newtinmpls wrote: »
Besides encouraging replayability and alt creation. The assault/support grind is inconsistent with other grinds in the game.
Leveling 1-50 takes a few solid days of grinding.
V1-V14 takes 1-2 weeks of solid grinding.
Maxing a craft takes ~4 months?
While the PvP grind takes some people 1 year+ I know some people who have been playing since release and still haven't hit AR24 to unlock A/S 10.
This discourages alt creation and repeatability. Which is a fundamental aspect of prolonging a games life span.
Sypher
You level at the speed of.... what's slower than tortoise?
That's not the only thing I'm slow at finishing
newtinmpls wrote: »
Besides encouraging replayability and alt creation. The assault/support grind is inconsistent with other grinds in the game.
Leveling 1-50 takes a few solid days of grinding.
V1-V14 takes 1-2 weeks of solid grinding.
Maxing a craft takes ~4 months?
While the PvP grind takes some people 1 year+ I know some people who have been playing since release and still haven't hit AR24 to unlock A/S 10.
This discourages alt creation and repeatability. Which is a fundamental aspect of prolonging a games life span.
Sypher
You level at the speed of.... what's slower than tortoise?
That's not the only thing I'm slow at finishing
joshisanonymous wrote: »joshisanonymous wrote: »newtinmpls wrote: »And my totally rhetorical response is "why not?"
If such and so effort took that long the first time, why should it be cheaper/easier the second time?
Because if people remain stuck on their main characters (out of an understandable dread of redoing the AP grind), the population imbalances are going to continue and get worse.
Assuming that the only way populations can be balanced is by people switching factions. That seems like a crappy way to balance such a thing to me, though, not to mention people do make alts already. People have switched factions and you can see a good number of signatures with more than one VR14 listed.Imagine that crafted sets were bound to the character that crafted it.
Having PvP ranks bound to the character you got the AP on is pretty much the same.
That comparison makes no sense at all since crafted items are meant to be sold/traded.
I still see absolutely no reason why this is necessary, other than to save people effort (that effort being the horror of having to play the game as if it's an RPG). If that's the only reason this stuff should be account wide, then you might as well make literally everything account wide. Once you cap out a character at VR14, infinite CP, and rank whatever, all newly created character are exactly at the same place. You'd essentially end up with a FPS style game and completely empty PvE zones. I really don't even understand why CP are account wide for the same reason.
CP are account wide for the same reason many want alliance ranks to be account wide (at least per faction).
It is not meant to be capped, so you always make progress playing.
If CP were not accoutn wide, it would be less encouraging to play other characters because your main character is just so much stronger, even if you would rather play another class now. But if you still play another character, you don't make progress on your main character, so you have no really strong character after some time, compared to other players.
The alliance war skill lines can be capped easier, but it still takes a lot of time on that character and a lot of players playing alts a lot don't have a single character on rank 24, which puts them on a serious disadvantage in 1.6.
This is exactly how it has worked in practically every MMO since MMOs have existed. If you're all about making alts, you're not gonna get the same kind of pay off for the time you've put in as someone who wants to commit to one solely one character. What's wrong with that? Why do we need people to be making alts? I understand that account wide CPs means people will be more likely to play alts, but what good does that do anyone? And are we saying that no one plays alts now? Or that that's the only way to balance out PvP populations or to keep PvE areas full? I'm sure it's meant to address these questions, but I'm not at all convinced that the best way to do that is to destroy the sense of character development with CPs and, as people are suggesting, APs.
EDIT: As far as having no real strong character, this also has a lot to do with how much people play. One person might play only one character but for 5 hours a week, while another might play four characters for 10 hours a week each. The latter will still have stronger characters than the former, but not as strong as someone who plays 40 hours a week on one character. There are many more variables involved than simply some exact timescale that's equal for all players.
newtinmpls wrote: »
Besides encouraging replayability and alt creation. The assault/support grind is inconsistent with other grinds in the game.
Leveling 1-50 takes a few solid days of grinding.
V1-V14 takes 1-2 weeks of solid grinding.
Maxing a craft takes ~4 months?
While the PvP grind takes some people 1 year+ I know some people who have been playing since release and still haven't hit AR24 to unlock A/S 10.
This discourages alt creation and repeatability. Which is a fundamental aspect of prolonging a games life span.
Sypher
You level at the speed of.... what's slower than tortoise?
That's not the only thing I'm slow at finishing
That's not what I heard.....
That's not the only thing I'm slow at finishing
Because playing alts keeps people interested in the game, discouraging them from doing so is -> less profit.
Read what I wrote in it's context man, I am completely fine with it if there are things you can not help your main character ith while playing alts. Like leveling up, I'd also be okay with finding character bound gear, although I don't like it.
But Alliance Rank and Champion Rank are not meant to be capped by most players, so don't punish them for playing alts before they capped them.
newtinmpls wrote: »
Besides encouraging replayability and alt creation. The assault/support grind is inconsistent with other grinds in the game.
Leveling 1-50 takes a few solid days of grinding.
V1-V14 takes 1-2 weeks of solid grinding.
Maxing a craft takes ~4 months?
While the PvP grind takes some people 1 year+ I know some people who have been playing since release and still haven't hit AR24 to unlock A/S 10.
This discourages alt creation and repeatability. Which is a fundamental aspect of prolonging a games life span.
Sypher
You level at the speed of.... what's slower than tortoise?
That's not the only thing I'm slow at finishing
That's not what I heard.....
From who? @ them or you're lying.
joshisanonymous wrote: »Because playing alts keeps people interested in the game, discouraging them from doing so is -> less profit.
Read what I wrote in it's context man, I am completely fine with it if there are things you can not help your main character ith while playing alts. Like leveling up, I'd also be okay with finding character bound gear, although I don't like it.
But Alliance Rank and Champion Rank are not meant to be capped by most players, so don't punish them for playing alts before they capped them.
I didn't take anything out of context. I quoted the whole thing. You're against the idea that trying to play 10 alts would mean that none of them would be as powerful as 1 could be if you only played 1. And that's what I responded to. As for your response..
Doesn't this endless progression system (CP and AP) also keep people interested? Isn't that already being accomplished? Don't people already make alts regardless of the lack of shared progression? I just fail to see how one is being punished by being forced to develop every new character they make in an RPG. This is how RPGs work.
joshisanonymous wrote: »Assuming that the only way populations can be balanced is by people switching factions. That seems like a crappy way to balance such a thing to me, though, not to mention people do make alts already. People have switched factions and you can see a good number of signatures with more than one VR14 listed.
You no longer can grind large amounts of AP during US daytime hours because there simply aren't enough people to kill.
it's definitely all about the skills, i doubt anyone asking for this cares much what they do with titles/ranks