ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
@ZOS_BrianWheeler, how about not allowing players who aren't VR6 to PLACE camps down in Cyro? Or show the name of player that places the camp when hovering mouse on the camp so that we can report and get the grieffers baned .
ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
Mountain_Dewed wrote: »So what/how have these been used to troll? I have been absent from PvP for a while until recently.
No need to explain if you think the wrong kids may read and use whatever troll material it is?
ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
@magnusnetA base level limitation is not enough, I'm in EP and plan to get an alt in AD to VR14 so technically, if the limit is VR6, I could go to the campaign and troll them.
A PVP level limitation does make sense but which level to choose to keep things balanced?
After thinking about this, maybe only people above a certain PVP level should be able to PUT down the camps but also USE them. @ZOS_BrianWheeler
It would make people have something to aim for and it would limit the trolls to a certain extent. This would also cater to the needs of some PVP guilds who wish randoms didn't consume their camps. Add to this the ability to look at the player's name who is putting down the camps and the harm should really go down exponentially.
I don't really know how much time it takes to level up in PVP since I'm not that active there anymore (mainly because AD and DC are allied vs EP and we have no chance of winning so why waste time?) but I suppose that something around level 8 would be nice.
rophez_ESO wrote: »ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
Hi, Brian - please consider removing FCs completely or adding an AP charge for each person that USES them. Kind of like porting without a wayshrine. Res at a camp for 500ap the first time, 2500 the second time, 10k the third+ times. Reset the fee after 20 minutes or so. At any time, you should be able to res at a friendly keep (not in flames) for free.
FCs completely negate the following design principles of Cyrodiil:
-The idea that you need to maintain keeps near your current battle for staging.
-The idea that defenders who are outnumbered can use structure, and guards to fight off larger forces - not possible when the larger force is made infinite by FCs.
-The idea that the world is built with terrain and structures forming choke points for pitched battles in which reinforcements can be delayed.
-The idea that a player should should feel some sense of danger or a bit of loss from death (travel time) - instead, we have mindlessly running from FC to breach, over and over,until the outnumbered defenders are overwhelmed.
What I'm getting at, is that Cyrodiil would be a lot more dynamic and interesting a place without FCs. There would still be large castle fights, but a lot less mindless rushing into breaches, etc. People would be faced with a short run, if you own the nearby keeps, and if you don't, why are you trying to hit a target deep in enemy territory? Shouldn't there be a consequence?
Personally, I like strategy a FC could bring to a campaign, but it needs to be a lot more rare, and a lot more costly. And charge people who USE it - this might stop lowbies from burning through them, anyway.
Troll camps are not even the reason the FWCs are RUINING cyrodiil...I just dont understand how @zos_brianwheeler can see them as contributing ANYTHING positive to PVP? I wish he would enlighten us...