Maybe I am overthinking this or perhaps I am just hung up on semantics; but given how all Undaunted dungeons now scale to the player (ahem, I mean group leader), why are VR players being punished with only Bronze or Silver keys for completing the Non-Vet Undaunted pledges? There is nothing Non-Vet about going into Blessed Crucible, fighting VR12 mobs and only receiving a Bronze or Silver key. The Bronze key is an absolute insult to VR players working the Non-Vet pledge while the Silver key is only marginally better.
Do we need to start calling Veteran Dungeons something else? Do we need to have different terms for the pledges? Do we need an option to turn off this forced dungeon scaling? Do the Non-Vet pledges need to offer better rewards for VR players?
Edited by LonePirate on 15 October 2014 14:46