ZOS_JoeBlackburn wrote: »Hey Guys,
Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.
So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.
If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.
For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.
ZOS_JoeBlackburn wrote: »Hey Guys,
Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.
So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.
If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.
For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.
ZOS_JoeBlackburn wrote: »For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
nikolaj.lemcheb16_ESO wrote: »Well I do hope they realize that NBs need their weapon crit on their class skills. NBs are build to be stealthers. Stealthers need medium armor. Medium armor give weapon crit.
If they make the NBs sneak attack use spell crit then it makes no sense that the stealth armor give weapon crit.
davedesigns wrote: »ZOS_JoeBlackburn wrote: »For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.nikolaj.lemcheb16_ESO wrote: »Well I do hope they realize that NBs need their weapon crit on their class skills. NBs are build to be stealthers. Stealthers need medium armor. Medium armor give weapon crit.
If they make the NBs sneak attack use spell crit then it makes no sense that the stealth armor give weapon crit.
@ZOS_JoeBlackburn How will this effect Nightblades who have many class skills that cost mana but are melee attacks (Assassination, Shadow)?
Are the melee class skills going to cost stamina now or will we need to start stacking spell crit? I spent a lot of time and skill points building for weapon crit and now it's all being changed?
ALSO YOU REALISE THIS CHANGE WILL BUFF DESTRO STAFF SKILLS EVEN MORE! IMPULSE SPAM MORE PLEASE
ALSO YOU REALISE THIS CHANGE WILL BUFF DESTRO STAFF SKILLS EVEN MORE! IMPULSE SPAM MORE PLEASE
Not if they do some other adjustments to skills and abilities. I think they know about the mass impulse spam zerging and I am sure, since 1.6 seems to be geared to skill and ability balancing, that it is one of the top issues to figure out how to balance. Balancing is just part of a new game, it can't possibly work perfectly from the start and it takes about 1 year to start getting the kinks really ironed out, at least from games I have I have played and games are always doing balancing stuff, even WOW when I left it after it being up for 5 years still was balancing powers out and they did it by making every class, power and role nearly identical, LAME. I only played it for 3 years.
ZOS_JoeBlackburn wrote: »
For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
@ZOS_JoeBlackburn
I hope the team is fully considering all ramifications from swapping destruction staff and resto staff abilities to be scaled off of spell damage. The most glaring one is that Sorcerers, currently entrenched in 3rd place for end game PVE DPS and 2nd or 3rd depending on who you ask for healing, will be doing significantly less DPS and healing than they currently do.
Thanks for the great overview.
@Qhival @ZOS_JoeBlackburn
A question: can this overview also used for the comparison spell- and weapondamage?
I'm not really sure, cause for example soul shred scales with weaponcrit. the tooltip means the skill deal magic damage. And magic damage scale with spelldamage. So i have to increase weaponcrit and spelldamage to Power Up this skill, right?
Thanks for the great overview.
@Qhival @ZOS_JoeBlackburn
A question: can this overview also used for the comparison spell- and weapondamage?
I'm not really sure, cause for example soul shred scales with weaponcrit. the tooltip means the skill deal magic damage. And magic damage scale with spelldamage. So i have to increase weaponcrit and spelldamage to Power Up this skill, right?
that's almost true, mana/stamina actualy doesnt determine damage type. It would be true if staves used magic instead of weapon power. So the best thing to say is class skills = magic power, weapon skills = weapon power.if it uses mana or is magic based it uses spell damage if it uses stam or does physical damage it is based on weapon damage.
This is good to know, thanks for the help.
Additional question: whats with fighters, mage guild and undaunted? and the skills from alliance war and open world? they scale with weapondamage?