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Lets brainstorm: CLASS SKILLS!

Milf_Hero
Milf_Hero
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What class skills, if you were a dev, would you add or change? Try to keep you ideas balanced and practical. Make the skills fit that class. Preferably ideas for your own class as people that play a certain class know best what that certain class needs or is missing. Don't focus on what's popular atm either. I don't want this to be another thread about Nerfing this that and the other. I want to hear what unique and wonderful ideas for NEW POSSIBILITIES that you have! maybe Zos will come and see our wonderful one or two of our wonderful ideas use a variation of it.

:smiley:
You name it, and ill kill it.
  • Lynx7386
    Lynx7386
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    Nightblade Skill: Lifelink (Siphoning)
    Links your health with that of your target. All healing and damage dealt to either you or the target is split evenly between the two. Lifelink can be cast on allies as well as enemies.

    A fun siphoning skill if you think about it - if you're in a pvp fight you can cast it on an enemy, and then if you take a massive amount of damage from the opposition your enemy will take half of that damage (and you'll take half). If they attack you, they're essentially damaging themselves. If they heal themselves, they're healing you as well. It can also be cast on an ally in pve - so if you're a healer nightblade you could cast it on the tank in order to mitigate some extra damage, or if you're a tank nightblade and you lose aggro you could cast it on whoever in your group the enemy is targeting in order to absorb some of the damage away from them.


    Nightblade Skill: Distortion Field (Shadow)
    Distorts reality in the targetted area. Allies that enter the area gain invisibility. Hostiles that enter the area have their armor and spell resistance reduced. Hostile projectiles and spells targeted at allies within the area are nullified.

    For the shadow line, we have this nifty ground-targeted aoe that buffs allies, debuffs enemies, and mitigates all spells and projectiles entering the area. Good pvp utility.


    Nightblade Skill: Deathclock (Assassination)
    Deals damage over time to the target, and increases your critical strike chance, weapon damage, and spell damage when attacking the target, for 30 seconds. If the target dies before the effect ends, you gain 100% of your maximum life, magicka, and stamina. If the target is still alive when the effect ends, you die.

    High risk, high reward, the assassin's playstyle - yes?


    Templar Skill: Phalanx (Aedric Spear)
    Summons four spear-wielding aedric spirits to fight by your side for 10 seconds. The spirits will mimic your aedric spear abilities.

    By mimic, I mean that when you cast biting jabs, they'll all cast biting jabs (dealing less damage, of course) - when you cast blazing spear, they cast blazing spear, so on and so forth. Your own little army of spear wielding dopplegangers.


    Templar Skill: Divine Judgement (Dawn's Wrath)
    Creates a blazing ball of light at the targeted location that pulls nearby enemies towards it, dealing damage over time. Deals additional damage to undead and daedric enemies.

    Going on the celestial theme of the dawn's wrath skills, this is basically like a black hole (but all holy and stuff) that sucks your enemies in while damaging them.


    Templar Skill: Sacrifice
    Your health bar is traded with the lowest health party member.

    Basically a health bar swap for those oh crap healer situations. Say you've got 1500 health, and a nearby ally only has 500 health and is about to die - you hit sacrifice, and now you've got 500 health and the ally has 1500 health. Of course, this ability could get you killed... hence the name.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Milf_Hero
    Milf_Hero
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    Lynx7386 wrote: »
    Nightblade Skill: Lifelink (Siphoning)
    Links your health with that of your target. All healing and damage dealt to either you or the target is split evenly between the two. Lifelink can be cast on allies as well as enemies.

    A fun siphoning skill if you think about it - if you're in a pvp fight you can cast it on an enemy, and then if you take a massive amount of damage from the opposition your enemy will take half of that damage (and you'll take half). If they attack you, they're essentially damaging themselves. If they heal themselves, they're healing you as well. It can also be cast on an ally in pve - so if you're a healer nightblade you could cast it on the tank in order to mitigate some extra damage, or if you're a tank nightblade and you lose aggro you could cast it on whoever in your group the enemy is targeting in order to absorb some of the damage away from them.


    Nightblade Skill: Distortion Field (Shadow)
    Distorts reality in the targetted area. Allies that enter the area gain invisibility. Hostiles that enter the area have their armor and spell resistance reduced. Hostile projectiles and spells targeted at allies within the area are nullified.

    For the shadow line, we have this nifty ground-targeted aoe that buffs allies, debuffs enemies, and mitigates all spells and projectiles entering the area. Good pvp utility.


    Nightblade Skill: Deathclock (Assassination)
    Deals damage over time to the target, and increases your critical strike chance, weapon damage, and spell damage when attacking the target, for 30 seconds. If the target dies before the effect ends, you gain 100% of your maximum life, magicka, and stamina. If the target is still alive when the effect ends, you die.

    High risk, high reward, the assassin's playstyle - yes?


    Templar Skill: Phalanx (Aedric Spear)
    Summons four spear-wielding aedric spirits to fight by your side for 10 seconds. The spirits will mimic your aedric spear abilities.

    By mimic, I mean that when you cast biting jabs, they'll all cast biting jabs (dealing less damage, of course) - when you cast blazing spear, they cast blazing spear, so on and so forth. Your own little army of spear wielding dopplegangers.


    Templar Skill: Divine Judgement (Dawn's Wrath)
    Creates a blazing ball of light at the targeted location that pulls nearby enemies towards it, dealing damage over time. Deals additional damage to undead and daedric enemies.

    Going on the celestial theme of the dawn's wrath skills, this is basically like a black hole (but all holy and stuff) that sucks your enemies in while damaging them.


    Templar Skill: Sacrifice
    Your health bar is traded with the lowest health party member.

    Basically a health bar swap for those oh crap healer situations. Say you've got 1500 health, and a nearby ally only has 500 health and is about to die - you hit sacrifice, and now you've got 500 health and the ally has 1500 health. Of course, this ability could get you killed... hence the name.

    I like the templar Sacrifice, freakin awesome and would be totally useful in a few situation in boss fights where they target and wail on one of the party members.

    Templar skill: phalanx may need to be changed to 2 light doppelgangers instead of four for game smoothness. If used in pvp, would totally not help the lag situation there but a great boost in dps for Templars as I hear they are weak in this area.

    nightblade skill :deathlock. high risk indeed. though it might need a limitation like target must be between 20%- 50% health to avoid casting on targets with to much health to kill and not enough health to make it a last hit insta full heal. Gotta work for bonus.

    night blade skill: LifeLink - cool. real cool. though I think it might need a time limit or % change on how much healing you receive or damage you share with the target if used on an enemy. If used on a ally I can see this being good in pve dungeon and content, if the Nb is a tank I think.. hmm. A real tanky nightblade. lol.

    You name it, and ill kill it.
  • Solanum
    Solanum
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    I'd love more synergy between skills, as an example:

    Path of Darkness (Nightblade) morph being replaced with aura of darkness. (toggle) This ability reduces the Nightblades damage dealt by x% in return for constantly granting the benefit of refreshing path without the usual movement speed. In addition activating shadowcloak or one of it's morphs will grant a potent heal and temporary damage reduction instead of the usual benefits when used.

    Or, Haste, while casting teleport strike without having a target selected while haste is active will increase the Nightblades movement speed by x% for x seconds.

    Or, casting Strife or one of it's morphs while having siphoning strikes or one of it's morphs active will cause the Nightblades attacks to heal him for x%.

    Perks and disadvantages could be tweaked, but I believe this would at least grant some more interesting synergy aside from the not so thrilling passives.
  • Cody
    Cody
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    NB.

    Replace blur with a damage shield.

    it could be called something like "shadow shield" something along those lines
    Edited by Cody on 18 December 2014 21:15
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