ZOS_GinaBruno wrote: »Our team has been paying attention to the feedback you’re sharing about the werewolf skill line, and we’re ready to tell you about some of the changes we’re considering to improve the gameplay experience for all you followers of Hircine out there. We’re interested in seeing what you think!
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina), and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
Time to dust off my trusted cross-bow and get myself a hefty supply of silver bolts!
Not odd at all, i like to burn those to a crisp whenever i get a chance, more fun that way.Thejollygreenone wrote: »
Not odd at all, i like to burn those to a crisp whenever i get a chance, more fun that way.Thejollygreenone wrote: »
;-)
Time to dust off my trusted cross-bow and get myself a hefty supply of silver bolts!
Brasseurfb16_ESO wrote: »ZOS_GinaBruno wrote: »
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina), and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options.There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
I think some of these changes are good. I Really would love the ability to remain in the Werewolf form to last a lot longer, I would like to sustain it easier (maybe just feast off any corpse I don't see why the devour is only humanoids, since wolves don't rightly care if its animal or man they eat).
I love the infectious claws idea and think there should be a passive that adds disease to your claw. Also, WHY o Why is there no Bite attack? I have massive jaws but all I do is swipe my claws?? boo. Maybe the bite can cause disease to proc? IDK but something there woudl be nice. Howls are ok.. I like the bounty to heal myself also.
I also think that 90% of the passives need to be passive in and out of the form. Vampire passives are ALWAYS active and they are all AWESOME abilities. I love my vampire toon and could care less about this werewolf I have and he was the one I was more excited for in the games beginning.
I like the scaling off of regular weapons and damage instead off of stamina since stamina vs magicka in the game isn't really balanced well and most other abilities are based on Magicka. Most toons don't really need much in the way of stamina boosts except werewolves and that handicaps them outside of their form currently. There also needs to be multiple abilities to chose from in the active tree for werewolves not just 4-5 (since it not only takes up an ultimate slot but it needs to account for Tank, DPS and Healer styles of play). While in this form you lose all your other abilities and this is a big negative compared to vampirism. I'm glad to see there is work being done and hopefully others have provided a lot more feedback than what I've seen on this forum! Keep up the great work Zen!