@ZOS would you consider adjusting the main story/mages guild/fighter guild quests to allow grouping?

NewBlacksmurf
NewBlacksmurf
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I don't have a perfect suggestion but as the console release approaches and because the LFG tool is non-functional + this is a MMORPG, it's my opinion that there's added value in allowing small groups of players to play through the solo content.

I do realize this will change the flow but it's odd that a MMO game has phased quests that separate parties/groups.

I've never really understood the value of being limited to solo only encounters. I do see the value in having solo-able content.

It's been a oddity for me but as a whole solo only content seems to break up the MMO concept. Perhaps 2-3 is not too many but it would add for some cool interactions and really encourage small co-op play.

The sub is being removed so please look at this as an added benefit as no console games that require Internet access have solo-only content.

Here's hoping for inclusion in the near future.
Edited by NewBlacksmurf on 4 February 2015 03:14
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • Ysne58
    Ysne58
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    I've been arguing for this since before beta ended. Also there are people who would like to see the forced grouping changed to allow for soloing. Neither group gets to play how we want.
  • NewBlacksmurf
    NewBlacksmurf
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    Hmmm good point. I assume there are those who would want to do dungeons alone. I can't say that one is more important than the other but considering the non-sub console name TESO unlimited, it would seem that the solo -only quests and story would tend to portray an inaccurate term.

    I can only imagine playing with ppl on Xbox One and see the Xbox forums blow up...why can't I play the main story lines with others on an Internet only game.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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