I got 9 days on my sub to go, leveled a new sorc from 1 to 40 today..... wow, so much easier, why did I want to play the underdog Templar!
Its was fun (Templar) until the last patch, I am going to miss him.
They are way too strong and I can't beat them, they solo things they have no business soloing and take no skill to play.
*pssst* (whispers softly to all the templars) - "ZoS works in perpetual opposite day if you demand nerfs they will get buffs" - your friendly neighborhood sorcerer
Also please do not fix night blade abilities and passives they are good enough without them.
/ducks and hides
Bots chose to play Templars, and apparently it is ZOS's policy to nerf the class the bots play until they find it unappealing.
So... Wildstar, anyone? Servers open at 1am, there's still probaly time to pre-order. :P
-Travail.
This is is so true OP you got it quite in the head. I saw a templar killing someone the other day. That is outrageous! Using the light to kill someone!? Could something be more lore-breaking, and unbalanced?
I propose ZOS replaces all offensive class skills templars have with something more templar-ish, like dances, or kittens, everyone likes kittens. Add certain absolutely useful buffs to keep them competitive in PvP and PvE alike, like +5% gold coins from kills, or +2% loor drop chance for uncommon green item.
pecheckler wrote: »Templars and night blades both need huge buffs and several skill re-works. Raw stats aside, the sorcerer and dragon knight's skills carry far more utility. CC, unlimited magicka, much MUCH higher sustainable DPS, and far more escape and survivability.
All templars gets is a oh-crap spammable heal and nightblades get a not-so-usefull escape.
They are way too strong and I can't beat them, they solo things they have no business soloing and take no skill to play.
*pssst* (whispers softly to all the templars) - "ZoS works in perpetual opposite day if you demand nerfs they will get buffs" - your friendly neighborhood sorcerer
Also please do not fix night blade abilities and passives they are good enough without them.
/ducks and hides
They are way too strong and I can't beat them, they solo things they have no business soloing and take no skill to play.
*pssst* (whispers softly to all the templars) - "ZoS works in perpetual opposite day if you demand nerfs they will get buffs" - your friendly neighborhood sorcerer
Also please do not fix night blade abilities and passives they are good enough without them.
/ducks and hides
To truly participate in opposite day, one must do the opposite of opposite day which in fact makes it appear to be normal day even though it's not a normal day but in fact is opposite day. What if every day was actually opposite day, but we have been participating in "normal day" so long that we have forgotten that everyday is actually opposite day and instead have come to believe that every day was normal day.
Yeah. Well, so there I am, on the damp plains of Bal Foyen, surrounded by three Daggers. My health was getting low and I was like, "Wow, nice time to test out the healing ritual ..."
My character immediately puts away her sword and begins to pray. Meanwhile, the Daggers started whacking away at her like sixth graders at a golf park. Of course, she died before the "ritual" was over.
pecheckler wrote: »As a templar i have to carefully pull a pack of 3 or 4 enemies and have no choice but to use volcanic rune and blazing shards to repeatedly stun enemies in order to stay alive.
All the while a dragon knight of any build can run into two or three of these packs and kill them all no risk of death, and only maybe have to use a standard.
And that example is simple PvE solo questing. When it comes to dungeons how the hell am I supposed to compete with a DK for a tank spot, or a sorcorer or DK for a damage dealer spot?
IT JUST DOESN'T HAPPEN.
Templars and night blades both need huge buffs and several skill re-works. Raw stats aside, the sorcerer and dragon knight's skills carry far more utility. CC, unlimited magicka, much MUCH higher sustainable DPS, and far more escape and survivability.
All templars gets is a oh-crap spammable heal and nightblades get a not-so-usefull escape.
pecheckler wrote: »As a templar i have to carefully pull a pack of 3 or 4 enemies and have no choice but to use volcanic rune and blazing shards to repeatedly stun enemies in order to stay alive.
All the while a dragon knight of any build can run into two or three of these packs and kill them all no risk of death, and only maybe have to use a standard.
And that example is simple PvE solo questing. When it comes to dungeons how the hell am I supposed to compete with a DK for a tank spot, or a sorcorer or DK for a damage dealer spot?
IT JUST DOESN'T HAPPEN.
Templars and night blades both need huge buffs and several skill re-works. Raw stats aside, the sorcerer and dragon knight's skills carry far more utility. CC, unlimited magicka, much MUCH higher sustainable DPS, and far more escape and survivability.
All templars gets is a oh-crap spammable heal and nightblades get a not-so-usefull escape.
If you cant learn how to play your class ask someone to show you what they do on pvp or look at ur damn AA list best time how many templars are that group.
Conclusion#1: strong on pve undead on pvp
Conclusion#2: learn to play your class.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"