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Templar: Restauring Aura completly useless

Tankqull
Tankqull
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could you please change the way this ability is working even though it is ment to increase your stamina regen by 80% when activated the effective outcome is allways around 1 point of additional regeneration wich is simply irrelevant.

so for gods sake please make it work outside of overcharge effects increasing the regenrate by true 80% from 50 to 90 and not like now from 50 to 50.76 once you hit overcharge effects wich renders the entire skill useless.
spelling and grammar errors are free to be abused

Sallington wrote: »
Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ThatHappyCat
    ThatHappyCat
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    Agreed. Even if you have no regeneration boosting effects casting Restoring Aura still overcharges, giving you at most a 50% boost.
  • Argurios
    Argurios
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    I agree, it needs looking at.
    " Experience is a hard mistress, she gives the test first, the lesson after... "

    Argurios Ultor - Imperial Templar
    Caradoc Coldblade - Redguard Nightblade
    - Daggerfall Covenant
  • crfurstenau
    crfurstenau
    Soul Shriven
    Agreed
  • cressma2010_ESO
    If anything instead of being an Aura it should work like you hit a global potion that instantly restores Stamina and Health then for 10 seconds additional Stam and Health regen. Because the wording of the abilities makes it sound like you will get almost full stamina or could be able to spam you stam abilities with this on
    Edited by cressma2010_ESO on 3 April 2014 19:26
  • Tankqull
    Tankqull
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    well not really, all it says is that the stamina regeneration of nearby allies is increased by 80%. the problem is thats not happening. in many cases the gain is dimnished to 5% at best wich is not bareable...
    if zenimax is unable to fix the DR problems of that skill, make it atleast work to grant a static gain in endurance and hp like hots provide for HP around 50stam&hp/s over 8sec @lvl50. than that ability would be worthwhile.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Feidam
    Feidam
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    Unless it is broken at 50 restoring aura actually grants enough stamina to perma sprint for it's duration. Test it in Cyrodil and you will see.
  • Drekor
    Drekor
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    Feidam wrote: »
    Unless it is broken at 50 restoring aura actually grants enough stamina to perma sprint for it's duration. Test it in Cyrodil and you will see.
    You can do that without restoring aura
  • Feidam
    Feidam
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    Drekor wrote: »
    Feidam wrote: »
    Unless it is broken at 50 restoring aura actually grants enough stamina to perma sprint for it's duration. Test it in Cyrodil and you will see.
    You can do that without restoring aura
    Except restoring aura allows everyone around you that ability as well. It is a great group utility spell and in a lot of situations people need to think about the group and not just personal benefits.
  • Tankqull
    Tankqull
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    Feidam wrote: »
    Drekor wrote: »
    Feidam wrote: »
    Unless it is broken at 50 restoring aura actually grants enough stamina to perma sprint for it's duration. Test it in Cyrodil and you will see.
    You can do that without restoring aura
    Except restoring aura allows everyone around you that ability as well. It is a great group utility spell and in a lot of situations people need to think about the group and not just personal benefits.

    pleas explain me the great group benefits of that spell if everybody is allready at or near overcharge anyway? even within the lvl phase i´m the onlyone who benefits from it the most the dd´s that rely on endu allready are at cap values while i do not - but over 50% of the value that it should give even to me is entirely neglegted by the softcap. so once again what is so great about that skill if its functionality is subverted by the game itself?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • fiftypercentgrey
    fiftypercentgrey
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    it seems to be a nice passive bonus. semi-passive when morphed with repentance. I do not know if it is really worth the slot all the time.
    ἀπόκρυφος
  • Feidam
    Feidam
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    Feidam wrote: »
    Drekor wrote: »
    Feidam wrote: »
    Unless it is broken at 50 restoring aura actually grants enough stamina to perma sprint for it's duration. Test it in Cyrodil and you will see.
    You can do that without restoring aura
    Except restoring aura allows everyone around you that ability as well. It is a great group utility spell and in a lot of situations people need to think about the group and not just personal benefits.

    pleas explain me the great group benefits of that spell if everybody is allready at or near overcharge anyway? even within the lvl phase i´m the onlyone who benefits from it the most the dd´s that rely on endu allready are at cap values while i do not - but over 50% of the value that it should give even to me is entirely neglegted by the softcap. so once again what is so great about that skill if its functionality is subverted by the game itself?

    Because it works beyond the over charge when activated.
  • Tankqull
    Tankqull
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    Feidam wrote: »
    Because it works beyond the over charge when activated.

    and thats the problem, it does not.

    Edited by Tankqull on 6 April 2014 07:12
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Montanx
    Montanx
    The secret is to use repentance. Free to cast, heals for every dead body around and gives passive regen. Think it's too situational? In pve there's always dead bodies unless you fight a boss, in pvp it counts dead allies, in a big battle there's gonna be tons of npc and player bodies. Did I mention it costs zero to cast? For pve mob grinding its invaluable.
  • ThatHappyCat
    ThatHappyCat
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    Montanx wrote: »
    The secret is to use repentance. Free to cast, heals for every dead body around and gives passive regen. Think it's too situational? In pve there's always dead bodies unless you fight a boss, in pvp it counts dead allies, in a big battle there's gonna be tons of npc and player bodies. Did I mention it costs zero to cast? For pve mob grinding its invaluable.

    Rushed Ceremony is all you really need for solo PvE. In group PvE, you generally don't have magicka problems fighting trash mobs, it's the bosses where you may run into problems.

    In Zerg PvP... well, personally I find Zerg PvP boring and little you do matters much in the grand scheme of things. Plus most people who die res immediately or get ressed, and NPCs are tough and there aren't that many of them; you're not going to have a steady supply of NPC bodies.

    In small group PvP... you know what, I'd rather take skills that could make a difference during the first few seconds of the fight, rather than a one-shot that only comes into play when either we're killing them or they're killing us.

    Also, remember each corpse can only be used once.
    Edited by ThatHappyCat on 6 April 2014 07:41
  • Tankqull
    Tankqull
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    Montanx wrote: »
    The secret is to use repentance. Free to cast, heals for every dead body around and gives passive regen. Think it's too situational? In pve there's always dead bodies unless you fight a boss, in pvp it counts dead allies, in a big battle there's gonna be tons of npc and player bodies. Did I mention it costs zero to cast? For pve mob grinding its invaluable.
    great approach instead of fixing an issue dodging it by another "ability" (i know its a morph but the change in its mechanic turns it literally into another ability)
    its like saying the ability is fine just use spear shards instead. ;)
    Edited by Tankqull on 6 April 2014 08:12
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Vamael
    Vamael
    There's several abilities that have the same problem, like armor buffs and such.

    Any skills should ignore overcharge.
  • luizterra23
    luizterra23
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    I do really think it should be improved. The restoring aura should be better in it's tool of shapping some Paladin-like achetype. Perhaps the passive bonus should be extended in AoE? That would be great imo...
  • TheKıngIsBack
    TheKıngIsBack
    Soul Shriven
    Morph Restoring Aura -> Repentance you'll not be disappointed.
  • Soris
    Soris
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    Deads must remain dead :open_mouth:
    Welkynd [Templar/AD/EU]
  • Panda244
    Panda244
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    I've had templars use it on me and I sit at 99 stam regen cause WW, enchant, and 1 piece of medium armor, when they use it I jump up to 139, when i use GDB, 170ish. It's a damned good ability and i can perma block when temps use it on me and theres 6-7 guys banging their faces on my shield :open_mouth:
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  • Pmarsico9
    Pmarsico9
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    Restoring Aura is the only PVE DPS class skill that Templars have that's worth using right now.

    All Templars have going for them are Stamina builds and are potentially the only stamina based class that isn't screwed when they have to roll or sprint out of the bad. A large reason for this is that they don't have to enchant reduce feat cost or stamina regeneration at all. Because they have infinite stamina.

    While it easily overcharges stamina regen and health regen, it has emerged as the only DPS skill of value for viable end-game Templar DPS builds.

    With that said, the Radiant Aura morph is terrible. It's never worth a point. Repentance is a decent ability when you can use it, but a lot of the time, you are using it once and that's about it. Personally I just use Restoring Aura without a morph for DPS.

    It's only purpose beyond that is to feed tanks stamina with that and Blazing spear in a utility role.

  •  pvpaddict42
    pvpaddict42
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    Pmarsico9 wrote: »
    Restoring Aura is the only PVE DPS class skill that Templars have that's worth using right now.

    All Templars have going for them are Stamina builds and are potentially the only stamina based class that isn't screwed when they have to roll or sprint out of the bad. A large reason for this is that they don't have to enchant reduce feat cost or stamina regeneration at all. Because they have infinite stamina.

    While it easily overcharges stamina regen and health regen, it has emerged as the only DPS skill of value for viable end-game Templar DPS builds.

    With that said, the Radiant Aura morph is terrible. It's never worth a point. Repentance is a decent ability when you can use it, but a lot of the time, you are using it once and that's about it. Personally I just use Restoring Aura without a morph for DPS.

    It's only purpose beyond that is to feed tanks stamina with that and Blazing spear in a utility role.

    Radiant Aura isn't terrible but it could be a little better. Radiant aura extends the radius of your Aura from 12 meters to 18 meters which is a pretty big distance. This makes it able to hit allies that are much farther away from you, and when you are in trials or pvp where there are plenty of people and they are spread out, means that your ability can still cover a huge area.

    Just to give you an idea of how big an area we are talking about, drop a Cleansing Ritual and look at the radius of the gold circle it leaves, that's 12 meters. Now think about what another 6 meters added on to that looks like.
  • Pmarsico9
    Pmarsico9
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    Pmarsico9 wrote: »
    Restoring Aura is the only PVE DPS class skill that Templars have that's worth using right now.

    All Templars have going for them are Stamina builds and are potentially the only stamina based class that isn't screwed when they have to roll or sprint out of the bad. A large reason for this is that they don't have to enchant reduce feat cost or stamina regeneration at all. Because they have infinite stamina.

    While it easily overcharges stamina regen and health regen, it has emerged as the only DPS skill of value for viable end-game Templar DPS builds.

    With that said, the Radiant Aura morph is terrible. It's never worth a point. Repentance is a decent ability when you can use it, but a lot of the time, you are using it once and that's about it. Personally I just use Restoring Aura without a morph for DPS.

    It's only purpose beyond that is to feed tanks stamina with that and Blazing spear in a utility role.

    Radiant Aura isn't terrible but it could be a little better. Radiant aura extends the radius of your Aura from 12 meters to 18 meters which is a pretty big distance. This makes it able to hit allies that are much farther away from you, and when you are in trials or pvp where there are plenty of people and they are spread out, means that your ability can still cover a huge area.

    Just to give you an idea of how big an area we are talking about, drop a Cleansing Ritual and look at the radius of the gold circle it leaves, that's 12 meters. Now think about what another 6 meters added on to that looks like.

    But it's primarily used for Templar DPS. It's only good for anybody else if they are geared and expecting its presence 100% of the time. It's a complementary thing. It's not a necessity for other classes. As such, that extra 6 yards is terrible for requiring a skill point because it's a bad party buff anyway. It functions best to make stamina based templar DPS viable in all facets of play.
  • eserras7b16_ESO
    eserras7b16_ESO
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    Tankqull wrote: »
    could you please change the way this ability is working even though it is ment to increase your stamina regen by 80% when activated the effective outcome is allways around 1 point of additional regeneration wich is simply irrelevant.

    so for gods sake please make it work outside of overcharge effects increasing the regenrate by true 80% from 50 to 90 and not like now from 50 to 50.76 once you hit overcharge effects wich renders the entire skill useless.

    WHAT?? Have you been playing templar at all? Did you ever try an Stamina DPS build???

    When using Stamina DPS build I ALWAYS use this skill, and it keeps my stamina at TOP if I don't forget to renew it. Magicka Trade for Stamina, and a good trade must say. I can keep my DPS up to more than 1k before 1.6 with my Templar!! And it's all thanks to this skill..!!!

    This said: Skill could be a bit buffed to make stamina builds as strong as other classes stamina builds, but you can't say it's useless. Keep it like it is but make it last longer for example, or make it have some extra effect (Weapon power buff, Attack speed buff, etc.)
    Edited by eserras7b16_ESO on 27 January 2015 11:28
    Eptackt - Argonian Templar
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