Do you want an auction house?

  • Belitseri
    Belitseri
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    Yes
    Or do it old school Ultima Online style and set up vendor malls... LOL
  • WebBull
    WebBull
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    Yes

    Not originally but I do now. Trading guilds simply are working and in most cases, a waste of time.
  • wahirschub17_ESO
    Yes
    Inspired by this thread.
    Feel free to state why or why not below.

    I absolutely want some kind of AH functionality - if the guild stores had just a few minor tweaks they could be great (though I'd honestly rather see them operate on a faction/server-wide level rather than on a guild level while keeping guild-only stores for people to sell materials/gear/etc at a discount to guildies).
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  • alphawolph
    alphawolph
    ✭✭✭
    Yes
    Hamfast wrote: »
    I voted yes because I want to be in a guild with friends, that I want to play with, that I want to help... trade in guilds should be the barter system, not gold....

    I think this has ruined guilds in this game. Before this game I had never sold a guild mate a single thing. Now I only sell to My "friends".

  • xanikk999
    xanikk999
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    Yes
    Yes because guild stores are basically gimped auction houses. Makes it harder to find what you need within guild stores since you are limited to 5 guilds at a time. I would rather have faction wide auction houses that anyone can access within cities.
  • Grim13
    Grim13
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    Yes
    I don't need an Auction House... but, for the love of all that is holy, add a proper search function!

    If getting an Auction House means getting a search engine with it... than fine.
    Edited by Grim13 on 19 June 2014 01:46
  • xanikk999
    xanikk999
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    Yes
    Grim13 wrote: »
    I don't need an Auction House... but, for the love of all that is holy, add a proper search function!

    If getting an Auction House means getting a search engine with it... than fine.

    Agreed. At they very least add a search function and the ability to browse by item category. Guild stores are so broken atm.
  • AinGeal
    AinGeal
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    Yes
    Yes but based on faction. The Ebonheart Pact, Aldmeri Dominion, and Daggerfall Covenant would each have their own AH. Once you hit vet level and can travel to the other maps, then you can access those faction's AH.

    It'll allow market trading as a mini game and offer enough of a competitive market to be beneficial to the player base as a whole.

    Don't listen to those that say "No" with the excuses:

    "It'll ruin the economy"
    "It'll aid the botters/gold sellers"
    "People will be able to manipulate the market prices"
    "It won't work on a megaserver"

    These people clearly show an absolute lack of knowledge for basic economic principles. WRT the megaserver excuse, they clearly haven't heard of GW2.

    The only people who have a leg to stand on saying "No" is with the reason, "cause it's different". Although it's not new, when you consider that most games use an AH, it is different.

    For that I would say the current system needs a major upgrade.

    Better filters
    A search function
    Not having to buy the entire stack
    More sorting options and to change how the list is sorted without triggering a new search

    Just to name a few needed improvements.
  • baronzilch
    baronzilch
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    Yes
    The only thing that stops gold sellers is GM oversight and the banstick (or rapidly declining pop numbers - and we don't want this, right?). There are no gameplay mechanics that can accomplish this (except ones that drastically reduce legitimate crafters/traders fun).

    An AH will not have any effect, either positive or negative on the botters (did you not notice how much spamming went on in the first month despite there being no AH?) and it would be a great boon to the population at large (and especially to new subs, which is something this game needs a lot more of).
    Edited by baronzilch on 19 June 2014 02:46
  • Asawasa
    Asawasa
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    Yes
    xanikk999 wrote: »
    Grim13 wrote: »
    I don't need an Auction House... but, for the love of all that is holy, add a proper search function!

    If getting an Auction House means getting a search engine with it... than fine.

    Agreed. At they very least add a search function and the ability to browse by item category. Guild stores are so broken atm.

    Batman Store Filter Addon is all you need.
  • xanikk999
    xanikk999
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    Yes
    Asawasa wrote: »
    xanikk999 wrote: »
    Grim13 wrote: »
    I don't need an Auction House... but, for the love of all that is holy, add a proper search function!

    If getting an Auction House means getting a search engine with it... than fine.

    Agreed. At they very least add a search function and the ability to browse by item category. Guild stores are so broken atm.

    Batman Store Filter Addon is all you need.

    Actually it's not suffecient.

    Even with the add on I cannot search for an item by name nor can I find categories for treasure maps or style materials (molybedum, obsidian, etc)

    I thoroughly searched the categories. There simply isn't one for either of the above mentioned items.
  • NadiusMaximus
    NadiusMaximus
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    No
    Stuff would be cheap and easier to find.
    Wtf is everyone's problem.
  • Exstazik
    Exstazik
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    No
    I have 2 position on this question

    Yes.Stuff would be cheap and easier to find.(as NadiusMaximus already said)

    No.Because it will ruin in some time all TESO economic as it was in GW2

    Edited by Exstazik on 28 December 2014 06:24
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    No
    Inspired by this thread.
    Feel free to state why or why not below.

    Depends what you mean by auction house, an NPC that stands there and announces things to be bid on and takes a cut, sure.

    If you mean a global store then most definitely not. It would ruin the perfectly good economic system ZoS has put in place.
  • Razzak
    Razzak
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    Yes
    Stuff would be cheap and easier to find.
    Wtf is everyone's problem.

    Isn't that the whole idea with the proper market, or trading? What's wrong with stuff being cheap and especially, what is wrong with stuff being easy to find?

    I am all for preventing players from fixingh prices or similar, but ZOS has gone from one extreme to another. Isn't there anything that could be done to prevent such behaviour AND retain the freedom and openness that AH brings?
  • NadiusMaximus
    NadiusMaximus
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    No
    Razzak wrote: »
    Stuff would be cheap and easier to find.
    Wtf is everyone's problem.

    Isn't that the whole idea with the proper market, or trading? What's wrong with stuff being cheap and especially, what is wrong with stuff being easy to find?

    I am all for preventing players from fixingh prices or similar, but ZOS has gone from one extreme to another. Isn't there anything that could be done to prevent such behaviour AND retain the freedom and openness that AH brings?

    I'm for it. Don't know where the no came from.

    If people were really into the "Gear should be rare, hard to get, and extremely unique" , and not just a bunch of greedy market players,........ Then why not make all dropped set items bound to account upon pick up.

    Oh no, we wouldn't be able to sell it then.


    I'm gonna start a guild that will be called 100 dollar store. Everything will be sold for 100 gold or less. I will take down the system by volume of sales alone and destroy the economic system.

    Who's with me. It's just a game, gold isn't real, it's not like we get anything for it anyway.

    It's all about supply and demand. The system in place now creates a false sense of demand because it's so damn hard to find specific items, then compare it to another when the other may be hidden in some kiosk across the realm. This false demand is a gold sink plain and simple. I'd be surprised if ZOS doesn't have its own gold selling Shell company somewhere, like Blizzard does.
    Edited by NadiusMaximus on 28 December 2014 07:26
  • AngryNord
    AngryNord
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    I'm gonna start a guild that will be called 100 dollar store. Everything will be sold for 100 gold or less. I will take down the system by volume of sales alone and destroy the economic system.

    Count me in. Wouldn't complain about a 100 g Imperial Motif :P
  • reagen_lionel
    reagen_lionel
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    No
    With the availability of guild stores. I dont see a need anymore.
  • Valen_Byte
    Valen_Byte
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    No
    Stuff would be cheap and easier to find.
    Wtf is everyone's problem.


    -100 pts. for resurrecting this dead horse....
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  • Alphashado
    Alphashado
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    No
    way to ressurect a poll created 6 months ago
  • NadiusMaximus
    NadiusMaximus
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    No
    I tried finding the first one, but couldn't.

    Did it to prove a point to a guild member that even though the same old *** gets talked about in the forums, nobody uses search, they just remake the same old thread every day.

    Really, they should combine threads that are in the same nature, just to clean it up a bit. It would let us find stuff easier also.

    I may just start necro in stuff that hadn't been debated lately. Has any one got an extra wolf hound?
  • Huggernaut
    Huggernaut
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    Yes
    Hell yes!

    The current system is so incredibly flawed, frustrating to use and just downright useless that I don't know why we haven't already gotten an auction house or a mod that simulates one in some way (used to have mods like this back in the day of anarchy online).
  • AshySamurai
    AshySamurai
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    No
    Razzak wrote: »
    Stuff would be cheap and easier to find.
    Wtf is everyone's problem.

    Isn't that the whole idea with the proper market, or trading? What's wrong with stuff being cheap and especially, what is wrong with stuff being easy to find?

    I am all for preventing players from fixingh prices or similar, but ZOS has gone from one extreme to another. Isn't there anything that could be done to prevent such behaviour AND retain the freedom and openness that AH brings?

    I'm for it. Don't know where the no came from.

    If people were really into the "Gear should be rare, hard to get, and extremely unique" , and not just a bunch of greedy market players,........ Then why not make all dropped set items bound to account upon pick up.

    Oh no, we wouldn't be able to sell it then.


    I'm gonna start a guild that will be called 100 dollar store. Everything will be sold for 100 gold or less. I will take down the system by volume of sales alone and destroy the economic system.

    Who's with me. It's just a game, gold isn't real, it's not like we get anything for it anyway.

    It's all about supply and demand. The system in place now creates a false sense of demand because it's so damn hard to find specific items, then compare it to another when the other may be hidden in some kiosk across the realm. This false demand is a gold sink plain and simple. I'd be surprised if ZOS doesn't have its own gold selling Shell company somewhere, like Blizzard does.

    All dwemer motifs for 1.4k. Nice. Imperial motif for 100g. Warlock jewelry for 100g each.

    If I was lucky and get rare drop, why I should give it for low price? I want another rare item for myself. Gold just a simple equivalent for rarity.

    AH ruins all economy. In D3 I got ~100kk per month. Sure, very fair.

    I'm not greedy. I can freely share all my loot if someone really need it.
    Razzak wrote: »
    Stuff would be cheap and easier to find.
    Wtf is everyone's problem.

    Isn't that the whole idea with the proper market, or trading? What's wrong with stuff being cheap and especially, what is wrong with stuff being easy to find?

    I am all for preventing players from fixingh prices or similar, but ZOS has gone from one extreme to another. Isn't there anything that could be done to prevent such behaviour AND retain the freedom and openness that AH brings?

    The whole idea with the proper market is to have maximum profit.
    Make sweetrolls, not nerfs!
  • Razzak
    Razzak
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    Yes

    ...

    The whole idea with the proper market is to have maximum profit.

    This is the root of the problem. You see market as a way to have maximum profit. I see it as a way to have free and open trade. ESO's guild system is probably designed for former, while AH is designed for both.
  • Lord_Kreegan
    Lord_Kreegan
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    Yes
    The only way to have price competition is to have global competition. The guild traders' concept is much too small a membership and much too easily manipulated -- as everyone has seen. That's freshman year Economics 101... which obviously the devs never took.
  • AshySamurai
    AshySamurai
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    No
    Global AH have its own problems. You will face tonns of speculators who just buy and sell. And have profit. Now it's possible to find low price on some items you need. With AH - no chances. And then game will become global gold farming.
    Make sweetrolls, not nerfs!
  • Nazon_Katts
    Nazon_Katts
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    Yes
    Where exactly do you go, when you want to buy a Jera or Ode? One would expect, into the zones where they drop. But even there, the best kiosk spots are top heavy.

    We absolutely need regional and (seller level) limited auction houses so there's actually a means to trade in the lower level market.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Nexxa
    Nexxa
    Yes
    Yes. I'm tired of playing hell making money because only rich guilds control the vendors and they'll keep getting richer while other guilds can't really do a damned thing about it to buy 'em away from those fat cats.
    Speaking the truth is best done by sadists... because it will hurt someone.
  • RSram
    RSram
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    Yes
    Once again players are referring to ill conceived AH houses in other MMO (designed by game programmers, most likey not trained in economics) to justify not having one in ESO. So before ZOS implements one, why not learn from the failures of the AH in other MMOs? I would consult several financial and economic experts before implementing such a system. Does an AH gives the player more benefits than a guild store?I believe it does if property implemented.

    The main argument against having a AH is that a player who has a million gold could in theory buy all of the rare items and then resell them at a higher price then he originally payed for them. If the right formula and rules are used it will force the seller to sell an item within a realistic price range, independent of the item's rarity or demand.

    Here's is what I envision how a global AH would work. Its just a draft to stimulate more ideas:

    1) There would be an AH bulletin board in the middle of every town. You walk of up to the AH bulletin board, and you get two options: Sell or Buy.

    2) With both the Sell and Buy option, you can search and sort items by description, level, price, and etc. You could also view statistics that list the average price of the item, rarity and demand (how is it selling).

    3) Since the AH is global, each player is allowed to post up to 10 items for sale for 30 days. The player has to pay a percentage of the selling cost up front before it is posted; its not refundable. The posted item is locked in the player's bank and cannot be traded, sold, destroyed until the item is either sold, or removed from the AH after 30 days, or by the player. The guild store would no longer be used to sell items, but items on the AH could be flagged be visible only to guild members, contacts, or group members.

    4) The player can change price of the auctioned item once per day, but never raise it's price above the original auctioned value. The player can remove the item from auction after posting it, but will the auction fees will not be refunded.

    5) The higher the player prices an item over the games base price, the higher the auction fee. The auction percentage fee could be based on the following formula:

    Where:

    S = Player's Selling price
    V = ESO base price +1 (If item is worth zero it will be valued at 1 gold)
    ln = Natural Log

    All results in the equation are rounded to whole numbers.

    Auction Fee = ( ln (S) + ln (S/(V+1))) * 3

    For example, lets say that I want to sell a rare item that has a base value of 60 gold at 25,000, the formula would be as follows:

    Auction Fee = (In (25,000) + ln (25,000/(60+1))) * 3
    Auction Fee = (10 + ln (55,000/61)) * 3
    Auction Fee = (11+ in (410)) * 3
    Auction Fee= (11 + 6) * 3
    Auction Fee= (17) * 3
    Auction Fee= 51% or 12,750 gold

    Selling the same item in the previous example for 200 gold:

    Auction Fee = (In (200) + ln (200/(60+1))) * 3
    Auction Fee = (5 + ln (200/61)) * 3
    Auction Fee = (5 + in (3) * 3
    Auction Fee = (5 + 1) * 3
    Auction Fee = 6 * 3
    Auction Fee= 18% or 36 gold

    The concept here is the higher the item is auctioned over the items base price, the more it cost to auction the item. My solution is just an example of how to do this, but there are hundreds of formulas that are used in the financial industries that can be used to calculate similar values. It's call the point of diminishing returns.

    And finally, if I were to design an AH system I would consult several financial and economic experts, not game programmer, before implementing such a system.
    Edited by RSram on 30 December 2014 19:36
  • Alphashado
    Alphashado
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    No
    Nexxa wrote: »
    Yes. I'm tired of playing hell making money because only rich guilds control the vendors and they'll keep getting richer while other guilds can't really do a damned thing about it to buy 'em away from those fat cats.

    My favorite trading guild has a kiosk in a remote city that we get for cheap. I make plenty of gold and sell things constantly from this kiosk. You don't need a great location for a guild store to be successful. All you need is a good guild with a well stocked store and people will return to it. The notion that you have to bid crazy amounts for great locations in order to have a profitable store is just hogwash.

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