Divines isn't supposed to increase your stats directly. It increases the effect of mundus stone by a percentage. So each piece increases your spell crit by 7.5% * 5% = 0.375%, with 5 pieces it sums up to 1.875%.cote-bmsb16_ESO wrote: »So I took off all my gear, and I was sitting at 7% spell crit with the Thief and AvA bonus.
I put on my gear, (5 pieces of legendary Seducer armor with Divines) each has 7.5%. My spell crit chance was back at 18.8% spell crit.
When you took off the 3rd piece, you probably lost 10% spell crit bonus from light armor passive.cote-bmsb16_ESO wrote: »Then I took off 3 pieces of divines armor, and now at 7.7%.
cote-bmsb16_ESO wrote: »Hello,
I had 5 Divines (7.5%) on a 5 set of Seducer, and had the Thief's mundus stone and used Mage light to get my spell crit to 49%. After the 1.5 update, I'm wearing the same gear, using the same mundus stone, Mage Light is on, and my spell crit is at 34% .
Anyone have similar issues with a loss of spell crit? Or ideas how I can get that crit back? I didn't see any mention of this in the patch notes, regarding traits or mundus stones.