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https://forums.elderscrollsonline.com/en/discussion/668104/

Fence Limit

BalerionBlackDread
BalerionBlackDread
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Fence limit is already annoying. I know it's daily and I know it can be raised through the skill line, but the amount of stealing will quickly outpace the limit.

Edit: The first point in Trafficker ups the limit to 110 from 50. Limit still going fast, though.
Edited by BalerionBlackDread on 28 January 2015 04:00
  • Kevinmon
    Kevinmon
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    You don't want them to get caught by the authorities, do you? There has to be a limit, considering you can easily steal items worth 750 gold.
  • starkerealm
    starkerealm
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    Yeah, this is an economy consideration.
  • BalerionBlackDread
    BalerionBlackDread
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    And just found out, it seems to be a '24 hour' day limit. lol I guess it is what it is.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    If the fencing limit wasn't in place, people would generate 1 million gold a day just from thieving. There has to be a limit. 110 items is a huge amount. It should be limited to 50 a day no matter what. Start at 30 and have the passive increase to 50.
  • BalerionBlackDread
    BalerionBlackDread
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    If the fencing limit wasn't in place, people would generate 1 million gold a day just from thieving. There has to be a limit. 110 items is a huge amount. It should be limited to 50 a day no matter what. Start at 30 and have the passive increase to 50.

    110 is a small amount. I was able to fill it in about 2-3 hours last night. I do see where the limit is useful, it was just the 50 seemed too low, but the 110 is a little better.
  • BalerionBlackDread
    BalerionBlackDread
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    It should also be like a set reset time instead of a 24 hour reset.
  • Sue_D_Nim
    Sue_D_Nim
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    Of course there has to be a limit, but 50 items per 24 hours is far too restrictive for enjoyment. For me. I have to stop stealing for the day because my inventory will fill up with no way to get rid of my ill-gotten gains for 24 hours. That means I can play my thief for only a short time each day. There goes the big fun of 1.6.
    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • DobbaDeuce
    DobbaDeuce
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    Guess you should decide which items are actually worth selling. For me, I would only sell green or above items, and was at times tempted to only sell blues, which net quite a bit more. Also, you very quickly reach the passive that ups it from 50 to 110, which is a pretty huge amount. Then you can still up it again 3 more times after that. No, this is most likely way more than enough for a single day. It seems like a pretty easy way to make a good chunk of money.
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