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https://forums.elderscrollsonline.com/en/discussion/668104/

Anyone Can End Game Heal in 1.6?

Fordd
Fordd
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If things stay on the PTS server, as is, i think just about anyone can heal end game PvE and PvP. I can not give exact numbers (im at work), but i believe all the info i give below is pretty close to actual numbers i looked at on the PTS.

Vast majority of players feel that Templars are really the only End Game Raiding class, primarily due to our class heal, Breath of Life.

PTS Templar "BREATH OF LIFE" Stats (approximate):

Heals 3 targets...1st target for 4,700-ish...2nd & 3rd target for 2,500-ish...Total Healing Output (assuming non-crit heals) = 9,700-ish
Cost...2,300-ish magicka

PTS Alliance War Support Skill "CLEANSE" Stats (approximate)

***Note that i am giving the best case scenario for "Cleanse" (assume it will hit whole raid, etc.)***

Heals Entire Raid (12 Man) for 21% of targets Max Health (assuming that players health in 1.6 averages 20,000) = 4,200 per target...Total Healing Output (assuming non-crit heals) = 50,400-ish
Cost...1,800-ish


NOTES:
- Both Skills are Instant (No Cast Time)
- BoL heals 3, where Cleanse can be raid wide
- BoL Has 28 Meter cast range, Cleanse is a 12 Meter Radius AOE heal
- Cleanse has a lower magicka cost compared to BoL.
- Wearing 5-piece Seducer, 5-piece Warlock, and all cost reduction jewlery, i was able to spam "Cleanse" 27 times before completely out of mana.


STILL NEED TO TEST:
- Can the "Cleanse" heal crit?
- Is "Cleanse" still unlimited in the number of targets it purges and heals?



I have yet to run Cleanse in a raid on the PTS, but i hope to do some testing this weekend and post my results. Templars will still be the "best" healing class in the game, however, the gap between the next best healing class has greatly decreased.

Thoughts?
Edited by Fordd on 29 January 2015 21:16
Fordd / Ford Trucks
VR14 Templar (AD)
VR14 DK (AD)

Decibel Heals
  • ThatHappyCat
    ThatHappyCat
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    Doesn't Cleanse only heal if a debuff is actually removed?
  • BEZDNA
    BEZDNA
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    Doesn't Cleanse only heal if a debuff is actually removed?

    SHUD BE, i also have this question. it shud heal only if it is removing debuf from players.
  • Fordd
    Fordd
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    Doesn't Cleanse only heal if a debuff is actually removed?

    I think you might be correct.
    Fordd / Ford Trucks
    VR14 Templar (AD)
    VR14 DK (AD)

    Decibel Heals
  • AlnilamE
    AlnilamE
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    Also, are AoE heals subject to the new AoE limitations?
    - Removed hard caps on the number of targets that can be affected by area of effect abilities.
    - AoE abilities can now hit up to 60 targets; the first 6 will take 100% damage, the next 24 targets will take 50% damage, and the last 30 targets will take 25% damage.
    - Abilities that apply a secondary effect, such as Caltrops, will only snare the 6 targets who take full damage.
    The Moot Councillor
  • ThatHappyCat
    ThatHappyCat
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    They said quite a long time ago that heals are still capped to 6 allies.
  • Darkintellect
    Darkintellect
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    The update buffed Nightblade healers extensively. My health funnel now does 3 times rapid regen and when stacked and running, group gets about 4k (average 4220) healing every 2 seconds not counting crits which is at 56% chance with a 10% bonus to crit dmg from passive and + amount from Shadow mundus (at 76% bonus damage) which gives a combined heal from Rapid Regen and Health Funnel as 7,427 which is constantly on the group.

    This is with a 20k health pool. While those are running you have the beefed up Blessing of Resto, Healing Ward or just spam Healing Springs.

    Currently they can be spammed infinitely with my current build.

    I honestly believe they should make Dragonknight Igneous Shield base off Magicka instead of Health and expand the range as well as allowing refresh (currently only refreshes if old one drops or is destroyed).

    Until then, NB and Templar are going to be the two primary healers for end game.
    Edited by Darkintellect on 31 January 2015 07:19
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