@Helluin, above is the reason for your dilemma.The magicka and the stamina glyphs to reduce the cost of the skills, usable on jewelry, are not providing what written as reduction.
Magicka build: 7/7 Light Armor, Seducer 5/5 so an additional 8% reduction
...
Glyphs: I tested both magicka and stamina reduction glyphs on both builds
madangrypally wrote: »I jumped on PTS to test it also: Here are my results:
Jewelry Enchants: These say they reduce cost by 200 but I was seeing a 213
7/7 Light Armor Evocation 3/3 Passive: This list 21% magicka cost reduction but was only seeing 18.59%.
All source of cost reduction I tested from various sources were off. I tested these by themselves with no other passives/gear and with combinations of multiple reductions. The values were off. Below is small sample.
This should be the forumla used to calculate the abilities cost:
(Base Cost - Cost Reduction Enchants) (1 - Cost Reduction Percent)
The issue is that the Cost Reduction Enchants and Cost Reduction Percent do not add up to there listed value. If taking there tested value then the above formula works.Testing done with no passives/champion points and vendor bought plain gear. Created new template for this test.
Class: Nightblade
Race: Bosmer
Magicka Reduction Test:
Ability Tested: Teleport Strike
Base Magicka Cost: 3591 Magicka
Test 1:
Added 1 Jewelry Enchants for 200 Magicka Reduction:
New Cost: 3378 Magicka
This is a 213 Magicka Cost reduction when the Jewelry Enchant only has 200 listed.
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Test 2
Added 2 more Jewelry Enchants. Total reduced magicka cost 600.
New Cost: 2954 Magicka
This is a 637 Magicka Cost reduction when the Jewelry Enchants should equal 600. With rounding it seems each Jewlery enchant is adding ~213-214%
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Test 3:
Removed Jewelry Enchants and add 7/7 Light Armor (bought from vendor so no set bonuses).
Confirmed base cost is still: 3591 Magicka.
Added Evocation 3/3 for 21% Cost reduction.
New Cost: 2930 Magicka
This is a reduction of 661 Magicka which is not 21% of 3591. (Only getting a ~18.59% reduction).
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Test 4:
Added 3 Jewelry Enchants for total of 600 Magicka Cost reduction.
New Cost: 2411 Magicka
If using the above values: (Base Cost - Cost Reduction Enchants) (1 - Cost Reduction Percent) it would equal very close to 2411 Magicka if rounding is taken into consideration.
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Tested various other cost reduction.
Controlled Fury: This added ~17.5% instead of the 20% stated.
Did some more testing but they were similar to the above.
@angelyn , while I get that you're proud of your work and posting this everywhere, it has absolutely nothing to do with the OP's question.This is what I found when I used a level 7 enchanter alt at the crafting station:
I posted it just in case OP was expecting enchant glyphs to provide same levels of effect that they do in live. Since the discussion is about how enchant glyphs are working in PTS I thought my comment may be relevant. However, some people might not think it relevant. People who think my comment wasn't relevant have the same right to an opinion that I have-thinking my comment was relevant. Free SpeechMerlin13KAGL wrote: »
@Helluin my apologies if I've posted something irrelevant on your thread. I presumed that when you commented on mine, discussing enchants ratios and mentioning your thread, that this was an invitation to come here and participate in the discussion.Merlin13KAGL wrote: »He's commenting on the fact that the tooltip says one thing, but the actual reduction is another. Not the change from live to 1.6 coversion.
@Helluin my apologies if I've posted something irrelevant on your thread. I presumed that when you commented on mine, discussing enchants ratios and mentioning your thread, that this was an invitation to come here and participate in the discussion.Merlin13KAGL wrote: »He's commenting on the fact that the tooltip says one thing, but the actual reduction is another. Not the change from live to 1.6 coversion.
I posted in your thread to provide some additional info for your tests.
Imho infact there are some variables you should consider in your interesting tests: what I posted here it was commented and carefully explained by others (thanks again).
So you are more than welcome.
But for this, I don't care about who starts a thread.
Every post (critiques and constructive posts, not flaming and whining ones) from every player is very important and a great contribution for players and for devs.
Imho this is a good approach and we are all posting and reading here for a simple reason: understand, make better and improve a game we like.
Agree 100% with you Helluin-which is why I said you raised a very valid point on my thread:)I think we are all in the same boat really- we are doing these tests in order to gain knowledge ,understand in order to provide constructive feedback. I don't care who starts a thread etc, and as you say all posts are at least posted in a well-meaning way if they are obviously not trolling/flaming etc..
I will continue to read this thread as it has already given me something to think about in my testing. Feel free to post more stuff you discover on my thread,without worrying if it may not be relevant - I won't bite anyone's head off as that's not my style