So I'm really really confused which stats impact which skills it seems to be a convoluted mess. Is there a resource that helps to clarify this?
I guess I just always thought spell damage increased skills that cost magicka and weapon damage increased skills that cost stamina ....but after reading threads I gather this may not necessarily be true?
Please help me to understand
Also how does 1.6 change things?
So I'm really really confused which stats impact which skills it seems to be a convoluted mess. Is there a resource that helps to clarify this?
I guess I just always thought spell damage increased skills that cost magicka and weapon damage increased skills that cost stamina ....but after reading threads I gather this may not necessarily be true?
Please help me to understand
Also how does 1.6 change things?
That's one of the big screwups and reasons to patch 1.6.
Atm, magica based scales of magica, however, some skills are magica based and uses weapon crit and some goes on spell crit. Usually the close ranged magica skills are based on weapon crit.
With 1.6 instead of the miss match between magica/stamina all magica skills will be spellcrit and the stamina skills weapon crit.
I'd say however, 1.6 solves next to nothing. They remove the soft caps for stamina and magica, so if you go full for ether you'll be more powerfull. This leaves a problem for those that wants to use a stamina based weapon (non staff) and also use class skills (of course!) since then you'll have a problem with maxing out magica and stamina unlike before.
FallenProphet wrote: »Removing soft cap for stamina and magicka doesn't hurt you it actually allows you to make both higher, you just won't have them both maxed... Boohoo you shouldn't anyway