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templar bitting jabs perma stun

alakmir
alakmir
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i get it that spear or whatever is that skill of templars can stun you but being an opponent to a templar, if your stamina is gone then u r pretty much dead.. the thing is , they can perma stun u with their spear . Sometimes i have seen the immunity after stun break ain't working when u get this spear attack from templars. I get it ESO has personally and officially tried to make templar class to play this game with ease but why provide stun to such a rapid and powerful melee attack? I have never played as a templar before thinking that the game will be too easy for me since i will have to care about 3 keys only ! 1) spear 2)heal 3)blazing shield . whatever , my question remains. probably the immunity is not working .
Emeeru - AD Sorc
Solo/ duo/ trio with Sabal/Rubeus
  • eliisra
    eliisra
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    Well, you're sort of 100% dead against any class when your stamina is gone. If you cant cc-break, block or dodge roll, nothing will save you. Anyone can kill you in matter of seconds.

    But I'll agree about the Biting Puncturing Sweep lock anyway, it's extra annoying when oos. It's something with the animation and how you're not even getting a spilt second to act in-between the spears.

    Dunno what is it with the templar spear skills line, but it seems to eat your opponents stamina. More so than other skills lines. Could it possible be some unintended effect from passives?
  • Minsc
    Minsc
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    It seems that for some reason the ''immunity to CC '' that your opponent gets after using other CC skills is not working for bitting jabs /puncturing sweep.
    So you don't even need to be depleted of stamina in order to go from 100% to 0% without having any way to react , you simply need to lack enough stamina to CC break :( Other ways that people have suggested to deal with it ( dodge etc.) are also consuming stamina and obviously blocking is not wise because your stamina will be depleted even faster...
    Anyway I have used the /bug function ingame to report this but I'm not very optimistic judging from this thread http://forums.elderscrollsonline.com/discussion/111754/puncturing-sweep-how-is-that-fair
    Edited by Minsc on 22 October 2014 18:44
  • alakmir
    alakmir
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    i agree stamina plays an important role in saving u , since i myself a caster nb , i put fear from time to time . but this bitting jabs is annoying
    Emeeru - AD Sorc
    Solo/ duo/ trio with Sabal/Rubeus
  • Armitas
    Armitas
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    Yeah it's an absolute pain and they knowingly try to lock you in it.

    I get around it by continuing to circle kite them. If you have talons that will help too.

    No clue whats up with the stamina, but yeah it sure seems to eat a lot of it quickly.
    Edited by Armitas on 22 October 2014 19:10
    Retired.
    Nord mDK
  • booksmcread
    booksmcread
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    Biting Jabs/Puncturing Sweep is a channeled ability consisting of four consecutive hits. Only the last hit does a knock back. So, you have a bit of time after a Templar starts their Jabs/Sweep to do something other than just stand there. You can just move out of the way, making them have to follow you around during the channel. Or you can use one of your own abilities to counter it. You probably have very good skills in your arsenal to counter something like this.
  • Pmarsico9
    Pmarsico9
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    Talons/whip spam is worse on so many levels. But Bow and stealth damage is just obnoxious as is lolboltescape.

    Oh look, every class has absolutely obnoxious things that they can do.
  • alakmir
    alakmir
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    I agree tht we still get some time to do something about it , but the time is very small !! Sometimes u can get caught up in the animation itself and it will waste your time , which might have used to avoid getting caught. Still adding continuous stun to a powerful melee attack does not make sense! It eats ur stamina very quickly since there r multiple hits. And it hits the enemies in a cone i guess ?!! so still getting away from it is not easy . well if u dont have enough stamina to even roll dodge .
    Emeeru - AD Sorc
    Solo/ duo/ trio with Sabal/Rubeus
  • Fafnisbane
    Fafnisbane
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    Biting Jabs/Puncturing Sweep is a channeled ability consisting of four consecutive hits. Only the last hit does a knock back. So, you have a bit of time after a Templar starts their Jabs/Sweep to do something other than just stand there. You can just move out of the way, making them have to follow you around during the channel. Or you can use one of your own abilities to counter it. You probably have very good skills in your arsenal to counter something like this.

    This. Also remember that templars (like me) have to stop blocking to use Biting Jabs, which makes us vulnerable to knockdown (and if someone pops Immovable first, well, they'll run out of stamina damn fast as a magicka build). Or hell, just bash us and interrupt the channel. I regularly use Jabs in pvp as a finisher, and it's actually pretty rare for me to "lock" someone like this; there are so many ways to avoid it.

    If you run out of stamina and get hit by ANY stun or knockdown effect, from any class, you're screwed.
  • Tonturri
    Tonturri
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    Templars have a passive ability that increases damage done to blocking targets by 5% at 1/2. I assume it'd be 10% at 2/2. Anyway, that might account for how their abilities drain stamina faster.
    Edited by Tonturri on 23 October 2014 18:47
  • Cody
    Cody
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    Fafnisbane wrote: »
    Biting Jabs/Puncturing Sweep is a channeled ability consisting of four consecutive hits. Only the last hit does a knock back. So, you have a bit of time after a Templar starts their Jabs/Sweep to do something other than just stand there. You can just move out of the way, making them have to follow you around during the channel. Or you can use one of your own abilities to counter it. You probably have very good skills in your arsenal to counter something like this.

    This. Also remember that templars (like me) have to stop blocking to use Biting Jabs, which makes us vulnerable to knockdown (and if someone pops Immovable first, well, they'll run out of stamina damn fast as a magicka build). Or hell, just bash us and interrupt the channel. I regularly use Jabs in pvp as a finisher, and it's actually pretty rare for me to "lock" someone like this; there are so many ways to avoid it.

    If you run out of stamina and get hit by ANY stun or knockdown effect, from any class, you're screwed.

    just to add in my 2 cents, I have bashed people trying to spam biting jabs on me.... it did not stun them
  • tplink3r1
    tplink3r1
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    Minsc wrote: »
    It seems that for some reason the ''immunity to CC '' that your opponent gets after using other CC skills is not working for bitting jabs /puncturing sweep.
    So you don't even need to be depleted of stamina in order to go from 100% to 0% without having any way to react , you simply need to lack enough stamina to CC break :( Other ways that people have suggested to deal with it ( dodge etc.) are also consuming stamina and obviously blocking is not wise because your stamina will be depleted even faster...
    Anyway I have used the /bug function ingame to report this but I'm not very optimistic judging from this thread http://forums.elderscrollsonline.com/discussion/111754/puncturing-sweep-how-is-that-fair
    if you dont have stamina thats your own fault.
    Edited by tplink3r1 on 23 October 2014 20:37
    VR16 Templar
    VR3 Sorcerer
  • Fafnisbane
    Fafnisbane
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    Tonturri wrote: »
    Templars have a passive ability that increases damage done to blocking targets by 5% at 1/2. I assume it'd be 10% at 2/2. Anyway, that might account for how their abilities drain stamina faster.

    Blocking consumes the same amount of stamina regardless of the damage of the attack (at max level, 216 stamina per hit before any cost reductions, I believe). The reason Biting Jabs drains stamina faster is that it's actually four separate hits.
  • Khivas_Carrick
    Khivas_Carrick
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    ^ That, and Biting Jabs is powerful, but truth be told after Blazing Shield and Spear Shards, that's where are useful combat skills end, and everything else is healing from there.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Nicko_Lps
    Nicko_Lps
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    Teplars were crying so much in this forum because they had absolutely no clue of how to play and mamange their pull. After ZoS listened the desperate cry and buffed them up they learnt to play in the mean time and look at them now..

    They are unkillable(balanced) biting jabs 3 or 4 hits with a low cost that wrecks up ur stamina untill it runs out and you stand still and die. If you damage the their balanced by ZoS blazing shield give you a 800 damage bonus because you succeded to break it with 1000damage. So they cast a shield with 220 magica while the dk shield costs 350 and while the nb dont have one and they combine i with magica harness and guess what... They dont run out of magica.
    Also if they get a lag spike or do a mistake or what ever they can heal themselfs at a medium cost

    So much templar flaming for dks and they succeded that dks hardly can kill them.

    Cry cry cry cry = class buff,the ZoS way.
  • tplink3r1
    tplink3r1
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    Nicko_Lps wrote: »
    Teplars were crying so much in this forum because they had absolutely no clue of how to play and mamange their pull. After ZoS listened the desperate cry and buffed them up they learnt to play in the mean time and look at them now..

    They are unkillable(balanced) biting jabs 3 or 4 hits with a low cost that wrecks up ur stamina untill it runs out and you stand still and die. If you damage the their balanced by ZoS blazing shield give you a 800 damage bonus because you succeded to break it with 1000damage. So they cast a shield with 220 magica while the dk shield costs 350 and while the nb dont have one and they combine i with magica harness and guess what... They dont run out of magica.
    Also if they get a lag spike or do a mistake or what ever they can heal themselfs at a medium cost

    So much templar flaming for dks and they succeded that dks hardly can kill them.

    Cry cry cry cry = class buff,the ZoS way.
    1.it has no auto-target, just walk in circles and they wont hit you.
    2.medium cost? http://esohead.com/skills/22250-rushed-ceremony it costs almost 500 magicka.
    3.bitting jabs costs 364 magicka.
    4. stamina drain? http://www.esohead.com/skills/35434-dark-shades
    and keep in mind that templars dont have any magicka management passive/ability.
    "Cry cry cry cry = class buff,the ZoS way."
    they increase the damage of bitting jabs, but also increase its cost, also blazing shield and our heals never got buffed.
    DK tears, cry more.
    Edited by tplink3r1 on 1 November 2014 14:47
    VR16 Templar
    VR3 Sorcerer
  • tplink3r1
    tplink3r1
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    I never experienced this "perma stun", L2P people.
    VR16 Templar
    VR3 Sorcerer
  • Khivas_Carrick
    Khivas_Carrick
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    I will never figure out why Templars get so much hate lol
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Soris
    Soris
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    Once you get catch with no stamina, it's perma stun and death sentence yes. BUT it's super duper easy to avoid those jabs. Just move sideways or move forward and pass the templar.

    I don't get why ppl cry so much. If you have no stamina left you'd die to any class already. Only difference is, templars doing that execute move slower than other classes, which is such a dumb idea imo. I mean if your opponent is already dying, why not execute him with a one shot skill other than making him bleed and die in pain and screaming :smiley:
    Welkynd [Templar/AD/EU]
  • Thejollygreenone
    Thejollygreenone
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    ...
    faernaa wrote: »
    Once you get catch with no stamina, it's perma stun and death sentence yes. BUT it's super duper easy to avoid those jabs. Just move sideways or move forward and pass the templar.

    I don't get why ppl cry so much. If you have no stamina left you'd die to any class already. Only difference is, templars doing that execute move slower than other classes, which is such a dumb idea imo. I mean if your opponent is already dying, why not execute him with a one shot skill other than making him bleed and die in pain and screaming :smiley:

    They're crying because it seems inconsistent with the way cc's have been known to work, and the unknown frightens and angers people :)

    You have a completely valid point that it's a completely avoidable move, and if you have no stamina to dodge out or what have you and get caught, you were probably going to die regardless of what cc it was. I would agree 100%.

    But that shouldn't mean we should ignore that something a little funky is happening with the way cc immunity behaves with this ability. Things should work as intended, and the problem is many aren't quite sure this is intended. That's all.

    I do think all the crying about it is a little much too, though. ;)
  • AlexDougherty
    AlexDougherty
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    Tonturri wrote: »
    Templars have a passive ability that increases damage done to blocking targets by 5% at 1/2. I assume it'd be 10% at 2/2. Anyway, that might account for how their abilities drain stamina faster.

    5% and 10% are small amounts, yes they can add up quickly, but it takes twenty/ten blows for them to add up to effectively another blow. The other ten/twenty blows are far more devastating.

    As others have said Biting Jabs is four strikes, each one has to be blocked (well you could try blocking just the last one if you want), and it's that which drains your stamina.

    And Templars need something, they have enough problems with magicka management. Give us a break (and not one of our limbs).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • LegendaryMage
    LegendaryMage
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    Cast a shield and you will avoid knockback. Move through them (forward) and they will not hit you with the last hit. It's actually pretty easy to counter once you get a bit of experience with it.

    Yes, I died a couple of times before realizing this, but atm it's 95% chance in my favor that they will not be able to willingly lock me. Even if they do, I'll take a few hits and then break out of it and repeat the evading maneuvers. The negative 5% is that in some rare occasions the breakfree won't actually do anything and then it might be tricky but still possible to deal with it.

    Don't get me wrong, I'm all for an immunity after the last knockback, you shouldn't be able to knock someone back continually (destro staff fire reach anyone?).
  • Nicko_Lps
    Nicko_Lps
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    tplink3r1 wrote: »
    Nicko_Lps wrote: »
    Teplars were crying so much in this forum because they had absolutely no clue of how to play and mamange their pull. After ZoS listened the desperate cry and buffed them up they learnt to play in the mean time and look at them now..

    They are unkillable(balanced) biting jabs 3 or 4 hits with a low cost that wrecks up ur stamina untill it runs out and you stand still and die. If you damage the their balanced by ZoS blazing shield give you a 800 damage bonus because you succeded to break it with 1000damage. So they cast a shield with 220 magica while the dk shield costs 350 and while the nb dont have one and they combine i with magica harness and guess what... They dont run out of magica.
    Also if they get a lag spike or do a mistake or what ever they can heal themselfs at a medium cost

    So much templar flaming for dks and they succeded that dks hardly can kill them.

    Cry cry cry cry = class buff,the ZoS way.
    1.it has no auto-target, just walk in circles and they wont hit you.
    2.medium cost? http://esohead.com/skills/22250-rushed-ceremony it costs almost 500 magicka.
    3.bitting jabs costs 364 magicka.
    4. stamina drain? http://www.esohead.com/skills/35434-dark-shades
    and keep in mind that templars dont have any magicka management passive/ability.
    "Cry cry cry cry = class buff,the ZoS way."
    they increase the damage of bitting jabs, but also increase its cost, also blazing shield and our heals never got buffed.
    DK tears, cry more.

    Its not dk tears its flaming,go in the past posts in this forum and read all about nub templars crying because they didnt know how to play. Blazing shield was buffed cause you were not regenerating magica while it was up now you do after all this crying also it costs like 250? Dk tears?

    If dk tears make you feel good...and special..."im a dk and i cry"

    The ya go ;)
    Edited by Nicko_Lps on 8 November 2014 12:13
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