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Dragonknight's Inferno halts magicka regen

xarguideb17_ESO
xarguideb17_ESO
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The spell's description says nothing about stopping magicka regen. Seems like a bug. The spell wouldn't be worthwhile anyway like this. If the magicka regen stopping is intentional, then this should be mentioned in the description.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    its has no cost but per second cost. obviously its costing magica instead of regenerating. its crystal clear to me. the one morph regains magica when effected enemies die.
  • BEZDNA
    BEZDNA
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    I can see your point, i either don't understand why this spell reduces your magicka regen to 0 on activation. I agree that tooltip is not clear, and if it's a bug and one day ZoS will fix it, would be awesome, at list you can start using this skill, now it's useless 99,999% of the time.
    But i'm 100% sure you won't get any replay here, better ask support directly.
  • xarguideb17_ESO
    xarguideb17_ESO
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    its has no cost but per second cost. obviously its costing magica instead of regenerating. its crystal clear to me. the one morph regains magica when effected enemies die.

    It doesn't sound like it's really clear for you.
    Let's say your magicka regen is 100 and the spell costs (per description) 20 magicka per second to hold active.
    The way the spell works now is this, it actually costs *all* your magicka regen + what it says in the description. So the description lies.
    Every second you lose 20 magicka and gain none.
    What it should do, is decrease your magicka regen by 20 magicka per second in this case but leave the rest of your magicka regen actually working.
    Otherwise it makes no sense.
    I'm using this spell just because the idea is cool, that everyone around me gets burned!
    But combined with other spells, magicka pool just goes to 0 really fast.
    But maybe it is intended, who knows. In that case easier for ZOS: they should just fix the spell's description.
  • Jogi1
    Jogi1
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    In my opinion this spell is totally useless, it costs too much versus benefits.

    I have a dunmer Dragonknight with destruction- and restostaff, gear 5L and 2 H. I love the idea that everything around me is in fire and I tried this spell when my character was under level 50. Very soon i noticed that the damage done was not worth the mana cost, I was out of mana and mobs still alive. This problem added to a fact that you have limited slots for spells makes this spell totally useless. I recommend this spell only to those who want like to take the game to extreme and try to stay alive with no mana at all.
    "Anon us most soon again, for sooth."
    Lord Rugdumph gro-Shurgak
  • Armitas
    Armitas
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    The cost is also irreducible by cost reduction armor pieces. My guess for the magicka regen/reduction is so that it does not combine with a certain armor set and become really OP. If that is the case please get rid of the set instead of restraining the skill against the set.(not mentioning the set on purpose)
    Edited by Armitas on 25 August 2014 16:28
    Retired.
    Nord mDK
  • Azraeel
    Azraeel
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    I also have seen this, this is why I only use this skill if I have a resto staff equipped, but even then I will end up with no magicka.
  • troyub17_ESO4
    If this is the case, I'm going to be very upset .. I'm leveling my Ardent Flame skill line specifically for this purpose. My magicka regen is 110/2 sec, so I was looking forward to keeping Inferno up in battle situations. I'm at 40 right now, when I get to 42 will test.
  • seanolan
    seanolan
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    Oh, FFS, have any of you ever played an ES game? Magicka regen NEVER works WHILE casting a spell, not since magicka regen has been part of the game mechanics. You don't get magicka back while casting a spell, and if it is a continuous cast (think flames, sparks, frostbite from Skyrim) you slowly lose your magicka until you stop casting.
  • Armitas
    Armitas
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    seanolan wrote: »
    Oh, FFS, have any of you ever played an ES game? Magicka regen NEVER works WHILE casting a spell, not since magicka regen has been part of the game mechanics. You don't get magicka back while casting a spell, and if it is a continuous cast (think flames, sparks, frostbite from Skyrim) you slowly lose your magicka until you stop casting.

    If it were the only thing we had to cast maybe it wouldn't be a problem. Because it's a minor fire dot we have to cast several other damage skills, all at 0% magicka recovery. You are not going to get very far through a damage rotation when you are stuck at 0% magicka recovery.
    Edited by Armitas on 28 August 2014 15:23
    Retired.
    Nord mDK
  • xarguideb17_ESO
    xarguideb17_ESO
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    seanolan wrote: »
    Oh, FFS, have any of you ever played an ES game? Magicka regen NEVER works WHILE casting a spell, not since magicka regen has been part of the game mechanics. You don't get magicka back while casting a spell, and if it is a continuous cast (think flames, sparks, frostbite from Skyrim) you slowly lose your magicka until you stop casting.
    Let's put it simply for you, Mr. FFS Armitas, without magicka regen you'll be dead in a jiffy if the fight is longer. If you played ESO you'd know.
    And this is an MMO not a single player TES game. If you want to be competitive in PVP or other group content, you can't allow yourself using a lackluster spell like this.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    seanolan wrote: »
    Oh, FFS, have any of you ever played an ES game? Magicka regen NEVER works WHILE casting a spell, not since magicka regen has been part of the game mechanics. You don't get magicka back while casting a spell, and if it is a continuous cast (think flames, sparks, frostbite from Skyrim) you slowly lose your magicka until you stop casting.
    Let's put it simply for you, Mr. FFS Armitas, without magicka regen you'll be dead in a jiffy if the fight is longer. If you played ESO you'd know.
    And this is an MMO not a single player TES game. If you want to be competitive in PVP or other group content, you can't allow yourself using a lackluster spell like this.

    I think you might have responded to the wrong guy.
  • xarguideb17_ESO
    xarguideb17_ESO
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    seanolan wrote: »
    Oh, FFS, have any of you ever played an ES game? Magicka regen NEVER works WHILE casting a spell, not since magicka regen has been part of the game mechanics. You don't get magicka back while casting a spell, and if it is a continuous cast (think flames, sparks, frostbite from Skyrim) you slowly lose your magicka until you stop casting.
    Let's put it simply for you, Mr. FFS Armitas, without magicka regen you'll be dead in a jiffy if the fight is longer. If you played ESO you'd know.
    And this is an MMO not a single player TES game. If you want to be competitive in PVP or other group content, you can't allow yourself using a lackluster spell like this.

    I think you might have responded to the wrong guy.

    LOL, sorry, was ment for seanolan.
  • Azraeel
    Azraeel
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    seanolan wrote: »
    Oh, FFS, have any of you ever played an ES game? Magicka regen NEVER works WHILE casting a spell, not since magicka regen has been part of the game mechanics. You don't get magicka back while casting a spell, and if it is a continuous cast (think flames, sparks, frostbite from Skyrim) you slowly lose your magicka until you stop casting.

    That's the point, you aren't casting a spell, you are toggling a spell ON. Imagine if, let's say, inner light or bound armor didn't allow your magicka to regenerate? That would suck.
  • Izzban
    Izzban
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    I noticed this when I first got the spell. I then shelved it, why would I want to gut my magicka regen for this little DOT?

    I think the damage needs to be increased if they mean to keep shutting down M.regen. Maybe tie damage into magicka regen, meaning shut down regen like it does now, but scale damage off how much regen the character has. High regen characters might find a niche for the skill if damage scales high enough.

    I doubt it, though. I believe ZoS doesn't want this skill stacked with Standard and Cinder. And I am certain they don't want DKs running around with it on all the time, overcoming the cost with regen.
  • Troponin
    Troponin
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    I have attempted many different builds for this spell and absolutely nothing you can do makes this spell even remotely sustainable. It gives magicka back when an enemy dies from Inferno, but the problem is, inferno is a melee range ability, and, the magicka return is too small to make the spell manageable.

    It's simply a poorly designed spell. There are other games that have used a similar concept, yet the spells don't make your mana/magicka regen go to 0. I realize it's a really difficult balancing act to make a spell like that viable, but also from making it OP, but the current design makes it a complete waste of a skill point.
  • Prokonto
    Prokonto
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    i use it all time & workin well for me. its abit confusing spell so maby i try show how i work with it. first of all this spell is AURA like. when u switch it on it not cut u regen till 0 at all but it cost some ammount of magicka every sec. so if u have regen lesser than cost spell per sec then u regen seems go till 0 (but it work all time) & u will loose from pool that part which is more than u regen. sec side its it morphs because true power lay in utility not raw damage from it. when u use mana regen one look at part that it regen magicka when u targets DIES in area of spell so u start dd enemies with pulsar for example then when most of them are near dead u toogle aura on so hey could dies in it & u got big refound of u earlier used spells allmost without cost. sec morph that +crit one is really great but u must have good amount of magicka & regen allredy so its not for lover lvls think. but if u use it in combo with mage light well... enemies goes down really quickly so u doont spend too much magicka yes?:P about short range my tac is running straight to caster type mobs pulling mele ones with me so all of them could be in aura range. when some of them block u way roll dodge work well to get through. hope it could help.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    No @Prokonto‌ , it cuts your regen to 0. At 64 magicka regen, 28 per second isn't be enough to make magicka go down while idle.

    You can open your character sheet while the skill is active, and it will show magicka regen to be 0.
    Edited by demonlkojipub19_ESO on 15 September 2014 06:52
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Troponin wrote: »
    I have attempted many different builds for this spell and absolutely nothing you can do makes this spell even remotely sustainable. It gives magicka back when an enemy dies from Inferno, but the problem is, inferno is a melee range ability, and, the magicka return is too small to make the spell manageable.

    It's simply a poorly designed spell. There are other games that have used a similar concept, yet the spells don't make your mana/magicka regen go to 0. I realize it's a really difficult balancing act to make a spell like that viable, but also from making it OP, but the current design makes it a complete waste of a skill point.

    Going by the description, it should refund mana whenever something dies within the aoe, not neccessarily from it, so you could potentially gain magicka for both the imoulse that killed it, and sea of flames.

    In any case, with both morphs broken as they are, the skill is for all intents and purposes a waste of a skill point right now, so it probably should get fixed somehow. On the other hand, giving especially DKs access to yet another highly synergetic fire aoe effect with mana battery capabilities tacked on is probably not something the game as a whole needs right now.
  • Troponin
    Troponin
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    Impulse has a 7-8 meter range. Inferno has a 3 meter range or something like that. It's literally impossible to keep most groups of enemies in a range that will keep them "in it"
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    its has no cost but per second cost. obviously its costing magica instead of regenerating. its crystal clear to me. the one morph regains magica when effected enemies die.

    It doesn't sound like it's really clear for you.
    Let's say your magicka regen is 100 and the spell costs (per description) 20 magicka per second to hold active.
    The way the spell works now is this, it actually costs *all* your magicka regen + what it says in the description. So the description lies.
    Every second you lose 20 magicka and gain none.
    What it should do, is decrease your magicka regen by 20 magicka per second in this case but leave the rest of your magicka regen actually working.
    Otherwise it makes no sense.
    I'm using this spell just because the idea is cool, that everyone around me gets burned!
    But combined with other spells, magicka pool just goes to 0 really fast.
    But maybe it is intended, who knows. In that case easier for ZOS: they should just fix the spell's description.

    Are you ring kidding?? You think you should get a permenant damage aoe that only slightly decreases magical regain and gives insane magical return for every death. Lol that would be solo op. You are right this doesn't get play because of limited slots, but still easily retaining 120+ magical regain with it on is just never plausible as balanced.
  • xarguideb17_ESO
    xarguideb17_ESO
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    Relax!
    I'm saying
    * the spell description is false
    * according to spell description it should leave the rest of your regen intact
    * fix the description or fix the spell

    Of course they should not make it insanely OP, but balanced, usable, worthy.
  • Morticide828
    Morticide828
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    As a dual wielding stam DK, I love it. I use flames of oblivion and happily maintain 70% crit for the whole fight. Quick Tri-pot here, and bam. Stays on all fight.

    Wonderful ability. However, with some regen, I would probably start using class skills more often. One Green dragon blood will turn it off quite quickly.
    Morticide Baen'ath - Dragonknight ●

    ● The Eight Divines ●

    ● NA ● AD ● DUNMER ●
  • Domander
    Domander
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    It really makes this ability completely worthless imo.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    I actualy don't understand that mentality behind "OMG it would be so OP without the magicka regen debuff"?

    I mean comeone, it does ridiculous dmg, you have to stay close to your targets to get the benefits out of its morphs and magicka on kill usualy isn't that great unless you fight trash mobs.

    This ability could have tons of use in melee centric builds but nobody with a right mind is ever going to take it, unless they follow the stick&dress route and spam pulsar, because the cost of that ability is just horrible for its current effect.
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