I don't quite understand why people think that since someone can or does do it, that everyone should or wants to. How many people like bicycling? How about doing some amateur races/rides? Now how about the Tour de France? See the difference?mazrimtaimxpreub18_ESO wrote: »Dungeons definitely not too hard. Here is a vid of Vet Banished Cells post 1.5 being cleared with a 3 man team of VR14s and it takes them about 26 minutes. It is simply a matter of mechanics and teamwork.https://www.youtube.com/watch?v=f2dPQ2bJNvk
And if that is what it is supposed to be, let's just come right out and say it - if your not a top pro, don't bother with the vet dungeons.mazrimtaimxpreub18_ESO wrote: »I think that is why they have Normal and Veteran dungeons.
Amateur races/rides = Normal
Tour de France = Veteran
There is an option for people who want an easier run and an option for those wanting something harder. Just because everybody can't run the Tour de France does not mean they nerf the race.
And if that is what it is supposed to be, let's just come right out and say it - if your not a top pro, don't bother with the vet dungeons.mazrimtaimxpreub18_ESO wrote: »I think that is why they have Normal and Veteran dungeons.
Amateur races/rides = Normal
Tour de France = Veteran
There is an option for people who want an easier run and an option for those wanting something harder. Just because everybody can't run the Tour de France does not mean they nerf the race.
dwemer_paleologist wrote: »Averya_Teira wrote: »I am the only one (I know I'm not as guild members have said the same thing) that find the new buffed VR dungeons to be... impossible ? Everyone getting 1 shotted by VR4 mobs at VR8+ is not my definition of fun.
i agree, the bosses are way too hard and way too hard hitting, one shotting all of us in the group repeatedly is getting realy sick of it.
i have 3400 hp so i know for a fact its not a problem on my end cause me and the entire group fall dead repeatedly to almost all the end bosses of every single undaunted quest.
getting realy sick of it.
how is that supose to be considered "fun" ??
heroofnoneb14_ESO wrote: »I feel they need to scale back the dps checks and add mechanics instead. The 2nd boss on vet darkshade or spindleclutch is the prime example. If the boss goes into that ground pound and your group doesn't have 2 dps that are 600+ dps without critical then you're looking at a wipe. On top of that if someone randomly dies/disconnects for some reason its also a wipe. This also means you need folks with the correct gear on something that is a daily, otherwise you need to exploit the system by inviting a vr1, setting them leader, then kicking them once inside. It works, but is that really how we should do things? It would be better if there were more to the massive aoe damage, like a stun or a rotating safe spot to encourage other ways to get the job done and to encourage all bu ills to complete the dungeon. If you're going to have it be as hard as thoseen two make it a hard mode challenge like the final boss in fungal grotto, with the husk shield
mazrimtaimxpreub18_ESO wrote: »Dungeons definitely not too hard. Here is a vid of Vet Banished Cells post 1.5 being cleared with a 3 man team of VR14s and it takes them about 26 minutes. It is simply a matter of mechanics and teamwork.https://www.youtube.com/watch?v=f2dPQ2bJNvk
heroofnoneb14_ESO wrote: »I feel they need to scale back the dps checks and add mechanics instead. The 2nd boss on vet darkshade or spindleclutch is the prime example. If the boss goes into that ground pound and your group doesn't have 2 dps that are 600+ dps without critical then you're looking at a wipe. On top of that if someone randomly dies/disconnects for some reason its also a wipe. This also means you need folks with the correct gear on something that is a daily, otherwise you need to exploit the system by inviting a vr1, setting them leader, then kicking them once inside. It works, but is that really how we should do things? It would be better if there were more to the massive aoe damage, like a stun or a rotating safe spot to encourage other ways to get the job done and to encourage all bu ills to complete the dungeon. If you're going to have it be as hard as thoseen two make it a hard mode challenge like the final boss in fungal grotto, with the husk shield
I do agree that certain battles need to be tweaked, but I also think the game feels like a mmo now. I enjoy the new challenge of the battle, and I think a lot of the reactions are because of how hard they are relative to there previous difficulty. Not because of how hard they actually are.
Joy_Division wrote: »
What are you talking about? ESO is *ALL* about mechanics. And once you learn these mechanics, the fights are significantly easier. The two bosses you listed are the only DPS checks in the entire system of vet dungeons. The DPS needed to beat those bosses is not prohibitively high. For the gargolye, as long as the tank and healer contribute *something,* which they should since he is the only boss and heals are really only needed after pounding, even "casuals" should be able to do it (also I think it is daedra so slot evil hunter). The hive lord is easier in that it does not have a strict timer where the room collapses. At some point in-between pounds, the DPS should ensure they have close to full mana (either through spell symmetry or heavy attack) so they can burn through its shield.
Sometimes a simple fight where you just got to kill one creature is welcome after all the other fights with adds, step on this spot, dodge this attack, only use ranged attacks, etc.
Morrighan_Ravenborn wrote: »If hundreds of people complain that difficulty settings are over the top & one person say's "look this guy can do it", then the settings are over the top. Of course there will be very skilled elitist gamers who can do these things blindfolded, but the average player is just that... average.
It doesn't make economic sense to please 1% of the gaming population.
I feel that the difficulty level should be smart and automatically lower if it senses the group dying off more than once or twice. It doesn't have to switch to lower level characters, just simply perhaps make the AI slower at reacting and attack speeds or less likely to use a power attack versus a normal attack... etc. Those kind of little smart, as you play, adjustments would still keep it challenging yet make all the difference in the world.
r.jan_emailb16_ESO wrote: »You mean adjusting content so that everyone can do it regadless of the effort they put in? No thanks.