I would love to see them add armor to the store that would be like the Heirloom items in WoW. Giving us extra xp while leveling alts would be something I would pay for and you can't consider them play to win items.

Rescorla_ESO wrote: »
If I can pay gold for dreugh wax and upgrade all my armor to legendary, what difference does it make to game balance and fairness if I can also buy the dreugh wax in the cash shop with crowns?
Setting aside whether it's "Pay 2 Win", in this example, every Dreugh Wax sold via the cash shop is one that ISN'T going to be sold in a guild store...in a game where entire guilds are dedicated to trade.
As a *trade guild leader*, I'm not thrilled to see items like Soul Gems, potions that level up as you do, and potentially other items like what you are advocating become items that can be purchased with RL cash instead of via Guild Traders.
If the biggest selling items in Guild stores become available in the cash shop, might as well just switch to a global AH because Trade Guilds will have significantly diminished value.
Just my .02 Crowns...and *my* personal thought/opinion. I don't pretend to speak for anyone else.
daneyulebub17_ESO wrote: »LOCK BOX KEYS.
adding any of the SO Serpant drops would be p2w imo
adding any of the SO Serpant drops would be p2w imo
What extra stats would they have over someone who got them legit way and farmed them?
If it's the same that doesn't go under p2w but pay to get stuff easier... they are not the same thing. p2w means a combat advantage as a end result, has been for so many years now. The end result of this is that everyone has the same gear, just time and effort is different.
Adding item sets/weapons that can only be gotten through crowns/cash shop... then that's P2W. (Not including aesthetic stuff ofcourse)
Rescorla_ESO wrote: »From what they have announced nothing is pay2win IMHO. The XP boost is very borderline.
If cashshop potions stay worse than max crafted ones that's fine.
Items that would make me leave in a heart beat:
- If they add damage boosters, or armour boosters etc.
- If they start adding lootboxes with RNG item chances.
- If they add any gear with stats
- If they add crafting material
- if they add better mounts that you purchase with gold
- if they add any pvp buffs
- ...
Also my biggest fear is that they will add these kind of items if they start noticing that box sales/subscriptions/cashshop are not generating enough revenue anymore. The will focus more and more on the cashshop and will start to slowly start adding pay2win items.
I give it 6-12 Months.
I agree with most of your bullet points except for crafting materials. AFAIK every crafting material currently in the game can already be purchased for gold via guild traders. If I can pay gold for dreugh wax and upgrade all my armor to legendary, what difference does it make to game balance and fairness if I can also buy the dreugh wax in the cash shop with crowns?
The simple guideline for me on whether any current or future item is Pay To Win is whether it gives a competitive advantage in Cyrodil PVP or not. If the answer is Yes, then it shouldn't be in the cash shop. If the answer is No, why should anyone care about what other players are buying to improve their PVE gameplay experience since it has zero impact on your personal PVE gameplay?
Rescorla_ESO wrote: »From what they have announced nothing is pay2win IMHO. The XP boost is very borderline.
If cashshop potions stay worse than max crafted ones that's fine.
Items that would make me leave in a heart beat:
- If they add damage boosters, or armour boosters etc.
- If they start adding lootboxes with RNG item chances.
- If they add any gear with stats
- If they add crafting material
- if they add better mounts that you purchase with gold
- if they add any pvp buffs
- ...
Also my biggest fear is that they will add these kind of items if they start noticing that box sales/subscriptions/cashshop are not generating enough revenue anymore. The will focus more and more on the cashshop and will start to slowly start adding pay2win items.
I give it 6-12 Months.
I agree with most of your bullet points except for crafting materials. AFAIK every crafting material currently in the game can already be purchased for gold via guild traders. If I can pay gold for dreugh wax and upgrade all my armor to legendary, what difference does it make to game balance and fairness if I can also buy the dreugh wax in the cash shop with crowns?
The simple guideline for me on whether any current or future item is Pay To Win is whether it gives a competitive advantage in Cyrodil PVP or not. If the answer is Yes, then it shouldn't be in the cash shop. If the answer is No, why should anyone care about what other players are buying to improve their PVE gameplay experience since it has zero impact on your personal PVE gameplay?
High quality temperas can be quite expensive for new players. I'll give you an example why this is p2w:
Player one hits level cap and wants to start running trials / pvp. His armour is not very good though and needs to be upgraded. His amount of gold is not sufficient to upgrade the armor to be competetive. He is willing to spend money in the cashshop for required mats
-> is now competetive, will be invited to trials and good pvp groups
Player two hits level cap and wants to start running trials / pvp. His amount of gold is not sufficient to upgrade the armor the be competetive. He is intelligent enough not to use the cashshop and prefers to farm. Due to his armor only being blue, he has a hard time finding a trial grp. Also in PVP people with equal skill will beat him because they have higher quality gear.
-> is worse of than player one if equal skill, player one will always have an advantage.
This obviously P2W.
General_Kefka wrote: »I hear u can buy AoE Taunt, 1hr of no-endless load screen tokens, v14 Warlock Rings on the store, and can pay crowns to cap Keeps.
I totally disagree. It would not be good in ESO, because it would remove a lot of incentive of crafting, delves and dungeons exploration, chest hutning etc.I would love to see them add armor to the store that would be like the Heirloom items in WoW. Giving us extra xp while leveling alts would be something I would pay for and you can't consider them play to win items.
What does player 1 win in the trials that player 2 loses?Rescorla_ESO wrote: »From what they have announced nothing is pay2win IMHO. The XP boost is very borderline.
If cashshop potions stay worse than max crafted ones that's fine.
Items that would make me leave in a heart beat:
- If they add damage boosters, or armour boosters etc.
- If they start adding lootboxes with RNG item chances.
- If they add any gear with stats
- If they add crafting material
- if they add better mounts that you purchase with gold
- if they add any pvp buffs
- ...
Also my biggest fear is that they will add these kind of items if they start noticing that box sales/subscriptions/cashshop are not generating enough revenue anymore. The will focus more and more on the cashshop and will start to slowly start adding pay2win items.
I give it 6-12 Months.
I agree with most of your bullet points except for crafting materials. AFAIK every crafting material currently in the game can already be purchased for gold via guild traders. If I can pay gold for dreugh wax and upgrade all my armor to legendary, what difference does it make to game balance and fairness if I can also buy the dreugh wax in the cash shop with crowns?
The simple guideline for me on whether any current or future item is Pay To Win is whether it gives a competitive advantage in Cyrodil PVP or not. If the answer is Yes, then it shouldn't be in the cash shop. If the answer is No, why should anyone care about what other players are buying to improve their PVE gameplay experience since it has zero impact on your personal PVE gameplay?
High quality temperas can be quite expensive for new players. I'll give you an example why this is p2w:
Player one hits level cap and wants to start running trials / pvp. His armour is not very good though and needs to be upgraded. His amount of gold is not sufficient to upgrade the armor to be competetive. He is willing to spend money in the cashshop for required mats
-> is now competetive, will be invited to trials and good pvp groups
Player two hits level cap and wants to start running trials / pvp. His amount of gold is not sufficient to upgrade the armor the be competetive. He is intelligent enough not to use the cashshop and prefers to farm. Due to his armor only being blue, he has a hard time finding a trial grp. Also in PVP people with equal skill will beat him because they have higher quality gear.
-> is worse of than player one if equal skill, player one will always have an advantage.
This obviously P2W.
fromtesonlineb16_ESO wrote: »What does player 1 win in the trials that player 2 loses?Rescorla_ESO wrote: »From what they have announced nothing is pay2win IMHO. The XP boost is very borderline.
If cashshop potions stay worse than max crafted ones that's fine.
Items that would make me leave in a heart beat:
- If they add damage boosters, or armour boosters etc.
- If they start adding lootboxes with RNG item chances.
- If they add any gear with stats
- If they add crafting material
- if they add better mounts that you purchase with gold
- if they add any pvp buffs
- ...
Also my biggest fear is that they will add these kind of items if they start noticing that box sales/subscriptions/cashshop are not generating enough revenue anymore. The will focus more and more on the cashshop and will start to slowly start adding pay2win items.
I give it 6-12 Months.
I agree with most of your bullet points except for crafting materials. AFAIK every crafting material currently in the game can already be purchased for gold via guild traders. If I can pay gold for dreugh wax and upgrade all my armor to legendary, what difference does it make to game balance and fairness if I can also buy the dreugh wax in the cash shop with crowns?
The simple guideline for me on whether any current or future item is Pay To Win is whether it gives a competitive advantage in Cyrodil PVP or not. If the answer is Yes, then it shouldn't be in the cash shop. If the answer is No, why should anyone care about what other players are buying to improve their PVE gameplay experience since it has zero impact on your personal PVE gameplay?
High quality temperas can be quite expensive for new players. I'll give you an example why this is p2w:
Player one hits level cap and wants to start running trials / pvp. His armour is not very good though and needs to be upgraded. His amount of gold is not sufficient to upgrade the armor to be competetive. He is willing to spend money in the cashshop for required mats
-> is now competetive, will be invited to trials and good pvp groups
Player two hits level cap and wants to start running trials / pvp. His amount of gold is not sufficient to upgrade the armor the be competetive. He is intelligent enough not to use the cashshop and prefers to farm. Due to his armor only being blue, he has a hard time finding a trial grp. Also in PVP people with equal skill will beat him because they have higher quality gear.
-> is worse of than player one if equal skill, player one will always have an advantage.
This obviously P2W.
I 'get' the idea of P2W in PVP, it's laughable to use that term in PVE as I see it.
BlueIllyrian wrote: »fromtesonlineb16_ESO wrote: »What does player 1 win in the trials that player 2 loses?Rescorla_ESO wrote: »From what they have announced nothing is pay2win IMHO. The XP boost is very borderline.
If cashshop potions stay worse than max crafted ones that's fine.
Items that would make me leave in a heart beat:
- If they add damage boosters, or armour boosters etc.
- If they start adding lootboxes with RNG item chances.
- If they add any gear with stats
- If they add crafting material
- if they add better mounts that you purchase with gold
- if they add any pvp buffs
- ...
Also my biggest fear is that they will add these kind of items if they start noticing that box sales/subscriptions/cashshop are not generating enough revenue anymore. The will focus more and more on the cashshop and will start to slowly start adding pay2win items.
I give it 6-12 Months.
I agree with most of your bullet points except for crafting materials. AFAIK every crafting material currently in the game can already be purchased for gold via guild traders. If I can pay gold for dreugh wax and upgrade all my armor to legendary, what difference does it make to game balance and fairness if I can also buy the dreugh wax in the cash shop with crowns?
The simple guideline for me on whether any current or future item is Pay To Win is whether it gives a competitive advantage in Cyrodil PVP or not. If the answer is Yes, then it shouldn't be in the cash shop. If the answer is No, why should anyone care about what other players are buying to improve their PVE gameplay experience since it has zero impact on your personal PVE gameplay?
High quality temperas can be quite expensive for new players. I'll give you an example why this is p2w:
Player one hits level cap and wants to start running trials / pvp. His armour is not very good though and needs to be upgraded. His amount of gold is not sufficient to upgrade the armor to be competetive. He is willing to spend money in the cashshop for required mats
-> is now competetive, will be invited to trials and good pvp groups
Player two hits level cap and wants to start running trials / pvp. His amount of gold is not sufficient to upgrade the armor the be competetive. He is intelligent enough not to use the cashshop and prefers to farm. Due to his armor only being blue, he has a hard time finding a trial grp. Also in PVP people with equal skill will beat him because they have higher quality gear.
-> is worse of than player one if equal skill, player one will always have an advantage.
This obviously P2W.
I 'get' the idea of P2W in PVP, it's laughable to use that term in PVE as I see it.
What, seriously?
OK, I'll be able to complete quests you won't, if you complete them I'll do it faster and easier. I'll survive bad pugs, you won't. I will buy my mats for crafting in seconds while you spend hours farming. I'll have a faster mount so I'll outrun you to spawns, chests, mats, etc. I'll be top choice for endgame group content due to higher stats, you will warm the bench. You will keep an eye on the ball, I'll outperform you while chatting with mates. I'll look better and will have all the toys for say RP.
Would you like me to continue?
From what they have announced nothing is pay2win IMHO. The XP boost is very borderline.
If cashshop potions stay worse than max crafted ones that's fine.
Items that would make me leave in a heart beat:
- If they add damage boosters, or armour boosters etc.
- If they start adding lootboxes with RNG item chances.
- If they add any gear with stats
- If they add crafting material
- if they add better mounts that you purchase with gold
- if they add any pvp buffs
- ...
Also my biggest fear is that they will add these kind of items if they start noticing that box sales/subscriptions/cashshop are not generating enough revenue anymore. The will focus more and more on the cashshop and will start to slowly start adding pay2win items.
I give it 6-12 Months.
However, if the Champion System's Enlightenment System progresses quicker due to an XP boost, it becomes Pay To Win. This is due to the fact that it becomes a boost to lateral character progression, just like gear. Lateral character progression is where a character is no longer progressing in levels and is instead trying to maximize their power in their current level.
Eso plus membership. A 10% bonus to XP and gold gain, crafting research, and inspiration. Couldn't the above be considered as p2w? As it gives an advantage to players paying a subscription.
Eso plus membership. A 10% bonus to XP and gold gain, crafting research, and inspiration. Couldn't the above be considered as p2w? As it gives an advantage to players paying a subscription.
WraithAzraiel wrote: »However, if the Champion System's Enlightenment System progresses quicker due to an XP boost, it becomes Pay To Win. This is due to the fact that it becomes a boost to lateral character progression, just like gear. Lateral character progression is where a character is no longer progressing in levels and is instead trying to maximize their power in their current level.
Not necessarily. Because there's a hard cap on the amount of Champion Points you can have on your account. So essentially it's just getting to that end point faster. Once again, a convenience.
Champion system is like another level system on top of the level system to replace and render obsolete the Veteran Rank system.
It's a system within a system, that without the first system wouldn't be a system.
Capisce?
Rescorla_ESO wrote: »From what they have announced nothing is pay2win IMHO. The XP boost is very borderline.
If cashshop potions stay worse than max crafted ones that's fine.
Items that would make me leave in a heart beat:
- If they add damage boosters, or armour boosters etc.
- If they start adding lootboxes with RNG item chances.
- If they add any gear with stats
- If they add crafting material
- if they add better mounts that you purchase with gold
- if they add any pvp buffs
- ...
Also my biggest fear is that they will add these kind of items if they start noticing that box sales/subscriptions/cashshop are not generating enough revenue anymore. The will focus more and more on the cashshop and will start to slowly start adding pay2win items.
I give it 6-12 Months.
I agree with most of your bullet points except for crafting materials. AFAIK every crafting material currently in the game can already be purchased for gold via guild traders. If I can pay gold for dreugh wax and upgrade all my armor to legendary, what difference does it make to game balance and fairness if I can also buy the dreugh wax in the cash shop with crowns?
The simple guideline for me on whether any current or future item is Pay To Win is whether it gives a competitive advantage in Cyrodil PVP or not. If the answer is Yes, then it shouldn't be in the cash shop. If the answer is No, why should anyone care about what other players are buying to improve their PVE gameplay experience since it has zero impact on your personal PVE gameplay?
High quality temperas can be quite expensive for new players. I'll give you an example why this is p2w:
Player one hits level cap and wants to start running trials / pvp. His armour is not very good though and needs to be upgraded. His amount of gold is not sufficient to upgrade the armor to be competetive. He is willing to spend money in the cashshop for required mats
-> is now competetive, will be invited to trials and good pvp groups
Player two hits level cap and wants to start running trials / pvp. His amount of gold is not sufficient to upgrade the armor the be competetive. He is intelligent enough not to use the cashshop and prefers to farm. Due to his armor only being blue, he has a hard time finding a trial grp. Also in PVP people with equal skill will beat him because they have higher quality gear.
-> is worse of than player one if equal skill, player one will always have an advantage.
This obviously P2W.
I agree....but....if they put temps in the store....which they shouldn't....the price in game will go down making the temps easier to get.