1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
Don't make them stackable andno rebuild of Shield until it's completely down. (Like it was in the early state of the game..)
Example: you cast Harness and get a Shield, Hardend Ward won't stack on it. If I attack you and hit it down to 10%, casting again won't rebuild the shield to 100%.
Pros: timing more useful, Shield stacking less powerful
Cons: no Shield stack
Well Set procs shouldn't get affected by that, it would make them useless, cause every class runs a Shield all the time.
1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
Don't make them stackable andno rebuild of Shield until it's completely down. (Like it was in the early state of the game..)
Example: you cast Harness and get a Shield, Hardend Ward won't stack on it. If I attack you and hit it down to 10%, casting again won't rebuild the shield to 100%.
Pros: timing more useful, Shield stacking less powerful
Cons: no Shield stack
Well Set procs shouldn't get affected by that, it would make them useless, cause every class runs a Shield all the time.
I think your derailing the thread into just shields problems. This is about sorcerer pet builds and their only ability to survive is to stack shields.
Eitherway your idea will simply cripple sorcerers back to becoming easy to kill targets.
Right now as a Sorcerer all I have to look forward to is 4 slots, 2 on each weapon bar, 2 Shields on each bar and 2 attack abilities.
Does that even seem like a huge problem to contend with shields stacking? When the caster is spending so much of his resources and time keep the shields up? Would complain about a tank with never ending stamina that keeps his health above 90% while just standing there blocking?
1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
Don't make them stackable andno rebuild of Shield until it's completely down. (Like it was in the early state of the game..)
Example: you cast Harness and get a Shield, Hardend Ward won't stack on it. If I attack you and hit it down to 10%, casting again won't rebuild the shield to 100%.
Pros: timing more useful, Shield stacking less powerful
Cons: no Shield stack
Well Set procs shouldn't get affected by that, it would make them useless, cause every class runs a Shield all the time.
1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
Don't make them stackable andno rebuild of Shield until it's completely down. (Like it was in the early state of the game..)
Example: you cast Harness and get a Shield, Hardend Ward won't stack on it. If I attack you and hit it down to 10%, casting again won't rebuild the shield to 100%.
Pros: timing more useful, Shield stacking less powerful
Cons: no Shield stack
Well Set procs shouldn't get affected by that, it would make them useless, cause every class runs a Shield all the time.
I think your derailing the thread into just shields problems. This is about sorcerer pet builds and their only ability to survive is to stack shields.
Eitherway your idea will simply cripple sorcerers back to becoming easy to kill targets.
Right now as a Sorcerer all I have to look forward to is 4 slots, 2 on each weapon bar, 2 Shields on each bar and 2 attack abilities.
Does that even seem like a huge problem to contend with shields stacking? When the caster is spending so much of his resources and time keep the shields up? Would complain about a tank with never ending stamina that keeps his health above 90% while just standing there blocking?
Tell me more about this huge amount resources for Harness and Hardend stacking.
It costs nearly nothing except time..
If sorc is an easy kill without Shield stack, what is NB then? Walking free AP?
Don't tell me that we could use cloak, the chance that it work is like 20%.
Our other defense ability 'blur' let us dodge our own heals and is suicide against heavy attacks.
Shield stacking is too strong in 1v1, that's a solution and it has something to do with this thread here, cause no other build is able to get shields that high.
1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
Don't make them stackable andno rebuild of Shield until it's completely down. (Like it was in the early state of the game..)
Example: you cast Harness and get a Shield, Hardend Ward won't stack on it. If I attack you and hit it down to 10%, casting again won't rebuild the shield to 100%.
Pros: timing more useful, Shield stacking less powerful
Cons: no Shield stack
Well Set procs shouldn't get affected by that, it would make them useless, cause every class runs a Shield all the time.
I can agree on no stacking.
Not refreshable is beyond me. It makes no sense. Ppl would just tickle your shield to 5% on purpose and then give you a big hit putting you directly into execute range. No thx.
Edit: Thats like saying NB cloak should not evade projectiles already fired. I guess you would not be a fan of that?
1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
Don't make them stackable andno rebuild of Shield until it's completely down. (Like it was in the early state of the game..)
Example: you cast Harness and get a Shield, Hardend Ward won't stack on it. If I attack you and hit it down to 10%, casting again won't rebuild the shield to 100%.
Pros: timing more useful, Shield stacking less powerful
Cons: no Shield stack
Well Set procs shouldn't get affected by that, it would make them useless, cause every class runs a Shield all the time.
I can agree on no stacking.
Not refreshable is beyond me. It makes no sense. Ppl would just tickle your shield to 5% on purpose and then give you a big hit putting you directly into execute range. No thx.
Edit: Thats like saying NB cloak should not evade projectiles already fired. I guess you would not be a fan of that?
Well it was like that before, you still survived.
It just pretend Shield spamming and needs some timing.. Don't even know why they changed it.
Cloak is *** anyway and there are other ways to ignore projectiles, so I would be fine with it.
I will however say that the nerf to Immovable should solve any "shield problem" that might have existed. Knock them down, take out the shield, and wreck them. They're a wet paper sack under that shield.
Also, our magicka based DPS is absolute garbage if we don't run max magicka. We don't have a choice if we want to do decent magic dps.
1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
Nobody should be completely immune to all burst dmg in 1v1 or 1v2 though.
Agreed, people still speak of this as if every single encounter is ultimately not a battle of resources.1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
100% This.
Shields are balanced for open field grp combat. Where they are fine. You can´t even tank two people that actually know what they are doing with shields.
Cast them take the 1 second breathing time you get and move your a**. Else you´re dead.
Edit: They are 100% not fine in 1v1 encounters. I agree with that. It´s just that i don´t see a way to make them vaible in both scenarios.
@Soulac , which would result in the other shields getting cranked up more (You hate healing ward now?) or skills being rendered obsolete. (They're working hard on the 2nd one now.)Don't make them stackable and no rebuild of Shield until it's completely down. (Like it was in the early state of the game..)
Example: you cast Harness and get a Shield, Hardend Ward won't stack on it. If I attack you and hit it down to 10%, casting again won't rebuild the shield to 100%.
Pros: timing more useful, Shield stacking less powerful
Cons: no Shield stack
Well Set procs shouldn't get affected by that, it would make them useless, cause every class runs a Shield all the time.
@McDoogs , no one is. It's a resources race, as it always has been. I'm pretty sure there is no one out there that is outright unkillable. Are people oneshotting the 35k hp DK's with the absurd amount of armor and Spell Resist now? I doubt that either scenario is the norm.1v1 I agree, maybe even 1v2 or 1v3 depending on just how good that Sorc is. 1vX that just isn't the case which is why this is a non-issue. Enough pressure on that Sorc and those Shields will drop fast thus draining all that Magicka fast resulting in dead Sorc, just like any other "unkillable" build. You get a good group of 6-8 on even an Emperor and they're going down. Yes it'll take that group a while but that's kind of the point with Emps. I realize this build reaching those numbers outside of being Emp but that doesn't change anything.It's incredibly easy to keep refreshing 20 second shields safe in the knowledge that you are effectively immune from crits, procs, dots though...
The 20 second duration means nothing if the Shield is dropped in 1-3 seconds, as it can be with high damage builds. If all the Sorc is doing is reapplying Shields every 1.3s (animation CD) then nobody will care as they aren't doing any dmg.
Nobody should be completely immune to all burst dmg in 1v1 or 1v2 though.
Also, only the very best burst builds in the game have an even remote chance of cracking this kind of sheilding and the only chance they have at doing so without being melted is by also stacking shields. Pretending otherwise is disingenuous at best, as is pretending that shielding like this does not grant exceptional survivability in group situations compared to non-magicka-based damage builds. They will only get better as champions points are accrued as well.
Merlin13KAGL wrote: »Are people oneshotting the 35k hp DK's with the absurd amount of armor and Spell Resist now? I doubt that either scenario is the norm.
You also can't balance sorcs around the 5% of the population in perfect gear and running one specific build in Cyrodil. Most sorcs will not be running two pets, legendary necropotence, healer ring set.
On a related note, I hate sorc dependance on toggle skills. The build Sabre posits has three of them. That may be effective, but what a boring 'derp' playstyle when you have but two actives per bar.
Just made a Breton Sorc Template on PTS. I don't have immediate access to other sets but just with the Template gear I come up with this (all Passives pointed, Tri-Food used):
- 29,921 Magicka
- 12,958 Health (outside Cyro*) -- 18,058 in Cyro (that's actually reasonable)
- 11,054 stamina
- Hardened Ward IV: 1847 cost, 8979 Shield.
- Harness Magicka IV: 2561 cost, 10173 Magic Shield.
- Bone Shield (either morph): 3204 Stamina cost, 3887 Physical Shield (5417 in Cyro).
I'm probably missing something but I seriously don't see the problem stacking pure Magicka to roll Shields that if you let drop for only a few seconds you die in a fire because of absurdly low Health.
EDIT: I should mention my main is VR14 NB and my highest Sorc is LvL 10. I'm just tired of seeing Sorcs get the short end of the stick from ZoS. Let them have this at least for a while and see who can counter said build. IF it turns out impossible to defeat, then let ZoS try and balance it.
sabresandiego_ESO wrote: »An example build is:
Destro:
Pet
Pet
Bound Armor
Crushing Shock
Daedric Prey
Resto:
Pet
Pet
Bound Armor
Empowered Ward
Bolt Escape
Ah good point I forgot about the Champion System.ezareth_ESO wrote: »Note: the tooltip for Hardened Ward displays the shield pre-33% bonus.
Did you also put your champion points into the Shield Bonus Ability?
cschwingeb14_ESO wrote: »So perma blocking (with cc immunity) and/or perma reflecting one person while having huge self heals is OK. But having a large damage shield and being cc vulnerable is not?
Don't try to tell me that stam builds lack damage
Both setups requires gear and build dedicated to the result.