At least as the "bread and butter" spammable skills, especially in melee (!). I don't for the life of me understand the insistence on making us use channeled abilities as the basic spam skills for *all* the stamina weapons, especially when this inherent disadvantage is not balanced by any redeeming qualities (in contrast to magicka builds) at all.
Right now, there are numerous opportunity costs inherent to using channeled abilities:
- you can't block while doing it. This is extremely punishing in pvp, and leads to 2 actually:
- you can be interrupted and lose your cast, be it from having to dodge or being stunned/knocked back etc. This makes the "downtime" you suffer from being stunned longer in comparison to using instants.
- you essentially kite yourself, which is generally acceptable as a tradeoff for ranged skills, but harmful in melee skills (wrecking blow, flurry), which have to stick to their targets.
- it makes for harder animation cancelling. Because let's face it, we all do it now.
Magicka skills generally do not suffer from this (crushing shock actually being the benchmark spammable ranged magicka instant), despite being both ranged and generally more effective in a dps role and having the advantage of a seperate resource pool for defensive actions, which still is another unacknowledged design flaw.
Edited by guybrushtb16_ESO on 20 October 2014 19:44