G'day All,
Wall of text here, I tend to ramble. Apologies.
In that greatest place of creativity, the shower, I thought of an idea which could make greatsword more vialbe for single target DPS, in a PVE situation. Currently, the AoE / burst is fantastic, especially with multiple adds + carve generating huge amounts of ultimate, allowing for constant, well, ultimates..
However, as I'm sure anyone using two-handed can attest, for single target, it's somewhat inferior.
For background, I'm a Dunmer DK, 0-49-0, 6 piece medium, 1 piece light (because fashion!), using a mix of class / stamina skills. Two handed for my AoE (bats), Dual wield for single target (Standard of might), because of reasons I'll expand on shortly. Flames of Oblivion is on as long as my (tiny) mana pool can keep it going.
What I'm suggesting, would be for a similar skill to be introduced to the Two-handed line, similar to what exists in Dual wield. A 'Flurry' like ability. One of the main reasons I use dual wield for single target (Trial boss) fights, is that, as melee, we're often standing right under the boss, and therefore are more likely to be standing in a cleave / shield throw / whatever the wisp boss in AA drops under us that hurts lots / whirlwinds - ad nauseum. With flurry (and applicable morphs), it gives us 1-2 seconds to have a quick glance around using the mouse, whilst our character keeps on DPSing.
Focus back on boss, refresh bleed & unrelenting flames, hit flurry - and keep looking around like a good DPS not standing in fire
Here is where two handed lacks.
Great weapons lack single target sustainability, because of the added concentration needed to pull anything better than 500 dps. A simple rotation (Using DK skills) such as Wrecking Blow as an opener (Crits for 3k), Unrelenting flames, heavy attack, and an executioner -
all require you to be looking at the boss, or they miss / hit an add!
The Bleed on carve, whilst also an AoE, doesn't warrant it any place in a ST rotation (imo).
Also, executioner is rather pointless for anything with health above 25%, even when it crits. I know it's intended that way.
Now, as for implementing such a skill, I have a few suggestions on how to not upset the balance:
-Have it hit for a similar amount of damage as flurry. Mines (109 x5 + 302 no food).
-Instead of disorient, have it reduce the cast time to charge a heavy attack by 20%
-Give it a similar cost to flurry (mines 226), or, have it hit harder than flurry, but cost more and be slower (would make sense, great sword is heavier than a dagger). Maybe 3 strikes over 2 seconds (reduces as talent levels), for 300ish each?
-Morphs I haven't though of, but maybe it starts as three strikes for X over X, one morph reduces the cast time of a heavy swing
OR wrecking blow by 20%, the other boosts your likelihood to crit by 7% or something similar. Wrecking blow already increases weapon damage, lets not focus on that. Dual wield builds are usually +10% crit in front of 2H -
if they're using daggers..
Anyways, I think I've waffled enough. Let me know thoughts / criticisms / how this will be game breaking etc.
(Suggestions to go to Destro staff & light armour will be disregarded
)