Just to add to this thread, the Redguard Sword is kind of Rapier like in look.
There is a thread out here already on a One Handed skill line that does not include shields. My thoughts are we have a One Handed skill line already, but some of the skill resources are tied up in the Shield part of. But, I thought you could Shield with any weapon, perhaps a One Handed Sword can't be used in a Shield Mechanic (I have never tried)
http://forums.elderscrollsonline.com/discussion/126715/can-we-have-a-one-handed-skill-line
Hey, they are all Curved Swords...Curved Swords
cgipervert wrote: »Aren't Rapiers from a different era? Does not seem appropriate considering current lore and armor sets.
cgipervert wrote: »Aren't Rapiers from a different era? Does not seem appropriate considering current lore and armor sets.
cgipervert wrote: »Aren't Rapiers from a different era? Does not seem appropriate considering current lore and armor sets.
Yep. From an era when Chainmail was common and plate was considered barbaric.
Although.. a rapier does little to plate because it has no crushing power...
So if they did add a rapier line, plate should have a 90% damage reduction to it with a 10% chance of the rapier breaking on each attack towards plate.
TrinityTheGamer wrote: »cgipervert wrote: »Aren't Rapiers from a different era? Does not seem appropriate considering current lore and armor sets.
Yep. From an era when Chainmail was common and plate was considered barbaric.
Although.. a rapier does little to plate because it has no crushing power...
So if they did add a rapier line, plate should have a 90% damage reduction to it with a 10% chance of the rapier breaking on each attack towards plate.
I get what you're saying, what you said is 100% true but then again it only takes common sense to not target the plate armored people with a thin sword like that. On the other hand that would be ridiculous, thats like saying ice should freeze over fire when it comes to magic. Or lightning should make ice stronger because of the condensation/water in the ice, or lightning should be twice as effective toward plate armored people. Then again if this game was based of realism like that, then thats how magic should work, plate armor should have small openings/gaps to target, there should be no lock on system so you can attack the small gaps to the plate armor wielders, and the dodging system should get changed. Not one weapon is possible to break in TESO, so why would Rapiers be the first? Not one weapon has a damage reduction to ANY armor without resistance glyphs, so why should Rapiers be the first?
starkerealm wrote: »TrinityTheGamer wrote: »cgipervert wrote: »Aren't Rapiers from a different era? Does not seem appropriate considering current lore and armor sets.
Yep. From an era when Chainmail was common and plate was considered barbaric.
Although.. a rapier does little to plate because it has no crushing power...
So if they did add a rapier line, plate should have a 90% damage reduction to it with a 10% chance of the rapier breaking on each attack towards plate.
I get what you're saying, what you said is 100% true but then again it only takes common sense to not target the plate armored people with a thin sword like that. On the other hand that would be ridiculous, thats like saying ice should freeze over fire when it comes to magic. Or lightning should make ice stronger because of the condensation/water in the ice, or lightning should be twice as effective toward plate armored people. Then again if this game was based of realism like that, then thats how magic should work, plate armor should have small openings/gaps to target, there should be no lock on system so you can attack the small gaps to the plate armor wielders, and the dodging system should get changed. Not one weapon is possible to break in TESO, so why would Rapiers be the first? Not one weapon has a damage reduction to ANY armor without resistance glyphs, so why should Rapiers be the first?
The issue with Rapiers is, they're dependent on an evolution of sword forging technology that never happened in Tamriel. You might see a Rapier from oblivion, but you wouldn't see one evolving on Nirn. At least, not without a serious shift in the setting's combat doctrines.
I like Rapiers, but it's similar in the way how Kung-Fu is effective in a world with monsters. These are good vs other players/humanoids, but with giant monsters I don't think it fits very well.
khele23eb17_ESO wrote: »
starkerealm wrote: »The issue with Rapiers is, they're dependent on an evolution of sword forging technology that never happened in Tamriel. You might see a Rapier from oblivion, but you wouldn't see one evolving on Nirn. At least, not without a serious shift in the setting's combat doctrines.
TrinityTheGamer wrote: »Okay you have a point... But I still dont feel it would be that big of a deal.
khele23eb17_ESO wrote: »
You could boil down weapon attacks in medieval style games to just swinging at things and maybe stabbing. Rapier's a bit more involved than that, style-wise. At least that's how I feel. I also feel medium armor dudes up in the front lines of a big boss is silly too, but that's down another road.