I know the first couple of comments are bound to be "But you can't tank vdsa or SO" which has already been proven wrong and "You won't be able to do that in 1.6" which you have NO PROOF of. So let's move on to the real of this all...
Originally I wasn't going to share this with the ESO community. Not because I'm some elitist or I don't share my information, because I most definitely do share it. Unfortunately, I have PTSD and there are certain events that trigger it that I tend to stay away from (this is why some of you have seen me post a few comments and then walk away from the post all together.)
Now that that is out there I'm very much open to discussion about this
but unless you can prove to me that you "know best" I'm not going to give you much weight in a final say. Truth is, I've been sorc tanking in every armor type since PTS was private (before the game went live) and I'll continue to do so. When 1.6 comes out I may very well be using heavy armor again, or medium, who knows. Theorycrafting, however, is best left on paper since most people tend to forget the difference between a theory and a practice. I promise this time, for the other Sorcs who have been trying and struggling with tanking on our class, I'll post 1.6 tanking setups once I get them hashed out instead of hiding from trolls.
Here goes. Light Armor Sorc Tank - Layenem Style!
Sorc Tank – FAR from TankISH
In ESO there is a concept that you can either embrace or struggle to accept and at which point you practically cap yourself off at how many players you have access to and how “situationally stable” you become as a player. The top two examples I’m referring to here, and hear a lot of, are “Sorcerer’s can’t tank…” and my favorite “No one can tank in light armor…” While these statements held absolutely true in most MMOs prior to ESO this is the furthest from what we can call “truths” now. What I’m saying is that I’m a mitigation tank at its core and I do it better as a Sorcerer in light armor than you can with your other class in heavy armor.
Why? Easy. With the right gear and one ability from stamina and one from magicka we reach the hard cap (34 points shy of the hard cap in Spell Resist… we’re talking less than .1%). I’m heavily invested in mitigation tanking right now on my Sorcerer and for plenty of reasons. With my core group of guys (sorry, no gals, not on purpose… cough Ahdora level up cough) – Kurse, Kraive, Dubah, and myself – we’ve got a full understanding of how I tank and how they can excel within the group.
“Layenem, what’s your secret?” I’m glad you asked, weird reader that I’ve never met before… (PS. Stop interrupting me while I tell my story, it’s unraveling to my cause!) So using two abilities, that literally recover their costs in stamina and magicka by the time they have to be reapplied, I can focus on a lot more things during the fight that allows my DPS and Healer to do their jobs easier.
The Gear:
I think it is important to first talk about my armor type choices before we get into these two abilities and how I utilize them to function as a Mitigation Tank. At first I started out with 7 pieces of heavy armor believing that this was a firm foundation for tanking and necessary. With the changes to damage from bosses in 1.5, however, I’ve realized the necessity for Spell Resistance more than ever now and the fact that one of the passives from the Undaunted skill tree now gives +% to health, stamina, and magicka I WANTED to wear at least one piece of light and medium. Once I put on the first piece of light armor I noticed a huge difference in a few things… and decided to make a change!!!
The first change was that my armor mitigation, which was roughly 600 points above the hard cap, making all 600 points useless, barely went down while my spell resistance improved almost 100 points. This made me perk up an eye brow… So I decided to throw on my healing set of gear, all light armor, and my tank buffs. I was shocked. Of course I need more testing to be sure so I went and created a full set of gear – 5 light, 1 heavy, 1 medium – and proceeded to test out my new theory for two days in the toughest dungeons we could run, to include Veteran City of Ash and Veteran Crypt of Hearts. The results were outstandingly satisfying!
Essentially, I managed to increase my spell resistance from just over soft cap to hard cap, decrease my spell cost and increase my magicka regen. This opened up all kinds of doors for me. Now with my gear giving me magicka regen in abundance, I could focus on all stamina regen enchantments on my jewelry. Right now I’m currently rocking 5 piece Hist Bark set bonus (18% chance to dodge while blocking – I live with my shield up), 5 piece Warlock’s for the additional 22 magicka regen, and the Engine Guardian helm/shoulder set (medium helm and heavy shoulder; on ability use regenerates either health, magicka, OR stamina for a total of 1417 over 6.5 seconds.) I thought the Malubeth set would be good here for PvE but it’s not, it doesn’t trigger enough (though I’m told it’s great for PvP.)
Right now my stats (with a Consummate food buff, Thundering Presence IV, and Ring of Preservation IV; no PvP bonuses) are as follows:
Health: 2840 (with Emperor buff this hits soft cap)
Stamina: 1772
Magicka: 2324
Stamina Regen: 126
Magicka Regen: 118
Spell Resist: 3132 (increases vs undead, Daedric, and WW; hard cap value 3200)
Armor: 2999 (increases vs undead, Daedric, and WW; hard cap value 3200)
As you can see, the values are prime for a Sorcerer tank, especially with how I go about tanking in each fight!
The Armor/Spell Resist Increasing Abilities:
We’ll talk about the magicka ability first: Lightning Form (Thundering Presence morph). At a whopping 294 magicka cost, and a regen of 118 magicka per second, you can see how it virtually costs nothing for its 9 second duration. Hell, you could even do the Boundless Storm morph for more movement speed but that’s more PvP focused… and I don’t PvP much. With that up as all the time, I have plenty of magicka to make use of the magicka taunt, Inner Fire (undaunted skill line), to keep big enemies focused on me while holding up my block and keeping my feet out of enemy damage.
The second key ability, primarily for boss fights, is Circle of Protection (Ring of Protection morph). The only reason I morphed this ability at all was to gain the increased duration from 16ish seconds to 20 seconds, making it so that every 4th or 5th time I cast it I virtually saved an entire cast. With my stamina regen at 126, the ability cost being 258, and my 18% chance to avoid having to block at all while holding block (saving a ton of stamina) I can keep this up 100% of the time on bosses. The only downfall is that the ability is ground target, which means if I have to move around the room a lot then there is no point in planting this ability. Lucky for me I have enough stamina regen to pull in the heavy armor skill tree ability Immovable (Unstoppable Morph – again I only morphed it for more duration) to do the same thing with slightly less cost efficiency; not my preferred ability of the two.
The Weapon and Ability Setups:
My first weapon and bar setup is: Sword and Board, Lightning Form (Thundering Presence), Defensive Posture (no morph), Circle of Protection (Ring of Protection), Inner Fire (Inner Beast), and Mage Light (Inner Light). My second weapon and bar setup is: Restoration Staff, Grand Healing (Illustrious Healing), Mage’s Fury (Mage’s Wrath), Dark Exchange (Dark Deal), Inner Fire (Inner Beast), and Mage Light (Inner Light). As a tank I only use two Ultimates: War Horn (Aggressive Horn) and Negate Magic (Suppression Field); though I rarely use Negate Magic. There really isn’t much need for the second but I’ve got nothing else to put in that slot.
So essentially I start any fight by taunting enemies, using Inner Beast, and focusing on the bigger/tougher enemies. Each zone is going to have different enemies, and each time they add a new update it seems these enemies shift in which one is more dangerous than the other. Basically, if there is one archer in a pull of five mobs then I will taunt all the other mobs because the archer will be dead within seconds. Why? Have you ever been power shot in the face by the archers in 1.4? No? Everyone else has, where have you been?
The Functionality:
Once I’ve got a nice hefty group of enemies gathered around for story time, I make sure that I move as many of them as I can to a caster or archer (I don’t have the chain pull that DargonKnights have so I have to walk them over… woe is me) and let my DPS take care of any small enemies (spiders and such.) Once my DPS has dispatched any annoying little spiders or mini atronachs summoned by casters they will come over and Area of Effect (AoE) damage my listeners… effectively ending story time for a few moments.
Now since my healer hardly has to heal me, high mitigation + block reduces another 28% or so, he/she can focus on keeping my DPS alive… which isn’t that difficult since they can clean up little adds in seconds! Keep in mind that this might not work with your group if the healer isn’t ready to heal the DPS instead of the tank, or if the tank is also taking damage, or if the DPS can’t kill smaller enemies fast enough. Synergy isn’t just a button you use, it’s also how your group functions! (One of the reasons why I prefer to rock new content with my primary four… and yes, we’ve taken a TON of people through the content with us after we figured it out.)
This is a rinse and repeat for all non-boss pulls until we get to a boss, at which point being a mitigation tank is easier on the entirety of the fight as there is no spike damage and no unnecessary damage being taken by the tank, once again allowing the healer to focus on keeping the DPS alive. Sometimes this will cause a healer to become bored, but all of the healers that run with me also DPS sometimes pulling 1k DPS plus keeping everyone alive.
If you really want to see this in action then I urge you to head on over to my stream and watch a few of the latest videos: www.twitch.tv/layenem (Shameless plug? Nah, investigative journalism? We’ll let Sheogorath determine that!)
The Conclusion:
In order for any other class to pull this off as well as a Sorcerer does they’d have to keep two or three other abilities up at all times, limiting their resources, which in turn limits their effectiveness in this build type. Don’t fret though, because Sorcerer tanking is the hardest tanking to LEARN. If you want easy mode tanking you’re in the wrong class!
As always, you have to find out what you love to do when you play a game. Your style, your likes, even your own gaming strengths and weaknesses, are all key elements to how you play in Elder Scrolls Online. (I could never tap tank as a Nightblade… I don’t have that mental skill set.) So before you go about asking “What’s the best…” you need to instead say “What do I want to do the most?” Because even though you’re worried that you might make a decision that would make you that non desirable DPS for raids or groups, as is the situation with most MMOs on the market, I promise you that the differences between the starting “classes” (much more of an archetype system to be honest) is never going to be so dramatic as to consider one class useless while another is in top demand… exploits excluded. (Personally, if you’re only capable of defeating content by exploiting game flaws then you’re not a real gamer anyways. Don’t like that determination? Don’t exploit content, play the game like a real gamer does!)
Enjoy, and go whoop some a$$!!!
The Link: https://docs.google.com/document/d/1ebqE7gh1RnXvwW5U7ce-8qk8sfBClhDNEHwTNPBKbiQ/edit