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Enchants - Spell / Weapon Damage (Jewlry) - 1.6

Suntzu1414
Has anyone else noticed.

that Spell / Weapon Damage Enchants with Update 1.6 are ridiculously low.
Prior to 1.6, I would get 9-10% bump in Spell / Weapon Dam from Jewrly enchants.

This has now been chopped to 3.8%. While Sets buffs have been significantly increased (comparative ). Since Enchanting is ALREADY difficult to level, and those of us that have "put in the time" ... would like to see benefits from our efforts.

this change seems disingenuous. favoring Armors / Clothers (I'm leveled in as well)....

PLEASE realign Enchants Buffs to similar levels (prior to 1.6).


for your kind consideration.
ST
DC - NB VR15 - Khajit - DW / S+B / Bow
DC - NB VR 15 - Wood Elf - S+B / Resto
DC - TP VR 15 - Brenton - Resto / Dual Wield
DC - SC VR 12 - High Elf - Desto / Dual Wield
EP - TP VR 5 - Nord - 2hd / 2hd
EP - DK 20 - Imperial - S+B / Desto / Bow
  • Wreuntzylla
    Wreuntzylla
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    I think they are taking a variety of steps to make sure removing the softcap doesn't end in glass howitzers. Not saying it's right the way they are going about it. Just providing an underlying reason.
  • Suntzu1414
    I completely understand. BUT then they should reduce "all" buffs, not just selecting armor over enchant.

    additionally, there is no skill points for Spell Power / Weapon Power. on Champion systems.. so i don't see. how stacking / overcharging would be any concern behind this... (i.e. glass cannon)

    on all sides of this issue, from Champ Points / Balancing / Sets Offered / Enchants. There is no angle (that i can find), to reduce the percentage(%) buff.

    I believe this is a "miss step", and should be corrected.


    Kill Well
    ST

    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • Wreuntzylla
    Wreuntzylla
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    Combinations of class abilities, armor set bonuses and enchants can take you well over the softcap for spell power. Once you remove the soft cap, the overage is doubled. They also are changing abilities to include additional spell power buffs. So, they are lowering the access some classes have to spell power and increasing the access to other classes. On test right now, you can do some amazing stuff...

    I am personally tired of crafting always taking it in the shorts when they want to change overall balance, but logically, even that makes sense. There are not that many 'true' crafters in the game. So, if they have to *** a portion of the player base off, smacking crafters around makes the most sense.

    The problem is that they don't have to. I think they are trying to take the easy, least time consuming route. Which bodes poorly for the long term health of the game.

  • Suntzu1414
    i agree.

    its easier to nerf, then think.

    One thing i haven't seen, is new abilities, skills that proc Spell Power.
    If you have, or have a line on them, please post...i would be interested in trying out.


    Thank you for your kind comments.
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • Wreuntzylla
    Wreuntzylla
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    As one example, Sorc now has a spell power morph of Surge called Spell Surge.
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