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Suggestion – more realistic weapon swap mechanics

Shader_UA
Shader_UA
Soul Shriven
Hello! I've got a very interesting suggestion for the future update, because this probably will take too much time to implement in Update 6. Mechanically weapon swaps now are just great, but not graphically. During a weapon swap it looks like a character simply annihilates his/her weapon to atoms, and grabs another weapon from thin air. So here's an interesting idea – wouldn't it be great and actually realistic to have both equipped weapons displayed on your character? I know it requires a complete rework of the weapon swap mechanics, but think about the possibilities! Here are the examples, I'll also try to cover possible conflicts in such mechanics.

Examples:

1) Dual-wield weapons hanging on character's side as they are now, and any two-handed weapon (staff, sword/mace/axe, bow) hanging on the back as it is now. That's a simple one, just displaying those two at the same time.

2) When dual-wield weapons are equipped in both slots, one of them can hang on the sides as it is now, and other set can be criss-cross on the back, and a character would reach them over shoulders.

3) Dual-wileld weapons and one-handed with shield. Dual-wield weapons go on the sides, shield goes on the back, and one-handed goes behind the shield.

4) When both slots have two-handed weapons equipped, they can go criss-cross on the character's back. Bows are the exception here.

5) When one slot has a bow and the other has other two-handed weapon, it still can go criss-cross, just requires some fine placement.

6) When both slots have bows equipped, there should be only one quiver from the main bow style, and bows can still go criss-cross.

7) The toughest case may be when one slot is one handed with shield, and the other is a bow. The bow itself and the one-handed weapon can go criss-cross on the back and shield can go on them. The quiver may be the problem, I guess it still can go behind the shield and actually act as a shield holder.
Edited by Shader_UA on 9 February 2015 18:09
  • Lynx7386
    Lynx7386
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    Been asking for this for a long time. Needs to happen.

    BTW, if you have two bows equipped, maybe one quiver could go on your back (like it does currently), and the other can be slung sideways on your lower back (like the crossbow quivers are in skyrim: dawnguard).

    Also, for double 2handers, cross them on the back.
    Edited by Lynx7386 on 10 February 2015 01:56
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Rosveen
    Rosveen
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    And double shields?
  • Shader_UA
    Shader_UA
    Soul Shriven
    Rosveen wrote: »
    And double shields?

    Didn't think about that one. Probably both one-handed go criss-cross on the back, and I guess it's only reasonable to display the main shield.
  • Lynx7386
    Lynx7386
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    Just put one shield on the back and keep the other (whichever is active) on the arm.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • NotSo
    NotSo
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    Too much criss-crossing
    Need to line up some of those weapons so it looks like // instead of X. Especially when it comes to pairing swords with bows or bows with bows or two-handed with staves, ect.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Lynx7386
    Lynx7386
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    Now just give me the ability to dual wield 2h mauls with my 2handed skill line...
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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