So I figured I would post my spec up, it has been VERY successful even in trials so this spec works well, to apply this build to your play style you just need to learn what mobs do what and how to preventative heal and reaction heal. The key to this spec is all about timing and of course this can be used as a base build and make of it whatever you want, this build is my perfected build except for trials im still attempting to figure out a perfect 5th spell for my heal bar.
To the basics!!! My first bar is where all my healing takes place, especially as a templar all heals are reactive, but when you combine it with a restoration staff you can pre emptive and reactive heal all day. Now when you get started you will notice that the magicka cost of all these abilities is very large, but with tons of magicka regen you can even out with no problems, all 3 of my jewelry is magicka regen based, the more you got the more you can do. Now weapon attacks are key to this build, so while you aren't healing you need to use weapon attacks, now don't get me wrong, let the dps do the dps and you need to focus on healing when it is your dedicated role.
Lets get started!
Attribute allocation: 49 Magicka, 0 Health, 0 Stamina
Now as far as skills go, i got every passive purchased in Light Armor, Restoring Light, Restoration Staff, Aedric Spear & Dawn's Wrath as well as all my passives purchased in my racial (However on PTS I played a Nord with no racial benefits to templar healing and now i support a Breton so with or without racial traits this is doable)
Now for abilities, i will tell you what i got on the bar, and explain why i have it and where i use it below.
Skill 1: Mutagen (Resto Staff morph of Regeneration)
Skill 2: Extended Ritual (Restoring Light morph of Purifying Ritual)
Skill 3: Illustrous Healing (Resto Staff morph of Healing Springs i think, the first skill in resto staff)
Skill 4: Breath of Life (Restoring Light morph of the first restoring light ability)
Skill 5: Inner Light (Mage Guild morph of Mage Light)
Ultimate: Solar Prison (Dawn's Wrath morph of its ultimate ability)
Now for use of these skills, Mutagen is prefight use and middle of the fight use when i am at max magicka and have nothing to heal
Extended Ritual I keep down at all times for 2 reasons, gives everyone a synergy heal if they take some light damage & Restoring Light passive increases everyone's healing intake when standing in the aura which is huge.
Illustrous Healing i will use if its a fight where the whole group can stack up and absorb an AoE ability such as the second boss in Spindleclutch (the gargoyle) i will have all my DPS stack and just heal through the ground slams.
Breath of Life is my burst heal. If the group is spread out the only heal i use. Its MAJOR Magicka cost is a downside but if you stack light armor with spell cost reduction from the traits and jewelry with magicka regen this should have no problems. I can spam it and get about 6 or 7 casts then start using weapon attacks to regenerate magicka. This ability is huge and can heal for 600-800 non crit, when it does crit it goes up to 1200-1400. Which can become a complete heal for most dps and a 50% heal for good tanks. Now i morph it into the Breath of Life so it hits 2 other players which was much more worth it, saves time AE healing and even the secondary healing can hit pretty hard.
Inner Light i use and keep up at all times, you lose 5% max magicka but for the crit chance it produces, well worth. As of right now most Templar heals do not crit but i'd rather practice because they are fixing this here soon.
Ultimate, Solar Prison i use for multiple reasons. One is for the 30% damage reduction, 2 is for the damage and 3 is for the stun it produces when someone activates the synergy, you can't beat it, even with the Ritual ultimate from restoring light. My biggest problem with restoring light ulti is you have to stand still for the time it is channeling.
If you have any questions please ask away, i am more than happy to answer any and willing to give feedback. This spec is my personal spec and you can change it into a way that you want to play your healer, just as long as it works lol. But this may not be your spec that you want, but this is at least a good start point to build yours the way you want to. Thank you for reading and ENJOY!!!
Edit: Forgot to add, my second skill bar is nothing but my solo/dps stuff, only use one bar for healing as i see no importance of putting more than that in unless you want me to post it up, but just so you know both weapons are resto staff
Kyubi_3002b16_ESO wrote: »Resto staff on Templar is cool but... can it kill. Because lvling a healer that deals no damage is as you will find out very painful and sometime not even worth it. Theres little point to running a healing spec that cannot solo fights and do pve content as well.
dylanjaygrobbelaarb16_ESO wrote: »So I figured I would post my spec up, it has been VERY successful even in trials so this spec works well, to apply this build to your play style you just need to learn what mobs do what and how to preventative heal and reaction heal. The key to this spec is all about timing and of course this can be used as a base build and make of it whatever you want, this build is my perfected build except for trials im still attempting to figure out a perfect 5th spell for my heal bar.
To the basics!!! My first bar is where all my healing takes place, especially as a templar all heals are reactive, but when you combine it with a restoration staff you can pre emptive and reactive heal all day. Now when you get started you will notice that the magicka cost of all these abilities is very large, but with tons of magicka regen you can even out with no problems, all 3 of my jewelry is magicka regen based, the more you got the more you can do. Now weapon attacks are key to this build, so while you aren't healing you need to use weapon attacks, now don't get me wrong, let the dps do the dps and you need to focus on healing when it is your dedicated role.
Lets get started!
Attribute allocation: 49 Magicka, 0 Health, 0 Stamina
Now as far as skills go, i got every passive purchased in Light Armor, Restoring Light, Restoration Staff, Aedric Spear & Dawn's Wrath as well as all my passives purchased in my racial (However on PTS I played a Nord with no racial benefits to templar healing and now i support a Breton so with or without racial traits this is doable)
Now for abilities, i will tell you what i got on the bar, and explain why i have it and where i use it below.
Skill 1: Mutagen (Resto Staff morph of Regeneration)
Skill 2: Extended Ritual (Restoring Light morph of Purifying Ritual)
Skill 3: Illustrous Healing (Resto Staff morph of Healing Springs i think, the first skill in resto staff)
Skill 4: Breath of Life (Restoring Light morph of the first restoring light ability)
Skill 5: Inner Light (Mage Guild morph of Mage Light)
Ultimate: Solar Prison (Dawn's Wrath morph of its ultimate ability)
Now for use of these skills, Mutagen is prefight use and middle of the fight use when i am at max magicka and have nothing to heal
Extended Ritual I keep down at all times for 2 reasons, gives everyone a synergy heal if they take some light damage & Restoring Light passive increases everyone's healing intake when standing in the aura which is huge.
Illustrous Healing i will use if its a fight where the whole group can stack up and absorb an AoE ability such as the second boss in Spindleclutch (the gargoyle) i will have all my DPS stack and just heal through the ground slams.
Breath of Life is my burst heal. If the group is spread out the only heal i use. Its MAJOR Magicka cost is a downside but if you stack light armor with spell cost reduction from the traits and jewelry with magicka regen this should have no problems. I can spam it and get about 6 or 7 casts then start using weapon attacks to regenerate magicka. This ability is huge and can heal for 600-800 non crit, when it does crit it goes up to 1200-1400. Which can become a complete heal for most dps and a 50% heal for good tanks. Now i morph it into the Breath of Life so it hits 2 other players which was much more worth it, saves time AE healing and even the secondary healing can hit pretty hard.
Inner Light i use and keep up at all times, you lose 5% max magicka but for the crit chance it produces, well worth. As of right now most Templar heals do not crit but i'd rather practice because they are fixing this here soon.
Ultimate, Solar Prison i use for multiple reasons. One is for the 30% damage reduction, 2 is for the damage and 3 is for the stun it produces when someone activates the synergy, you can't beat it, even with the Ritual ultimate from restoring light. My biggest problem with restoring light ulti is you have to stand still for the time it is channeling.
If you have any questions please ask away, i am more than happy to answer any and willing to give feedback. This spec is my personal spec and you can change it into a way that you want to play your healer, just as long as it works lol. But this may not be your spec that you want, but this is at least a good start point to build yours the way you want to. Thank you for reading and ENJOY!!!
Edit: Forgot to add, my second skill bar is nothing but my solo/dps stuff, only use one bar for healing as i see no importance of putting more than that in unless you want me to post it up, but just so you know both weapons are resto staff
Its time you start using that second bar to support your tank. You have multiple moves to help make sure he doesn't run out of stamina and as far as I'm concerned your a sub par healer if your arnt doing that.
Thechemicals wrote: »One day Templars will learn that Rushed Ceremony is superior to breath of life. Maybe when that day comes they will also learn not to spec into extended ritual.
Thechemicals wrote: »One day Templars will learn that Rushed Ceremony is superior to breath of life. Maybe when that day comes they will also learn not to spec into extended ritual.