I also don't see why you need two execute abilities on your bar. I would only stick to one, and I also wouldn't be using Ambush as it's a waste of magic. Save your magic for cloak in my opinion.
If you really want to use Ambush. I would put it on the same bat as Funnel Health so you can maximize the health returned from the ability after using Abmush. Since your Shadows last a good while. It'll be easy to switch weapon bars and cast shadows for ultimate gain from funnel health.
I also don't see why you need two execute abilities on your bar. I would only stick to one, and I also wouldn't be using Ambush as it's a waste of magic. Save your magic for cloak in my opinion.
If you really want to use Ambush. I would put it on the same bat as Funnel Health so you can maximize the health returned from the ability after using Abmush. Since your Shadows last a good while. It'll be easy to switch weapon bars and cast shadows for ultimate gain from funnel health.
I sneak attack with ambush and then follow it up with incapacitating strike and then hopefully finish them off with the 3 weapon skills. Shadow is there to remove DOTs and get out of trouble.
Funnel health was just the hardest hitting 28m magicka skill I could find, I wanted to be able to cast with both pools. I usually run with a healer so the healing isn't really a priority.
elausche_ESO wrote: »If you cannot survive 3 seconds of beatdown from a knockdown, you won't get many kills, because of the time spent running back to the battle.
elausche_ESO wrote: »I am sorry to inform you of this, but Nightblades are the softest class in the game. Every other class can absorb thousands upon thousands of damage. Going glass canon on the softest class in the game is not going to be as fun as you think. The second someone spots you, you will be CC'd and dead. If you cannot survive 3 seconds of beatdown from a knockdown, you won't get many kills, because of the time spent running back to the battle.
You might break 700 with a Flying Blade, if you have the Ambush buff up, but short of 4000 stamina and 400 weapon power, you won't be hitting for 800 with a non-crit, non-ambush flying blade against a naked player. Expect Flying Blades to deal similar damage to a Light armor funnel health, but without the extra 100 hps.
What I would recommend, from my experience, for the build that would fit your close range melee play style.
Max magicka, magicka regen, and spell power. Seducers/Warlock set. Buy a VR1 ring for Warlock, if you can't find VR12. 1h/shield for main damage bar and get good at bashing in your rotation as well as blocking.
Dark Cloak - Survival and helps keep stamina up between crouch.
Ambush - Your sneak attack, gap closer, and adds huge damage to other attacks
Conceal Weapon - A huge part of PvP is moving around and getting in range of your target, this helps. It also helps to escape when combined with Dark Cloak.
Funnel health - Ranged attack, heal, great damage, cheap, heals others. Use after an Ambush for a larger heal.
Impale - Eats through those shields once they get low.
Soul Harvest or Soul tether for your ultimate. I prefer Soul Harvest for the healing debuff against tougher targets, but others prefer the more bursty Soul Tether build.
If you hate the idea of going magicka and must be stamina, then at least have a bow on your secondary bar. Move flying blades to your first bar and put Lethal Arrow on your second bar for the opener/healing debuff. Also, replace Ring of Preservation with Retreating Maneuvers to help yourself escape and your allies to travel around the map. If you go Vampire, you can go retreating maneuvers, crouch, and elusive mist to escape from almost any bad situation. The Crouch/hidden can take place during mist form, so you actually vanish in mist form. Lastly, please put Veil of Blades on one of your bars for a huge buff to survival and your best opportunity for winning a 1vX when placed properly. Not sure about rapid strike, i would probably go Blinding fury, but not sure if that is even worth having for PvP.
Perhaps something like this... Stamina Melee Build with ranged opener and survival
Open with Lethal and dark shades. Switch to dual wield and ambush, flying blades, rapid strikes/ blinding fury. Impale your target when you can.
I am positive this build could be improved upon, but i tried not to completely wipe your initial build.