Bow build don't lose anything with the change of killer's blade, so it's not a nerf.
By the way, the bow already have an execute : one of the morph of the first bow competence. Empale is far more effective, but it's better than nothing.
Lava_Croft wrote: »I would never choose anything but Impale, purely for the extended range.
With a bow stamina build as finisher, in 1.6 you have to forget Impale but already on live with high weapon dmg/stamina it's not the best dmg wise (but for using some magicka if low on stamina).
The only option is to go melee and use Killer's Blade but I prefer swap bar and use Executioner with 2H.
Killer's Blade can be more interesting in solo or in some situations in PvP.
Surely I miss the range of Impale and how it was working (more crit for stamina, more dmg and penetration for magicka without respec morphs when changing build).
It seems balanced because NB magicka build has a good finisher now at range, a stamina build has to go melee but it gains some healing.
If I have to choose as utility using a bow, Impale for sure, so more range.
With the skills using a stamina/magicka morph, I'd prefer to see the damage scaling off a common pool so a player would be able to choose according to the utility he/she prefers.
A common pool for Ultimates, Synergies and the class skills with stamina/magicka morphs infact would be great for this kind of skills but also to make hybrid builds more viable.
P.s. The magic damage on the tooltip: I don't know if it's something they forgot to change on it or it's intended.
This is mainly a matter about which penetration is used and some champion stars.
Alphashado wrote: »The bold print is the issue here. You are basically saying that Bow builds are not very optimal atm, and that is my point. A 15M range on KB would benefit both melee and ranged NBs. And the small heal that comes with KB is a bit of a joke compared to the advantage of range.
If the stamina option is more powerful regardless of resource pools, very nice!
If the stamina option is more powerful regardless of resource pools, very nice!
When I checked those without any modifier, armor, weapon, attribute points, etc. the dmg was the same in both magicka and stamina morphs.
Checking Deltia's site, it should be how I recall.
@Alphashado, what were your attributes on 1.6 when you took the screen captures?
So you pretty much want to make both morphs the same, just one off stamina and one off magicka?
Where's the fun in that?
They should do what they did with Surge and rework the base skill. Make the base ability have 15 meter range. The stamina users take Killers blade and get the heal. Magika users take Impale and its range gets increased to 28 meters. Win/win
The difference is already on target, when you use KB there is a sort of blood glowing effect on target.
28 meters as a ranged finisher (add the bonus range in AvA) imho would be too much.
Yes, I would like it but it wouldn't be balanced.
Maybe better a side effect to restore magicka for Impale and stamina for KB. Executioner (passive skill) then could change its effect into restoring health or improving crit or dmg on low health targets (it would even fit better the name).
Alphashado wrote: »So you pretty much want to make both morphs the same, just one off stamina and one off magicka?
Where's the fun in that?
That's exactly what I want to see. If ZoS is serious about making stamina builds equal to magicka builds, than this is the kind of thing that should be changed.
And they wouldn't have to be exactly the same. You could add whatever other difference you wanted, just so long as the damage and range were the same advantage to stamina builds as it is to magicka builds.
Right now on 1.6, Magicka built NBs have a very dramatic advantage over a stamina built NB with the class execute.
Melee stamina nb here. Definitely prefer killers blade to impale even on live scaling off magicka. At rank 4 that heal is nothing to scoff at and when used properly it can easily be the difference between killing a pack of 5-6 mobs vs death
Alphashado wrote: »Melee stamina nb here. Definitely prefer killers blade to impale even on live scaling off magicka. At rank 4 that heal is nothing to scoff at and when used properly it can easily be the difference between killing a pack of 5-6 mobs vs death
Nobody is debating the value of KB in a melee build. The issue here is that neither KB or Impale is optimal for a Bow in 1.6
The Bow is treated like ZoS's red headed step child. It's always an afterthought and an oversight.