a) i'm just level 12, and this is so far what i got at the moment (more or less, i honestly don't remember how much level i got on this or that skill... but i'm pretty sure about what are my abilities)
b) while looking for group i dunno if i should apply as a dps, as a tank, as an healer... i honestly dunno if "the triad" is the same of other games or if has different meaning on ESO
c) dunno if i should invest more on restoring light and/or resto staff, or i should concentrate on 2 hand and aedric spear/dawn's wrath. Also i use mainly heavy armor (honestly i'm too lazy to level up light or medium armor too...)
d) i read there are many change incoming for Templar, or at least there are 1+ post where people are complaining about (i'm too noob to understand what all of that's meaning, sorry... )
i already have (more than) one skill for each skill line, so i think it's okAlexDougherty wrote: »a) It's the level of the skill line rather than your level that unlocks your abilities, which is why you should have one skill from each line in your skill bar.
okAlexDougherty wrote: »b) Well if you haven't created a healer or tank, then it's DPS.
If you want to create a healer, then invest skill points in your healing skill, you can equip and add restoration staff skills too, but the healer skill line would be your main focus.
i should focus on both thenAlexDougherty wrote: »c) Restoring Light is a Templar healer's bread and butter, you can heal more and faster with it, but don't ignore the Restoration staff either, it has some good heals too.
Oh. CoolAlexDougherty wrote: »A good armour set for a Templar (any templar) is Heavy Armour Cuirass and Greaves, and all the rest should be Light Armour.
Oh. CoolAlexDougherty wrote: »A good armour set for a Templar (any templar) is Heavy Armour Cuirass and Greaves, and all the rest should be Light Armour.
i need to build a couple of light armor item then...
[biggest problem is i don't have "of magick" enchantment to put on them so i will need to farm...]
this proportion is only if i have the light armor passives, or it's valid even without?
and breton racial passive (Gift of Magnus/Magicka Mastery) is useful for more magick or just a waste of points?
newtinmpls wrote: »The long term more successful templars I've seen either go the all points in magicka / full light armor / passives for magicka / work all the skills up or a more heavy armor/ tank / points in health/ glyphs in armor type of build.
newtinmpls wrote: »Right now I've just rolled up my first Templar; my personal take on her is I'm going for a light armor/healer angle because she has serious anger/violence issues and is trying to compensate for them.
newtinmpls wrote: »Do you get ... experience or credit or whatever if you have a 2nd weapon & skills on the "other" bar but never actually use them?
1)what's the level requirement to get second skill bar? i'm almost 15 at the moment...
do you know? i started as a dps wearing 2-h weapon but at the moment i'm having a lot of fun using resto staff and casting sunfire/piercing javelin from distance (using resto staff to recover magicka and puncturing strikes when many mobs came closer) so i'm thinking about starting wearing light and going destro staff...
2) however, i would need to re-invest some skillpoint... there is a way to respec some points?
3) (i also read about what crafting is most important for templar, and assuming i'll gonna be a light+staff one, then blacksmith is less useful than clothing and/or wood )
4)follow-up question: before i waste more skillpoint, is Silver Bolt (fighter guild) useful, 'cause it cost stamina and not magicka, or useless?
btw, it's not really bad at the moment, i'm just low level, i can change something in the higher level, but i feel like i screwed up something up to this way...
newtinmpls wrote: »Do you get ... experience or credit or whatever if you have a 2nd weapon & skills on the "other" bar but never actually use them?