, the previous set bonuses had the actual value of a 7-piece set. Don't forget that it has as a 3 set bonus a 5 piece bonus of another armor. So it is good that they have nerfed them, too bad at the current meta the bonuses are not as valuable.
I hope I am clear.
Let's compare the set bonuses before nerf:
Hunding's: 4% crit, 4% crit, +87 stamina, +29 weapon damage
Vicious: 4% crit, 4% crit, +75% movement speed after killing target for 3 seconds, -8% stamina costs, 200 stamina after killing someone, +22 weapon damageDifference
Hunding's: +87 stamina, +7 weapon damage
Vicious: -8% stamina costs, +200 stamina & +75% movement speed after killing someone
So, do you want more raw power, or do you want mostly niche bonuses that won't help you during the fight itself?
Especially when you never run out of stamina in 1.6.
Conclusion: Vicious Ophidian definitely does not have the value of a 7-piece set (which it should have), and in fact is more or less equal with Hunding's on live, and weaker on 1.6. It should be buffed, not nerfed.
If Hunding's was a set that required equal amount of effort & dedication to get, I'd be fine with this.
However, Hunding's is a set you can craft in 5 minutes with no effort or challenge behind it.
And Vicious Ophidian is/was the best of the Trial sets, the others are just laughable when compared to crafted gear.
You are missing completely the point again. I didn't say that the bonuses it has are the best bonuses from a pure DPS perspective even on live atm. It does have some niche bonuses. That doesn't mean they are not higher "value" bonuses as compared to crafting sets concerning "item level".
They can change the bonuses to be less niche and more in par with what a DPS character need. However, they shouldn't be higher "item level" to the highest craftable or sets you burn yourself in PvP to get....the end.
Joy_Division wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
I don't mind them changing the bonuses. But whether you want to admit it or not...or whether the previous bonuses made sense to you or were useful/useless, the previous set bonuses had the actual value of a 7-piece set. Don't forget that it has as a 3 set bonus a 5 piece bonus of another armor. So it is good that they have nerfed them, too bad at the current meta the bonuses are not as valuable.
I hope I am clear.
Let's compare the set bonuses before nerf:
Hunding's: 4% crit, 4% crit, +87 stamina, +29 weapon damage
Vicious: 4% crit, 4% crit, +75% movement speed after killing target for 3 seconds, -8% stamina costs, 200 stamina after killing someone, +22 weapon damageDifference
Hunding's: +87 stamina, +7 weapon damage
Vicious: -8% stamina costs, +200 stamina & +75% movement speed after killing someone
So, do you want more raw power, or do you want mostly niche bonuses that won't help you during the fight itself?
Especially when you never run out of stamina in 1.6.
Conclusion: Vicious Ophidian definitely does not have the value of a 7-piece set (which it should have), and in fact is more or less equal with Hunding's on live, and weaker on 1.6. It should be buffed, not nerfed.
If Hunding's was a set that required equal amount of effort & dedication to get, I'd be fine with this.
However, Hunding's is a set you can craft in 5 minutes with no effort or challenge behind it.
And Vicious Ophidian is/was the best of the Trial sets, the others are just laughable when compared to crafted gear.
You are missing completely the point again. I didn't say that the bonuses it has are the best bonuses from a pure DPS perspective even on live atm. It does have some niche bonuses. That doesn't mean they are not higher "value" bonuses as compared to crafting sets concerning "item level".
They can change the bonuses to be less niche and more in par with what a DPS character need. However, they shouldn't be higher "item level" to the highest craftable or sets you burn yourself in PvP to get....the end.
I'm pretty sure I disagreed with Duke with just about every post he has ever made, but he is right here and I think you sense that by your "the end" comment.
"were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes" - you are clearly arguing this set is better than Hunding's.
You are not (just) talking about quantitative bonus, you are making an (incorrect) assessment about quality.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »Ophidian set bonuses were like a 7-pieces set. It is good to be brought down. And no it shouldn't be better than crafted gear. It still is after the changes...but not by the margin it was before.
No, it's not. Take it from someone who has tested things on PTS.
It's all about stacking weapon dmg now...
Hunding's now has (on 1.5 numbers): +89 stamina, +12 weapon dmg more than Vicious. On live, it's 7 weapon dmg more.
I'd even be fine with crafted gear being better/equal, if getting that gear required any effort & skill.
E.g. if it required special materials only achieved by killing a trial boss or by achieving something in PvP, which you could then have someone with 9 traits craft into a special set.
The current:
"reach VR14, craft the best gear in 5 minutes, character progression - done"
kills any incentive to play the game.
Also, keep in mind before complaining about being "forced to do Trials to get best gear" that you can achieve the same gear by PvPing as well (top 2% of leaderboards).
I would prefer that to be a different, PvP specific set (equal in power), but whatever...
I don't mind them changing the bonuses. But whether you want to admit it or not...or whether the previous bonuses made sense to you or were useful/useless, the previous set bonuses had the actual value of a 7-piece set. Don't forget that it has as a 3 set bonus a 5 piece bonus of another armor. So it is good that they have nerfed them, too bad at the current meta the bonuses are not as valuable.
I hope I am clear.
Let's compare the set bonuses before nerf:
Hunding's: 4% crit, 4% crit, +87 stamina, +29 weapon damage
Vicious: 4% crit, 4% crit, +75% movement speed after killing target for 3 seconds, -8% stamina costs, 200 stamina after killing someone, +22 weapon damageDifference
Hunding's: +87 stamina, +7 weapon damage
Vicious: -8% stamina costs, +200 stamina & +75% movement speed after killing someone
So, do you want more raw power, or do you want mostly niche bonuses that won't help you during the fight itself?
Especially when you never run out of stamina in 1.6.
Conclusion: Vicious Ophidian definitely does not have the value of a 7-piece set (which it should have), and in fact is more or less equal with Hunding's on live, and weaker on 1.6. It should be buffed, not nerfed.
If Hunding's was a set that required equal amount of effort & dedication to get, I'd be fine with this.
However, Hunding's is a set you can craft in 5 minutes with no effort or challenge behind it.
And Vicious Ophidian is/was the best of the Trial sets, the others are just laughable when compared to crafted gear.
You are missing completely the point again. I didn't say that the bonuses it has are the best bonuses from a pure DPS perspective even on live atm. It does have some niche bonuses. That doesn't mean they are not higher "value" bonuses as compared to crafting sets concerning "item level".
They can change the bonuses to be less niche and more in par with what a DPS character need. However, they shouldn't be higher "item level" to the highest craftable or sets you burn yourself in PvP to get....the end.
Yes it does. Item level reflects the general usefulness of the item in question. E.g. Tier 1 gear (ilvl 50) has less stats than Tier 2 gear (ilvl 55).
E.g. I can get rocket boots in WoW that give me big speed increase for a while, but their ilvl is very low, because they provide less stats.
Tier 1 & Tier 2 gears might have different bonuses, but the power of Tier 2 gear is higher, making it desirable.
In ESO, this is in reverse, with Hunding's Rage having better usefulness & granting more power.
This is how ilvl works:
http://www.wowwiki.com/Item_level
And again, you can get the SO sets by PvPing as well, but it takes longer than the other PvP sets to obtain.
Shouldn't this by default make them more desirable (higher ilvl)?
Not entirely. By making something obviously more powerful than anything else not only you are limiting which items will be used in game...but you create BiS that is irrespective of the build idioms.
kkampaseb17_ESO wrote: »Atm there are some fun builds that have their powerful sets that make them tick. Make a super powerful set that boosts a particular straightforward build, you destroyed build diversity.
P.S I did mention item level as a generic term. Please don't bring WoW in the conversation and how it scales gear. Thanks. And no this is not a jab to start a conversation about WoW.
1) Not really. This would only be the case if these sets were as easily obtainable as crafted sets currently are.
2) Also, I'm not against the idea of having multiple sets for each tier.
This is something that I wish more MMOs would do actually (it's usually just one set per Tier).
3) You contradict yourself there. A powerful set for a particular straightforward build doesn't destroy build diversity. Quite the opposite in fact.
kkampaseb17_ESO wrote: »1) Not really. This would only be the case if these sets were as easily obtainable as crafted sets currently are.
2) Also, I'm not against the idea of having multiple sets for each tier.
This is something that I wish more MMOs would do actually (it's usually just one set per Tier).
3) You contradict yourself there. A powerful set for a particular straightforward build doesn't destroy build diversity. Quite the opposite in fact.
1) The rarity is not an argument about whether something should be much more powerful in a game that is skill-based rather than item based. I did play Archeage and it was exactly what you describe (item-based game), only instead of time in dungeons it was time and RL money dropped on crafted sets and super random RNG. I would love if they added some really special costumes or effects for people achieving something requiring a lot of effort. I don't want to be OPed due to items. When I kill the next guy I am gonna fight in PvP, how am I gonna brag when I dropped his face on the floor when I know that 90% was my items and no how I played (watch again Archeage reference). 5% max difference. No tiers, thanks.
2) I agree with multiple sets. Tiers no.
3) I do not contradict myself. If you have a mainstream build that is easy to play and you boost it even further with a particular set so that the rest of the builds (even if they are more high-risk / high-reward builds) are not comparable, then that is exactly what you are doing. You are eliminating build diversity.