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Dear devs,"I, Ebonheart Pact, would like to play daily quests with my daughter, Aldimeri Dominion.

  • Rosveen
    Rosveen
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    MornaBaine wrote: »
    Rosveen wrote: »
    You are at war. It is that simple. It is the premise of the game.
    I really hope they never add a "feature" that allows this.
    The premise of the main quest is "we must unite against an enemy more dangerous than any of us." Fighters and Mages guild, of which we are members, operate outside faction boundaries. Eyevea was created for the purpose of meeting like-minded individuals no matter where they come from.

    If you think this game is only about war and uncrossable borders between people, you missed a lot.

    And yet the "borders" ARE uncrossable. As a DC character now doing quests IN the Aldemeri Dominion...I'm never going ot actually meet any AD player characters. Which just makes ZERO sense. :(
    I never said I liked this design. :(
    MornaBaine wrote: »
    Rosveen wrote: »
    You are at war. It is that simple. It is the premise of the game.
    I really hope they never add a "feature" that allows this.
    The premise of the main quest is "we must unite against an enemy more dangerous than any of us." Fighters and Mages guild, of which we are members, operate outside faction boundaries. Eyevea was created for the purpose of meeting like-minded individuals no matter where they come from.

    If you think this game is only about war and uncrossable borders between people, you missed a lot.

    And yet the "borders" ARE uncrossable. As a DC character now doing quests IN the Aldemeri Dominion...I'm never going ot actually meet any AD player characters. Which just makes ZERO sense. :(

    Correction, you are never going to meet any AD players of the same level (unless they have popped back to use Guild Vendors or crafting stations).

    You will meet AD players levelling up their characters through levels 1-50, and EP players doing Cadwell's Gold. Because I used to meet VR players well before I hit VR levels.
    Nope. In your vet areas you can see only veterans from your own alliance, never anyone else. Cyrodiil is the only cross-alliance zone.
    Edited by Rosveen on 27 December 2014 14:31
  • Jaerlach
    Jaerlach
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    MornaBaine wrote: »
    Rosveen wrote: »
    You are at war. It is that simple. It is the premise of the game.
    I really hope they never add a "feature" that allows this.
    The premise of the main quest is "we must unite against an enemy more dangerous than any of us." Fighters and Mages guild, of which we are members, operate outside faction boundaries. Eyevea was created for the purpose of meeting like-minded individuals no matter where they come from.

    If you think this game is only about war and uncrossable borders between people, you missed a lot.

    And yet the "borders" ARE uncrossable. As a DC character now doing quests IN the Aldemeri Dominion...I'm never going ot actually meet any AD player characters. Which just makes ZERO sense. :(

    Correction, you are never going to meet any AD players of the same level (unless they have popped back to use Guild Vendors or crafting stations).

    You will meet AD players levelling up their characters through levels 1-50, and EP players doing Cadwell's Gold. Because I used to meet VR players well before I hit VR levels.

    This isn't true. You can never, ever see/encounter other faction players in the game, except when you are in Cyrodiil.

    The VR ranked players you saw leveling where Vet characters from your own faction who can of course revisit the sub-vet areas if they choose.

    You can never, ever, ever seen an EP character in any zone that isn't Cyrodiil unless you are in EP. Even Craglorn is separately instanced.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • felinith66
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    felinith66 wrote: »
    Personaly i think you should not be able to play with the other faction. It is even strange that we can do there quests. For the sake of RPG and PVP feeling. They are the enemy ;)

    And yet you can have guilds that have members from different factions. Good job on the RPG and PVP feeling there.

    So? People can do that. Even in war time there are groups (resistance) who crossborders of nations that are in war. Put personaly it should not have been made possible :open_mouth:

    Still those guild members can not play the same quests. And if it would be made possible, why have faction at all?

    If you're talking about RPG and PVP feelings then guilds should be exclusive to one faction. Not open to all. And I don't understand why you don't agree with the op when you yourself state that people can have different loyalties in RL, even in war. So are you agreeing with the op then that we should be allowed to team up with players from other factions?
  • Tandor
    Tandor
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    I would hate to see such a change as that requested by the OP, it would be totally contrary to the whole premise of the game.

    It doesn't seem to matter whether people roll the wrong faction, the wrong gender, the wrong race, the wrong class, or with the wrong hairstyle, it's never their fault and it's always the duty of the developers to put it right. No-one these days wants to accept responsibility for their own actions and put such errors right themselves. It's simple enough to put a little thought into one's character and then, if it does turn out wrong, to re-roll or roll an alt, without the need to have the core game design changed to accommodate such errors.
    Edited by Tandor on 27 December 2014 15:45
  • Darlgon
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    hrothbern wrote: »
    Varicite wrote: »



    You've been playing since April.

    I'm curious why you did not ask your daughter to roll Ebonheart Pact, knowing full well that cross-faction grouping was not currently in-game.

    LOL

    You are curious... well...
    My daughter is 21.... no way I could not stop her :-)
    And MMO games do change


    Sounds to me like you want to group with your daughter, but she picked an opposing faction so you cant.

    When I started checking ESO out, and signed up for Beta, SIX MONTHS BEFORE launch, I easily found out that cross-faction play would not be allowed, so my guild picked a faction. We also bought Imperial edition, so we could play whatever race we wanted with the faction we choose.

    In the words of Yoda, "Choose wisely, you must."

    Sorry, but I really dont want cross faction anything.. And, can you imagine the mess of Cyrodiil if there was no factions at all? Big multi-faction guilds would steamroll solo players worse than they already do.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Darlgon
    Darlgon
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    MornaBaine wrote: »
    Rosveen wrote: »
    You are at war. It is that simple. It is the premise of the game.
    I really hope they never add a "feature" that allows this.
    The premise of the main quest is "we must unite against an enemy more dangerous than any of us." Fighters and Mages guild, of which we are members, operate outside faction boundaries. Eyevea was created for the purpose of meeting like-minded individuals no matter where they come from.

    If you think this game is only about war and uncrossable borders between people, you missed a lot.

    And yet the "borders" ARE uncrossable. As a DC character now doing quests IN the Aldemeri Dominion...I'm never going ot actually meet any AD player characters. Which just makes ZERO sense. :(

    Correction, you are never going to meet any AD players of the same level (unless they have popped back to use Guild Vendors or crafting stations).

    You will meet AD players levelling up their characters through levels 1-50, and EP players doing Cadwell's Gold. Because I used to meet VR players well before I hit VR levels.

    Not sure what game you are playing, but I never meet any players of any other faction of any other level outside of Cyrodiil. You cant even travel to them.

    (Edit.) (Just remembered the ONE occasion when I saw players of the other faction. The quest in Coldharbor where you change into a monkey was broke and we had to have a GM force us thru. Apparently, all three factions were sent to the same zone. Having been in Cyrodiil, I saw the other factions tags over other players heads. But we were unable to communicate, nor could we attack each other as we were a weird green-gold color, kinda like mudcrabs but different. Wish I woulda thought to take a screenie.)
    Edited by Darlgon on 27 December 2014 15:59
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Varicite
    Varicite
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    I'd honestly prefer it if guilds weren't cross-faction, but that may just be me.

    /shrug
  • hrothbern
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    Hi all,

    Has been quite interesting so far to read so many opinions on this question.
    :-)
    I would say that all these opinions and more are the player base indeed and @ZOS has the nice challenge to make everybody happy....

    But that it would be cristal clear that faction segregation would be the corner stone of this game/...... ireally could not believe that!... perhaps technical implementation issues with servers?
    So I did some researching on the internet

    And talking about @ZOS regarding this making everybody happy.... There was an interview in March this year with Paul Sage.... also on this controversial issue....

    Assuming that the interview was correctly presented; hereby the main lines of that interview:
    I was curious to hear Sage's take on the impact of three-way PvP, and he agreed that the studio had to make some concessions in order for players to feel a certain allegiance to their faction. We were told during an open Q&A session that communication across factions won't be permitted. At this point, I started to get nervous about a possible design misstep because splitting your playerbase into thirds can be detrimental when you're trying to get a group together for any cooperative activity, such as a dungeon run.

    also:
    Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.

    So even if it would not be a top priority to implement atm.... or even worse :-(
    ... I would conclude that sharing and teaming up is a corner stone of ESO

    And certainly the undaunted quests fit well... as the "go bad" new pirates den of the Thieves Guild :-)

    The interview link:
    http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/
    Edited by hrothbern on 27 December 2014 16:42
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Oolou
    Oolou
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    I wouldn't support cross-faction play. The premise of three alliances at war was one of the ideas that attracted me to this game.

    I would support, however, a once-only option to change alliances, for those who are in the situation that the OP finds himself.

    I think I've seen it suggested elsewhere before and it sounded like a reasonable compromise, letting those who want to play with friends and family re-gather together in one alliance, but not messing up the basic premise of the game (which would be the result of cross faction play).
  • Varicite
    Varicite
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    hrothbern wrote: »
    Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.

    So even if it would not be a top priority to implement atm.... or even worse :-(
    ... I would conclude that sharing and teaming up is a corner stone of ESO

    And certainly the undaunted quests fit well... as the "go bad" new pirates den of the Thieves Guild :-)

    The interview link:
    http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/

    That interview is from before launch and what he's talking about was clearly cut from the game, though.

    There were a lot of other ideas that ended up not making it into the game as well. I don't think that you can legitimately call features that they decided not to include before the game was even launched a "cornerstone of ESO".
  • Darlgon
    Darlgon
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    hrothbern wrote: »

    Lolz.. that interview.. even Beta was not out yet. Its from March 2013, over a year before launch. Not even sure the Alpha testers had had much of a chance to test it. Definitely not something to expect in-game now, or ever. They would have to change how the VR zones worked.
    Edited by Darlgon on 27 December 2014 19:18
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Rosveen
    Rosveen
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    Talking about cornerstones, that's not the only thing that changed. Notice how that interview mentions cross-faction communication wouldn't be permitted. Fast forward to launch, cross-faction guilds becoming the main way of trading and most importantly, the fact that everything uses our player name, not character name, so blocking communication wouldn't even be possible.
  • Cillion3117
    Cillion3117
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    hrothbern wrote: »
    My first game was Star Trek on an university Unix system in 1974

    I'm glad to see that I'm not the only old-timer still playing games.
  • hrothbern
    hrothbern
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    yeah...
    On that Unix I discovered my first "buffer underflow" exploit for Star Trek.... Putting more Energy in my phasers than available at rolling the start set up, gave me an unlimited protection shield around the enterprise and umlimited firepower to shoot all klingons back to outer space... :-)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Levi
    Levi
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    I disagree completely with cross faction grouping. I don't think it should ever happen, and I am glad ZOS has no plans to do it.

    However, I do think they need to give the option for characters to switch from one alliance to another. They could actually make this a lot of fun by making it a series of quests in which the character betrays their alliance in favor of another one. It should be the case that they cannot to it again for a significant amount of time, though.

    I suppose they could also just charge us for the service, but that is not nearly as cool. Either way, it should be done.
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