I recommend basing faction population caps on the lowest populated faction in a campaign, to limit more than a 10-15% population advantage between the biggest and smallest factions.
I recommend basing faction population caps on the lowest populated faction in a campaign, to limit more than a 10-15% population advantage between the biggest and smallest factions.
This leads to Queue City and many angry players who never can PvP when their limited daily play time coincides with prime playing time.
There's another thread here:
http://forums.elderscrollsonline.com/discussion/150033/zos-will-you-address-population-caps#latest
There's another thread here:
http://forums.elderscrollsonline.com/discussion/150033/zos-will-you-address-population-caps#latest
Thanks Aaron for the thread link, Brian Wheeler is actively posting in that thread if people are interested in hearing ZOS' perspective.