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DW bug

Cody
Cody
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Since I cant report it via /bug(it forever loads, a hilarious throwback to one of the worst problems this game has) I am reporting it in the forums. if there is already a thread on it, so be it.

when I draw my DW weapons, they don't make any sound. when I use flurry, the last strike does not make a sound. It is not gameplay hindering, but it is a bit annoying
  • parangea
    parangea
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    To add to that, I've just noticed Twin Slashes (unmorphed) doesn't deal it's DoT damage...Or maybe I'm an idiot for trying it on an undead *bangs head to deask*
    Edited by parangea on 10 November 2014 14:13
    -The herd shall bleed to feed their masters, House Nyssara shall reign supreme-
    ~For the Dread Father and the Night Mother~
    Dunmer Vampire Sorcerer. Aldmeri Dominion
  • seanvwolf
    seanvwolf
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    Cody wrote: »
    Since I cant report it via /bug(it forever loads, a hilarious throwback to one of the worst problems this game has) I am reporting it in the forums. if there is already a thread on it, so be it.

    when I draw my DW weapons, they don't make any sound. when I use flurry, the last strike does not make a sound. It is not gameplay hindering, but it is a bit annoying

    It take me all of 8 seconds to load /bug and I have the worst net connection. I don't think it's a problem with the game... maybe your network tools aren't set properly?

    As for the DW sounds, yes this has occurred to me several times.

    I think it's because the animations are now faster than the sound files. I usually find that once it loads at least once, it's generally not as bad, but still off. And flying blades sound while sprinting just causes so much annoyance.

    I don't have the problem in solo or group dungeons, only in the open field where the most assets are being forced to load, leading me to believe that they want art, animation, and actions to load faster than the sound, which makes sense.

    I'm more comfortable with shorter sound files, instead of the longer ones. Flying Blades sound file doesn't need to be that long... especially when you shouldn't hear the blades spinning in the air shortly after they've left our hand. Also, if the enemy is really quite close and you are spamming blades, the sound files chain up together and queue for a long time even after you've already killed the enemy. I also wouldn't naturally hear the whirring sounds from 25 meters away in the real world, and in this game it just seems silly.
  • Cody
    Cody
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    seanvwolf wrote: »
    Cody wrote: »
    Since I cant report it via /bug(it forever loads, a hilarious throwback to one of the worst problems this game has) I am reporting it in the forums. if there is already a thread on it, so be it.

    when I draw my DW weapons, they don't make any sound. when I use flurry, the last strike does not make a sound. It is not gameplay hindering, but it is a bit annoying

    It take me all of 8 seconds to load /bug and I have the worst net connection. I don't think it's a problem with the game... maybe your network tools aren't set properly?

    As for the DW sounds, yes this has occurred to me several times.

    I think it's because the animations are now faster than the sound files. I usually find that once it loads at least once, it's generally not as bad, but still off. And flying blades sound while sprinting just causes so much annoyance.

    I don't have the problem in solo or group dungeons, only in the open field where the most assets are being forced to load, leading me to believe that they want art, animation, and actions to load faster than the sound, which makes sense.

    I'm more comfortable with shorter sound files, instead of the longer ones. Flying Blades sound file doesn't need to be that long... especially when you shouldn't hear the blades spinning in the air shortly after they've left our hand. Also, if the enemy is really quite close and you are spamming blades, the sound files chain up together and queue for a long time even after you've already killed the enemy. I also wouldn't naturally hear the whirring sounds from 25 meters away in the real world, and in this game it just seems silly.

    oh it lets me do /bug now.

    sometimes it decides to tick me off for about 20 minutes.
    Edited by Cody on 17 November 2014 21:24
  • Palidon
    Palidon
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    The lack of sound for Draw Weapons and Flurry are sound issues that were broken in update 5. Those issues have still not been fixed and who know when they will be.
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