I keep seeing a few things brought up over and over that people have trouble with in pvp. I do not have issues with these, but many people do. These are the solutions that would get my vote.
Blocking - Players come up against someone that is blocking all the time and find that they cannot do enough damage. I know they are already talking solutions, but...
My solution would be for them to add a "fatigue bar" that drains when you hold block, but refills (at the same speed) when you are not blocking. When the fatigue bar runs out your stamina cost is double (or more). This system would let you block 50% of the time without any penalties.
Reflective scales - Some players seem to have a problem with this, there's also the incredible amount that this ability scales in power (if 30 people shoot at it and it reflects 30 attacks, etc) It's an important skill for dragonknights, it keeps them from being cannon fodder. They have no class skills greater than the 22m chain pull (not counting ultimate) and for anyone that doesn't realize, ranged skills that are normally 28m are all at least 36m or more in pvp. A DK fighting anyone smart enough to stay outside of 23m would have no counter without it unless using a bow or stave... and then would still give no way to get in range. It also gives DK's the ability to push forward in group v group combat.
My solution would be to increase the buff duration (I like 15 seconds, on second thought maybe 10 seconds) but give it a limited number of reflects (I like 5 ). This would keep it useful, but wouldn't let it scale to incredible power. It would also make it alot more useful for stamina DKs.
Damage shield stacking - I think this will be pretty much fixed with the annulment change coming up.
Vampires - I don't understand this one, fire does so much more damage to vampires and the fighter guild abilities are brutal when used. Batswarm is really lackluster when 1v1, it's nice against groups but situationally there are way better ultimates to use. I've had way more of an issue with impulse than batswarm or vampires in general... in fact I find vampires are usually easier to kill because of their weakness. I personally think they're balanced... and any more nerfing will mean less free kills using camoflaged hunter and less extra damage from fire and siege as people cure it. I do also think werewolves need some love.
Anyway, I may edit this at some point to add more.. but it's a start.
Edited by Domander on 10 October 2014 10:13