booksmcread wrote: »Biting Jabs/Puncturing Sweep is a channeled ability consisting of four consecutive hits. Only the last hit does a knock back. So, you have a bit of time after a Templar starts their Jabs/Sweep to do something other than just stand there. You can just move out of the way, making them have to follow you around during the channel. Or you can use one of your own abilities to counter it. You probably have very good skills in your arsenal to counter something like this.
Fafnisbane wrote: »booksmcread wrote: »Biting Jabs/Puncturing Sweep is a channeled ability consisting of four consecutive hits. Only the last hit does a knock back. So, you have a bit of time after a Templar starts their Jabs/Sweep to do something other than just stand there. You can just move out of the way, making them have to follow you around during the channel. Or you can use one of your own abilities to counter it. You probably have very good skills in your arsenal to counter something like this.
This. Also remember that templars (like me) have to stop blocking to use Biting Jabs, which makes us vulnerable to knockdown (and if someone pops Immovable first, well, they'll run out of stamina damn fast as a magicka build). Or hell, just bash us and interrupt the channel. I regularly use Jabs in pvp as a finisher, and it's actually pretty rare for me to "lock" someone like this; there are so many ways to avoid it.
If you run out of stamina and get hit by ANY stun or knockdown effect, from any class, you're screwed.
if you dont have stamina thats your own fault.It seems that for some reason the ''immunity to CC '' that your opponent gets after using other CC skills is not working for bitting jabs /puncturing sweep.
So you don't even need to be depleted of stamina in order to go from 100% to 0% without having any way to react , you simply need to lack enough stamina to CC break Other ways that people have suggested to deal with it ( dodge etc.) are also consuming stamina and obviously blocking is not wise because your stamina will be depleted even faster...
Anyway I have used the /bug function ingame to report this but I'm not very optimistic judging from this thread http://forums.elderscrollsonline.com/discussion/111754/puncturing-sweep-how-is-that-fair
Templars have a passive ability that increases damage done to blocking targets by 5% at 1/2. I assume it'd be 10% at 2/2. Anyway, that might account for how their abilities drain stamina faster.
1.it has no auto-target, just walk in circles and they wont hit you.Teplars were crying so much in this forum because they had absolutely no clue of how to play and mamange their pull. After ZoS listened the desperate cry and buffed them up they learnt to play in the mean time and look at them now..
They are unkillable(balanced) biting jabs 3 or 4 hits with a low cost that wrecks up ur stamina untill it runs out and you stand still and die. If you damage the their balanced by ZoS blazing shield give you a 800 damage bonus because you succeded to break it with 1000damage. So they cast a shield with 220 magica while the dk shield costs 350 and while the nb dont have one and they combine i with magica harness and guess what... They dont run out of magica.
Also if they get a lag spike or do a mistake or what ever they can heal themselfs at a medium cost
So much templar flaming for dks and they succeded that dks hardly can kill them.
Cry cry cry cry = class buff,the ZoS way.
Once you get catch with no stamina, it's perma stun and death sentence yes. BUT it's super duper easy to avoid those jabs. Just move sideways or move forward and pass the templar.
I don't get why ppl cry so much. If you have no stamina left you'd die to any class already. Only difference is, templars doing that execute move slower than other classes, which is such a dumb idea imo. I mean if your opponent is already dying, why not execute him with a one shot skill other than making him bleed and die in pain and screaming
Templars have a passive ability that increases damage done to blocking targets by 5% at 1/2. I assume it'd be 10% at 2/2. Anyway, that might account for how their abilities drain stamina faster.
1.it has no auto-target, just walk in circles and they wont hit you.Teplars were crying so much in this forum because they had absolutely no clue of how to play and mamange their pull. After ZoS listened the desperate cry and buffed them up they learnt to play in the mean time and look at them now..
They are unkillable(balanced) biting jabs 3 or 4 hits with a low cost that wrecks up ur stamina untill it runs out and you stand still and die. If you damage the their balanced by ZoS blazing shield give you a 800 damage bonus because you succeded to break it with 1000damage. So they cast a shield with 220 magica while the dk shield costs 350 and while the nb dont have one and they combine i with magica harness and guess what... They dont run out of magica.
Also if they get a lag spike or do a mistake or what ever they can heal themselfs at a medium cost
So much templar flaming for dks and they succeded that dks hardly can kill them.
Cry cry cry cry = class buff,the ZoS way.
2.medium cost? http://esohead.com/skills/22250-rushed-ceremony it costs almost 500 magicka.
3.bitting jabs costs 364 magicka.
4. stamina drain? http://www.esohead.com/skills/35434-dark-shades
and keep in mind that templars dont have any magicka management passive/ability.
"Cry cry cry cry = class buff,the ZoS way."
they increase the damage of bitting jabs, but also increase its cost, also blazing shield and our heals never got buffed.
DK tears, cry more.