Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Except restoring aura allows everyone around you that ability as well. It is a great group utility spell and in a lot of situations people need to think about the group and not just personal benefits.
Except restoring aura allows everyone around you that ability as well. It is a great group utility spell and in a lot of situations people need to think about the group and not just personal benefits.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »Except restoring aura allows everyone around you that ability as well. It is a great group utility spell and in a lot of situations people need to think about the group and not just personal benefits.
pleas explain me the great group benefits of that spell if everybody is allready at or near overcharge anyway? even within the lvl phase i´m the onlyone who benefits from it the most the dd´s that rely on endu allready are at cap values while i do not - but over 50% of the value that it should give even to me is entirely neglegted by the softcap. so once again what is so great about that skill if its functionality is subverted by the game itself?
Because it works beyond the over charge when activated.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The secret is to use repentance. Free to cast, heals for every dead body around and gives passive regen. Think it's too situational? In pve there's always dead bodies unless you fight a boss, in pvp it counts dead allies, in a big battle there's gonna be tons of npc and player bodies. Did I mention it costs zero to cast? For pve mob grinding its invaluable.
great approach instead of fixing an issue dodging it by another "ability" (i know its a morph but the change in its mechanic turns it literally into another ability)The secret is to use repentance. Free to cast, heals for every dead body around and gives passive regen. Think it's too situational? In pve there's always dead bodies unless you fight a boss, in pvp it counts dead allies, in a big battle there's gonna be tons of npc and player bodies. Did I mention it costs zero to cast? For pve mob grinding its invaluable.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Restoring Aura is the only PVE DPS class skill that Templars have that's worth using right now.
All Templars have going for them are Stamina builds and are potentially the only stamina based class that isn't screwed when they have to roll or sprint out of the bad. A large reason for this is that they don't have to enchant reduce feat cost or stamina regeneration at all. Because they have infinite stamina.
While it easily overcharges stamina regen and health regen, it has emerged as the only DPS skill of value for viable end-game Templar DPS builds.
With that said, the Radiant Aura morph is terrible. It's never worth a point. Repentance is a decent ability when you can use it, but a lot of the time, you are using it once and that's about it. Personally I just use Restoring Aura without a morph for DPS.
It's only purpose beyond that is to feed tanks stamina with that and Blazing spear in a utility role.
pvpaddict42 wrote: »Restoring Aura is the only PVE DPS class skill that Templars have that's worth using right now.
All Templars have going for them are Stamina builds and are potentially the only stamina based class that isn't screwed when they have to roll or sprint out of the bad. A large reason for this is that they don't have to enchant reduce feat cost or stamina regeneration at all. Because they have infinite stamina.
While it easily overcharges stamina regen and health regen, it has emerged as the only DPS skill of value for viable end-game Templar DPS builds.
With that said, the Radiant Aura morph is terrible. It's never worth a point. Repentance is a decent ability when you can use it, but a lot of the time, you are using it once and that's about it. Personally I just use Restoring Aura without a morph for DPS.
It's only purpose beyond that is to feed tanks stamina with that and Blazing spear in a utility role.
Radiant Aura isn't terrible but it could be a little better. Radiant aura extends the radius of your Aura from 12 meters to 18 meters which is a pretty big distance. This makes it able to hit allies that are much farther away from you, and when you are in trials or pvp where there are plenty of people and they are spread out, means that your ability can still cover a huge area.
Just to give you an idea of how big an area we are talking about, drop a Cleansing Ritual and look at the radius of the gold circle it leaves, that's 12 meters. Now think about what another 6 meters added on to that looks like.
could you please change the way this ability is working even though it is ment to increase your stamina regen by 80% when activated the effective outcome is allways around 1 point of additional regeneration wich is simply irrelevant.
so for gods sake please make it work outside of overcharge effects increasing the regenrate by true 80% from 50 to 90 and not like now from 50 to 50.76 once you hit overcharge effects wich renders the entire skill useless.