All_Bizniz wrote: »The majority of the PTS-subscription players dislike a majority of the changes. I've spent the day reading a lot of negative feedback from skilled players, guild leaders and casual players that are all trying to understand what your reasoning is behind the new mechanics for the new meta, myself included. I know your reading this also. What are you trying to accomplish and where is your vision and direction for this game in 2-3 years. Its seems to me that you're looking into a forest and not seeing the trees.
Of course we, the bulk of the PVE community, dislike the majority of changes.
Not all the changes, but the majority. Especially some of the more thorny new changes with 1.6.1.
For all the PVP'ers out there, I'm more than sure most of the really long time members of the PVP community feel this too, PVP is NOT the end game. As much as the hype and spin would have you believe it to be.
They sold it like it might be, however, real development time speaks volumes and PVP has largely remained stagnant or worse since launch, so, no.. PVP is not the endgame. It's a circle jerk to keep you subbed and lull you into thinking that it was. That's not to say that PVP isn't valid, fun, or engaging. It is very much so. It's just not the endgame content and never will be.
We've been told all this time ramping up to this reveal that:
"We don't want to launch the champion system and have you feel weaker than you do now. We want you to be able to feel just as powerful as you do now and just enhance the experience going forward"
"It should take roughly an hour of experience gaining activity to earn a champion point."
Those of us that have been here for quite awhile, have completed all the quests on our mains and even an alt or two and are satisfied with them, feel a bit stung.
And, in short.. we, the PVE community, have been pooed on yet again.
All for the love of the ADHD console dollar.
I'll just say right now.. if you, ZOS, launch this game on console with 1.6 not radically changed from how it sits now, you will turn the servers off within 2 - 3 years, max, if not sooner. It will just be far too much for most players to actually enjoy.
I didn't say play and progress.. I said enjoy. Vast difference there.
1.6 would have been lovingly and voraciously gobbled up, had it been a balance, class, and race cleanup, instead of what is essentially a nerf to v7-ish levels with huge numbers to BS it down for people who don't care how the game works and want to marvel at their 5K numbers of dps or hps.
Everyone that had read or knew anything that was going on, knew that this would be a revolutionary change to the game, it's mechanics, the playstyles... everything. We just weren't anticipating being smacked down to the floor so hard.
You can spout all the numbers here proving this, point to that spreadsheet there showing that it's not, and crunch numbers forever. It's all about the play feel and play styles and they all feel weak and lacking right now. Even after a readjustment of thought and rotations and knowing that everything is different, changing everything and starting again. They all feel underwhelming and in no way feel better or even the same as we have currently in live.
We wanted Sorc's to come back into their own, be DPS beasts with the rest of us and not be towed around for negates.
We just didn't want to be forced or make it feel like we needed to use pets to achieve that.
We didn't want our negates to be, pardon the pun, negated, due to completely screwing the mechanic of it so utterly to be laughable.
We wanted Templars to reclaim their place in DPS land as something to not be laughed out of a trial or vet dungeon and not be placed on healer or nova duty.
We wanted to have some realm of resource management like the other classes have inherently.
We wanted Nightblades to actually be an effing stealth based class as all your passives and bonuses their in, imply we might be. Not one shot glass cannons with lackluster sustain for all but the best builds, rotation, and gear.
I've seriously never played a class that is so full of window dressing and no substance as nightblades currently are.
Just spending skill points in things that sound great on paper but have no real effect in practice just sucks. Please show the nightblades some real thought out and working love.
We wanted Dragonknights to come back down to earth with the rest of the classes.
We wanted them not to be able to literally do any and everything in the game with an easy mode button.
We wanted the class to not be a class full of melee DOTs for dps, crap buffs, and what is essentially, and entire skill line dedicated to tanking and not much else.
I think your confusion stems from not understanding the respective business models:All_Bizniz wrote: »The majority of the PTS-subscription players dislike a majority of the changes. I've spent the day reading a lot of negative feedback from skilled players, guild leaders and casual players that are all trying to understand what your reasoning is behind the new mechanics for the new meta, myself included. I know your reading this also. What are you trying to accomplish and where is your vision and direction for this game in 2-3 years. Its seems to me that you're looking into a forest and not seeing the trees.
well said SavOf course we, the bulk of the PVE community, dislike the majority of changes.
Not all the changes, but the majority. Especially some of the more thorny new changes with 1.6.1.
For all the PVP'ers out there, I'm more than sure most of the really long time members of the PVP community feel this too, PVP is NOT the end game. As much as the hype and spin would have you believe it to be.
They sold it like it might be, however, real development time speaks volumes and PVP has largely remained stagnant or worse since launch, so, no.. PVP is not the endgame. It's a circle jerk to keep you subbed and lull you into thinking that it was. That's not to say that PVP isn't valid, fun, or engaging. It is very much so. It's just not the endgame content and never will be.
We've been told all this time ramping up to this reveal that:
"We don't want to launch the champion system and have you feel weaker than you do now. We want you to be able to feel just as powerful as you do now and just enhance the experience going forward"
"It should take roughly an hour of experience gaining activity to earn a champion point."
Those of us that have been here for quite awhile, have completed all the quests on our mains and even an alt or two and are satisfied with them, feel a bit stung.
And, in short.. we, the PVE community, have been pooed on yet again.
All for the love of the ADHD console dollar.
I'll just say right now.. if you, ZOS, launch this game on console with 1.6 not radically changed from how it sits now, you will turn the servers off within 2 - 3 years, max, if not sooner. It will just be far too much for most players to actually enjoy.
I didn't say play and progress.. I said enjoy. Vast difference there.
1.6 would have been lovingly and voraciously gobbled up, had it been a balance, class, and race cleanup, instead of what is essentially a nerf to v7-ish levels with huge numbers to BS it down for people who don't care how the game works and want to marvel at their 5K numbers of dps or hps.
Everyone that had read or knew anything that was going on, knew that this would be a revolutionary change to the game, it's mechanics, the playstyles... everything. We just weren't anticipating being smacked down to the floor so hard.
You can spout all the numbers here proving this, point to that spreadsheet there showing that it's not, and crunch numbers forever. It's all about the play feel and play styles and they all feel weak and lacking right now. Even after a readjustment of thought and rotations and knowing that everything is different, changing everything and starting again. They all feel underwhelming and in no way feel better or even the same as we have currently in live.
We wanted Sorc's to come back into their own, be DPS beasts with the rest of us and not be towed around for negates.
We just didn't want to be forced or make it feel like we needed to use pets to achieve that.
We didn't want our negates to be, pardon the pun, negated, due to completely screwing the mechanic of it so utterly to be laughable.
We wanted Templars to reclaim their place in DPS land as something to not be laughed out of a trial or vet dungeon and not be placed on healer or nova duty.
We wanted to have some realm of resource management like the other classes have inherently.
We wanted Nightblades to actually be an effing stealth based class as all your passives and bonuses their in, imply we might be. Not one shot glass cannons with lackluster sustain for all but the best builds, rotation, and gear.
I've seriously never played a class that is so full of window dressing and no substance as nightblades currently are.
Just spending skill points in things that sound great on paper but have no real effect in practice just sucks. Please show the nightblades some real thought out and working love.
We wanted Dragonknights to come back down to earth with the rest of the classes.
We wanted them not to be able to literally do any and everything in the game with an easy mode button.
We wanted the class to not be a class full of melee DOTs for dps, crap buffs, and what is essentially, and entire skill line dedicated to tanking and not much else.
All_Bizniz wrote: »The majority of the PTS-subscription players dislike a majority of the changes. I've spent the day reading a lot of negative feedback from skilled players, guild leaders and casual players that are all trying to understand what your reasoning is behind the new mechanics for the new meta, myself included. I know your reading this also. What are you trying to accomplish and where is your vision and direction for this game in 2-3 years. Its seems to me that you're looking into a forest and not seeing the trees.