Alleviating Your Worries Regarding Today's PvP Test

Recremen
Recremen
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Hey everyone, computer programmer here! The intense crashes we experienced may have been intentional or unintentional, but are in any case unlikely to reflect the your experience when the patch goes Live.

Consider the following possibilities:
  • The servers were intentionally periodically reset to test different optimization configurations. I recall markedly different performance on different resets despite being in similar combat situations.
  • The servers were intentionally periodically reset to get better sampling for a variety of PvP activities, including ganking, running between keeps, resource capture events, keep siege, and large battles. I'm sure the sudden horse stops will be better diagnosed after having to ride back to Glademist so many times.
  • The strain of the data collection tools they used caused the server to crash. If they were doing a complete log of data for every active character in Cyro during the event, you betcha there's going to be enormous performance issues associated with that. Once the test event was over, I noticed absolutely no issues in big battles, even though they were of similar scale and the server population was still at 2 bars across the board.

I hope that alleviates some of the frustration and worry you're all feeling, though I respect that you may have your own reasons for still being antsy about it. In any case, we'll see what the future brings together, yes?
Men'Do PC NA AD Khajiit
Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Asgari
    Asgari
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    How much were you paid for this post? It barely showed what happens on live on a daily basis. It's embarrassing it took less than 10 minutes to crash. We had 1 hour to test and spent over 30 minutes in load screens and riding horses to get back.

    1 hour > 5 crashes > 15-20 min of actual fighting > pathetic.
    Formerly @Persian_Princess .. Now @Asgari
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  • riverdragon72
    riverdragon72
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    meh, whatever.
    Meh...**** it..
  • Recremen
    Recremen
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    How much were you paid for this post? It barely showed what happens on live on a daily basis. It's embarrassing it took less than 10 minutes to crash. We had 1 hour to test and spent over 30 minutes in load screens and riding horses to get back.

    1 hour > 5 crashes > 15-20 min of actual fighting > pathetic.

    Sounds like someone didn't put on their critical-thinking hat!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • XEVENEX
    XEVENEX
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    Also a programmer. They were most certainly stress testing 1.6 and gathering lots of data. Loading and login screens aside, FPS was an order of magnitude better than on live. As the OP said, things quickly returned to normal after the "event" even with several large battles over the northern keeps.
  • riverdragon72
    riverdragon72
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    I never dropped below 25 fps. latency was crazy stoopid.
    Meh...**** it..
  • Francescolg
    Francescolg
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    Any new pvp area as promised or will the Cyrondil-Expansion cost money in the new item & progression store? :blush:
  • Pyatra
    Pyatra
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    There was 1 reset where AD had just busted down the Keep door, that one ran good for me.
  • NukeAllTheThings
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    XEVENEX wrote: »
    Also a programmer. They were most certainly stress testing 1.6 and gathering lots of data. Loading and login screens aside, FPS was an order of magnitude better than on live. As the OP said, things quickly returned to normal after the "event" even with several large battles over the northern keeps.

    After the "event" population never went above 1 bar for any faction so I hope it returned to whatever defines normal these days.

    From a player perspective it was an unmitigated disaster. But, with a number of developers in the game experiencing the same thing I hope it was a success on their end. They all got to see how poor this game performs under heavy load. While it is an anomaly to crash 6 times in an hour, the inability to swap weapons, access doors, fire off skills and the general poor performance in large battles can be seen every night in high pop servers.

    They have the opportunity to gather some good data, they have experienced what really bad looks/feels like I hope they take this opportunity to make necessary fixes for the future

    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Recremen
    Recremen
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    After the "event" population never went above 1 bar for any faction so I hope it returned to whatever defines normal these days.

    From a player perspective it was an unmitigated disaster. But, with a number of developers in the game experiencing the same thing I hope it was a success on their end. They all got to see how poor this game performs under heavy load. While it is an anomaly to crash 6 times in an hour, the inability to swap weapons, access doors, fire off skills and the general poor performance in large battles can be seen every night in high pop servers.

    They have the opportunity to gather some good data, they have experienced what really bad looks/feels like I hope they take this opportunity to make necessary fixes for the future

    I stuck around for about an hour after the event with my guild, we went and hit keeps and had giant battles, and for that time the population remained at 2 bars and the performance was fantastic. I firmly believe that the severe lag was caused at least in part by the data collection tools they were running.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
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