DanielMaxwell wrote: »best fix to block casting is to make it so that when you are blocking you can not use any spells/skills while maintaining the block
DanielMaxwell wrote: »best fix to block casting is to make it so that when you are blocking you can not use any spells/skills while maintaining the block
That wouldn't work too well, though, due to animation canceling.
Animation canceling is when actions with animations are granted "priorities". If a lower priority animation is playing when a higher priority skill is used, the animation cancels so that the skill can go off without waiting for the end of the animation.
In ESO, blocking has higher animation than any skill animation in the game (though the "channeling" animation for cast-time skills has a higher priority than blocking). What does that mean? All block-casters would need to do then is unblock, use instant cast, reblock, repeat. They'd still have an ~90% uptime on blocking, because they can block the MOMENT they get off the cast, before the animation for said offensive cast actually plays.
Try doing it in PvE. You'll see what I mean.
Wolfsspinne wrote: »I think they should simply decrease Spellpower and Weapon Damage while blocking.
decrease weapon and spell damage by 75-90% while blocking. Yes it is harsh, but if one wants to have high defense, they should have to sacrifice high offense for it, NOT have both.
FallenProphet wrote: »
I see no problem with blockcasting... If you're a NB, fear them and throw shades on them, will *** their stamina very quickly, if you're a Nb with bow, fear, shades, snipe. If you're a sorc it shouldn't matter since most, if not all sorc damage bypasses block anyway, but if you have to, use pets. If you're a DK, weave and animation cancel with bash, if you're a templar, hit them with puncturing strike or eclipse. Or both.
There is a multitude of ways to deal with a permablocker... Blocking should not decrease damage done, makes tanks even more useless. Also... (skip to 1:20)
https://www.youtube.com/watch?v=TTYz439cA5w#t=80
Oh look. Blockcasters!?! It's not even an argument from my perspective, someone who drops block, with a shield, in a battle, is a complete. And utter. Idiot. The only people that shouldn't have to block are Sorcerors and Templars, imo, they should buff the dmg shields on both of those classes so you don't have to block... Could also make it so while a certain shield is active you can't be stunned.decrease weapon and spell damage by 75-90% while blocking. Yes it is harsh, but if one wants to have high defense, they should have to sacrifice high offense for it, NOT have both.
Most perma blockers have *** offense, the only blockcasting people you have to be afraid of are DKs... Which.. Have 99.99% melee abilities. Just back up, and dodge roll their charge, or root them, and keep backing away.FallenProphet wrote: »
A good swordsman with a shield can block multiple attacks with his shield, sword, and armor. There shouldn't be an angle where you can hit them no matter what, what they should do is multiply the stamina drain depending on how many people you're fighting. 1-3 people, normal drain, 4-5, doubled, 5-7, 65%, 7+, costs 80% more to block.
Simple, elegant, and efficient.Wolfsspinne wrote: »I think they should simply decrease Spellpower and Weapon Damage while blocking.
I see no problem with blockcasting... If you're a NB, fear them and throw shades on them, will *** their stamina very quickly, if you're a Nb with bow, fear, shades, snipe. If you're a sorc it shouldn't matter since most, if not all sorc damage bypasses block anyway, but if you have to, use pets. If you're a DK, weave and animation cancel with bash, if you're a templar, hit them with puncturing strike or eclipse. Or both.
There is a multitude of ways to deal with a permablocker... Blocking should not decrease damage done, makes tanks even more useless. Also... (skip to 1:20)
https://www.youtube.com/watch?v=TTYz439cA5w#t=80
Oh look. Blockcasters!?! It's not even an argument from my perspective, someone who drops block, with a shield, in a battle, is a complete. And utter. Idiot. The only people that shouldn't have to block are Sorcerors and Templars, imo, they should buff the dmg shields on both of those classes so you don't have to block... Could also make it so while a certain shield is active you can't be stunned.decrease weapon and spell damage by 75-90% while blocking. Yes it is harsh, but if one wants to have high defense, they should have to sacrifice high offense for it, NOT have both.
Most perma blockers have *** offense, the only blockcasting people you have to be afraid of are DKs... Which.. Have 99.99% melee abilities. Just back up, and dodge roll their charge, or root them, and keep backing away.FallenProphet wrote: »
A good swordsman with a shield can block multiple attacks with his shield, sword, and armor. There shouldn't be an angle where you can hit them no matter what, what they should do is multiply the stamina drain depending on how many people you're fighting. 1-3 people, normal drain, 4-5, doubled, 5-7, 65%, 7+, costs 80% more to block.
If you guys want directional blocking, then there would also need to be collision detection so tanks can actualy prevent players from getting in their blind spot. Otherwise this would just destroy tanks in PvP.
DanielMaxwell wrote: »If you guys want directional blocking, then there would also need to be collision detection so tanks can actualy prevent players from getting in their blind spot. Otherwise this would just destroy tanks in PvP.
adding player collision to PvP would add a lot of new strategy and tactical game play for PvP , not sure if all of the PvPers would welcome that change.
Wolfsspinne wrote: »I think they should simply decrease Spellpower and Weapon Damage while blocking.
DanielMaxwell wrote: »If you guys want directional blocking, then there would also need to be collision detection so tanks can actualy prevent players from getting in their blind spot. Otherwise this would just destroy tanks in PvP.
adding player collision to PvP would add a lot of new strategy and tactical game play for PvP , not sure if all of the PvPers would welcome that change.
Having block be directional doesn't even require collision tbh
Games like WoW have done fine without it, while having directional block.
Wolfsspinne wrote: »I think they should simply decrease Spellpower and Weapon Damage while blocking.