As far as I know, there is nothing in the bow tree, nor much for ranged in general (outside of interrupts that is) that would set a target off-balance to see benefit from this passive.
And even then the idea is to get one heavy attack off to prolong the stun, so they want us to have 15% increased damage on virtually one attack (does it even affect heavy attacks?)? Is this really worth existing when there's no real ability to put enemies of balance consistently within the bow tree?
Or is there something I'm just misunderstanding about the passive? Someone please enlighten me as to why this seemingly minutely useful passive (as my understanding is now it's not even worth two skill points) takes up a passive ability slot of which is vital due to its limited quantity.
I get that it's the mirror to DW's 'ruffian' passive, but even that has a wider range than 'vulnerable' targets which i'm assuming means off balance. Which is many times less useful than stunned, immobilized, disoriented, or silenced that DW is afforded. Honestly, my suggestion would be to get rid of the hawkeye passive altogether and try something different with more use and synergy to the bow tree.
On a side note I'd like to bring up that I think the bow passive Long Shots isn't as effective as one would hope given current trial mechanics. In most trials I've done, group members were encouraged and sometimes forced to all stand together for aoe heals, which limits a bow users ability to freely move to max range to utilize the passive. On most trial fights I had been to I was around or within 10m of the boss, which means the bonus received from this passive is probably less overall than that of Cycle of Life from resto staff, which in itself I think is messed up. If someone can argue against that I'd love to be proven wrong so I can feel good about continuing to use my bow
TLDR; Hawkeye, useless? Also, Long Shots, could/should be better? Please tell me I'm wrong.
Edited by Thejollygreenone on 15 June 2014 19:56