Since I cant report it via /bug(it forever loads, a hilarious throwback to one of the worst problems this game has) I am reporting it in the forums. if there is already a thread on it, so be it.
when I draw my DW weapons, they don't make any sound. when I use flurry, the last strike does not make a sound. It is not gameplay hindering, but it is a bit annoying
Since I cant report it via /bug(it forever loads, a hilarious throwback to one of the worst problems this game has) I am reporting it in the forums. if there is already a thread on it, so be it.
when I draw my DW weapons, they don't make any sound. when I use flurry, the last strike does not make a sound. It is not gameplay hindering, but it is a bit annoying
It take me all of 8 seconds to load /bug and I have the worst net connection. I don't think it's a problem with the game... maybe your network tools aren't set properly?
As for the DW sounds, yes this has occurred to me several times.
I think it's because the animations are now faster than the sound files. I usually find that once it loads at least once, it's generally not as bad, but still off. And flying blades sound while sprinting just causes so much annoyance.
I don't have the problem in solo or group dungeons, only in the open field where the most assets are being forced to load, leading me to believe that they want art, animation, and actions to load faster than the sound, which makes sense.
I'm more comfortable with shorter sound files, instead of the longer ones. Flying Blades sound file doesn't need to be that long... especially when you shouldn't hear the blades spinning in the air shortly after they've left our hand. Also, if the enemy is really quite close and you are spamming blades, the sound files chain up together and queue for a long time even after you've already killed the enemy. I also wouldn't naturally hear the whirring sounds from 25 meters away in the real world, and in this game it just seems silly.