So adding ~300 armor and 20-35% Block mitigation (when you have time to block while Healing) is going to take you from "extremely vulnerable" to viable? The only difference in Block absorption between a Staff and a shield is the passives in 1H/Shield tree. And sorry to say, but ~300 armor isn't going to save you either. Sneaky Snipe types can still 2-shot a VR14 wearing full Heavy armor.Healers are extremely vulnerable when carrying a staff, especially in pvp. A one-handed mace restoration option is needed for healers who want to carry a shield and heal.
That's what I always wanted in this game. A frontline healer, wearing chain mail armor with a mace and shield equipped in hands. A cleric or paladin archetype basicly, highly defensive and strong heals for his/her mates, not a some type of a mage with restoration spells.
Yeah that's not working and I don't think it will work as good as cloth and stick in terms of magicka sustain and spell power in 1.6
Aett_Thorn wrote: »Use 2 pieces of heavy armor, and 5 light. If you hide the head graphics, and use the heavy armor chest and shoulders (light armor on the rest), you can still maintain the illusion of using mostly heavy armor and still make an effective healer.
ThatHappyCat wrote: »Aett_Thorn wrote: »Use 2 pieces of heavy armor, and 5 light. If you hide the head graphics, and use the heavy armor chest and shoulders (light armor on the rest), you can still maintain the illusion of using mostly heavy armor and still make an effective healer.
Alternatively, use light Undaunted 2-pieces (which look the same regardless of armour type) and heavy chest and legs.
ThatHappyCat wrote: »Aett_Thorn wrote: »Use 2 pieces of heavy armor, and 5 light. If you hide the head graphics, and use the heavy armor chest and shoulders (light armor on the rest), you can still maintain the illusion of using mostly heavy armor and still make an effective healer.
Alternatively, use light Undaunted 2-pieces (which look the same regardless of armour type) and heavy chest and legs.
It would seem that this is an idea whose time has come. My concern was more about the weapon than the armor.
Aye, but what was the size of the One Ring hmmm?dancing.in.the.webeb17_ESO wrote: »
That's what I always wanted in this game. A frontline healer, wearing chain mail armor with a mace and shield equipped in hands. A cleric or paladin archetype basicly, highly defensive and strong heals for his/her mates, not a some type of a mage with restoration spells.
While this could be some type of possibility if spellcrafting is implemented, it seems like a mace and shield templar would be your best bet for keeping a mace in hand and healing to a better degree.
Wearing chain-looking heavy armor, perhaps crafted with magicka cost reduction and/or promote magicka regeneration. In 1.6, there will be Vigor, a stamina based heal that your heavy mace attacks can help you maintain the resource.
You may be also able to break free of older concepts with dual maces, a two-handed hammer, or sword in hand.
p.s. you'll also want to find a group of players who may not care as much about optimal builds and more about enjoying the game as what and who they are.