Racials that scaled wrong/badly

Mantic0r3
Mantic0r3
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Hey so I just checked my dark elf and the "fire resist" passive only increases fire resistance by 2016 which is nothing with the new values.

or is it a hint that the fix will come next year? ;)

Anyway lets compile a list of racial passives which seem wrong atm.
  • Maverick827
    Maverick827
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    All racials need to be looked at. Now that there are no stat caps, some races like Imperial are godly.
  • zmanu
    zmanu
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    Racials should be standardized in my opinion.

    For example every race would get one passive stat boost, one passive related to resource management and one more unique passive to give it more flavour.

    This would balance things out while keeping the racials relevant.
  • Maverick827
    Maverick827
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    I think there should be some degree of customization for racial abilities. Let us pick "traits" at character creation that describe our chacters. They wouldn't be as strong as the built-in racials, but would still be relevant.

    Say that Nords get a passive 10% Health, Altmer get 10% Magicka, and Redguards get 10% Stamina.

    There would be traits broken down into categories like:

    Major Traits:
    - Tough: 10% Health
    - Gift of Magnus: 10% Magicka
    - Conditioning: 10% Stamina

    Medium Traits:
    - Rugged: 5% Damage Reduction
    - Carnage: Increases Critical Strike by X
    - Ambidexterity: Increases off-hand weapon damage by X%
    - Etc.

    Minor Traits:
    - Armor/Weapon Expertise
    - Elemental Resistances
    - Etc.

    You get to choose one from each.

    You could add restrictions so that you couldn't double up on the same kind of traits, or offer weaker versions in the medium line (e.g., a Nord couldn't chose the Tough trait, but maybe there's a 5% health trait in medium that stacks with the innate Nord 10% health).

    Ideally every race would have "interesting" traits like Red Diamond as well.
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