Thank you Dev-AJ! (and other suggestion stuff)

Dreyloch
Dreyloch
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So first off,

I wanted to thank Dev-AJ for coming in to my guilds' TS and running with us during the PvP test last night. It was a privilege and honor to meet and play with you! Thank you for putting up with our chaotic questions even when I'm sure a lot of it doesn't fall to your piece of the development puzzle.

Moving on, I'm listing here some suggestions that were discussed just so it's officially done on these forums.This all has to do with PvP, and perhaps some of it has been in other responses here, but limited time prevents a thorough search.

1) Chevrons- Crown needs to be bigger by maybe 20% (or more?) on screen.
(Not really an issue in the compass slider up top.) It would also be great if we could connect a color to each persons arrow according to their role. What we pick for dungeons could work. Let's say Green for healers, Red for DPS, and Blue for Tanks?
Not asking to even make new icons, just a color indication.

2) The Compass-This has bugged me for a long time and maybe it can be changed without having to find another add-on. There have been soo many times in battle that I can't give a good cardinal direction of incoming enemies because the letters N,E,W,S, are covered up by Keep, resource, or battle icons. Can we somehow get just the directional letters to hang under and move along that small window? Leaving everything else within it is fine.

3) Resource Regen rates-This one I'm pretty sure has been mentioned a bunch. But for the sake of the listing...I asked Dev-AJ about this and got the response I expected. He said that a lot of the numbers are still being looked at and tweaked.

Basically I told him it seems like with the new higher stats Health, Stam, and Magicka just don't feel like they are regening in proportion to live right now. Especially stam and mana.There isn't but one crafted set armor that has stam and stam regen on it. I just really hope ZoS isn't expecting us to gain champion points in order to make up for this difference. We should start with a base rate similar to live and then add to it with the CP's.
"The fear of Death, is often worse than death itself"
  • Lionxoft
    Lionxoft
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    So you had a chance to actually have a conversation with a developer during a PvP event and that's what you chose to ask?
  • angelyn
    angelyn
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    Dreyloch wrote: »

    3) Resource Regen rates-This one I'm pretty sure has been mentioned a bunch. But for the sake of the listing...I asked Dev-AJ about this and got the response I expected. He said that a lot of the numbers are still being looked at and tweaked.

    Basically I told him it seems like with the new higher stats Health, Stam, and Magicka just don't feel like they are regening in proportion to live right now. Especially stam and mana.There isn't but one crafted set armor that has stam and stam regen on it. I just really hope ZoS isn't expecting us to gain champion points in order to make up for this difference. We should start with a base rate similar to live and then add to it with the CP's.
    I think I've found out why I felt weaker on PTS...I've done a comparison of basic stats and basic armour in this post, which shows what seems to be the rescaling situation.Here are the summary sheets, which are also in original thread.Xx3QuZq.jpg?18PCv3Lk.jpg?1TLDR- My calculations on a lv 3 character, on stats that affect all players. I'm not a mathematician so might not be 100%!This is only how the ratio seems to have scaled to me.
    • Health scaled on 1:7 Ratio
    • Magicka/Stamina scaled on 1:9 Ratio
    • Health Regen scaled on 1:11.5 Ratio
    • Magicka/Stamina Regen scaled on 1:11 Ratio
    • Heavy/Medium Armour scaled on 1:4 Ratio
    • Light Armour scaled on 1:2 Ratio
    Edited by angelyn on 3 February 2015 19:33
  • Dreyloch
    Dreyloch
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    There were many things asked. I just listed the few I had with PvP QoL in mind. Many skills from other classes were talked about too, don't worry. Feedbacks and other postings from my guild will make their way. It wasn't like we just sat around and chatted the whole time.We actually were trying to play the way we do on live. Killing players and such between crashes.

    I'm not a theorycrafting mega-calculator kind of player. I wasn't going to go into every single skill and mechanic with the guy. Lots of stuff probably wasn't even under his development.
    "The fear of Death, is often worse than death itself"
  • Observant
    Observant
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    In 1.6, the chevrons don't seem to be visible until people are about 500m away, is this just me or are others noticing that too?

    I liked being about to ride towards a chevron as soon as I'm out of the keep, and I've now got to put a map ping down every once in a while so I can stay on the direct linear path to my destination.
    Edited by Observant on 3 February 2015 20:15
    Vehemence
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