Because they cant get it to work properly. Haste effects (anything increasing attack speed, not just the haste spell) have been completely and utterly worthless since launch because of conflicts between actual attack speed and animation speeds. Haste has never worked properly for bows, has been intermittently useless for all other weapon types, and has no impact on anything other than light and heavy attacks, making it far less useful to a player than something which will also boost ability damage.
The new version of haste will no longer increase attack speed, it will increase weapon damage, which means it will boost both your light/heavy attacks as well as any weapon attacks or weapon damage based abilities you use. We'll still have one morph for the 40% extra stamina regeneration, and now the ability will give you an optional high damage ranged attack after a few swings with your normal weapon, which should be pretty useful.
You might want to look into the Resto Staff tree, that passive was gone ages ago, in patch 1.4. Magicka NB's use Destro Staves now.It's actually a raw +damage% boost similar to combat prayer. I'm actually rather happy about this as it allows caster NB to have a damage boost on their main damage bar and not have to run Resto Staff =D
You might want to look into the Resto Staff tree, that passive was gone ages ago, in patch 1.4. Magicka NB's use Destro Staves now.It's actually a raw +damage% boost similar to combat prayer. I'm actually rather happy about this as it allows caster NB to have a damage boost on their main damage bar and not have to run Resto Staff =D
You might want to look into the Resto Staff tree, that passive was gone ages ago, in patch 1.4. Magicka NB's use Destro Staves now.It's actually a raw +damage% boost similar to combat prayer. I'm actually rather happy about this as it allows caster NB to have a damage boost on their main damage bar and not have to run Resto Staff =D
He's not talking about the passive, he's talking about combat prayer, which provides a damage boost to everyone it heals.
Which probably 95% of Healers use and try to keep up, I know I do when I'm Healing.Darkonflare15 wrote: »@DeLindsay He was talking about combat prayer which is a resto staff move that is a burst heal and it gives you an attack boost. Not cycle of life which was the passive that was change.
It's actually a raw +damage% boost similar to combat prayer. I'm actually rather happy about this as it allows caster NB to have a damage boost on their main damage bar and not have to run Resto Staff =D
The new version of haste will no longer increase attack speed, it will increase weapon damage, which means it will boost both your light/heavy attacks as well as any weapon attacks or weapon damage based abilities you use. We'll still have one morph for the 40% extra stamina regeneration, and now the ability will give you an optional high damage ranged attack after a few swings with your normal weapon, which should be pretty useful.
It's actually a raw +damage% boost similar to combat prayer. I'm actually rather happy about this as it allows caster NB to have a damage boost on their main damage bar and not have to run Resto Staff =D
Im trying to understand why ZOS removed the nightblade Haste skill in 1.6. Currently it is a great quality of life when it comes to light/heavy attack weaving inbetween hard skills/casts, paired with stamina regen. As a bow user the flow of battle is more fluent with the buff up than without, and there are procs that benefits from rapid auto attacks such as evil hunter.
Why remove something that was unique, something no other class had = attack speed and good stamina recovery. Was it overpowered? Im also a bit put down due to the replacement skill that will grant us a slight damage boost with the ability to use a summoned bow, which very well may scale off magica as most class skills do (even after 1.6).