Thanks...
so I need to gear for magicka... weapon crit.. spell power, and armor piercing...
Makes no sense lol, but that is what I shall do.
And THIS, people, is the boon of half melee's problems. Oh well, till they reconsider their balancing, people may need to use Spell power enchants even as melees...
And THIS, people, is the boon of half melee's problems. Oh well, till they reconsider their balancing, people may need to use Spell power enchants even as melees...
It's not really that big of a problem.
While solo leveling, I ran 5 medium/2 light with all magicka enchants and even points in magicka. The 2 light were Warlock pieces with 1 piece of Warlock jewelry to finish the set. Add 3 piece Willow's, 3 piece Magnus, and spell power enchanted rings and you can do some serious damage... even with DW.
I didn't bother with any of the weapon abilities because they simply can't compare to class or guild abilities. I still consider myself melee because I was fighting in melee range, using mostly Ambush, Surprise Attack, Swallow Soul, and Impale.
I was soft capped on Magicka, Health, Magicka regen, and stamina regen. I soft capped health when I used food.
I think that part of the problem with people playing "traditional" Nightblades is that they have an aversion to the word "Magicka". I think that if ZoS renamed the pools from Magicka and Stamina to Power and Defense, we'd have a lot less problems.
I think it would go a long way to help balance Magicka and Stamina NB if they allowed the class skill damage to scale off of which ever stat you have higher as well, similar to what they plan on implementing with Ultimates.
CapuchinSeven wrote: »It would be so so nice to have a stamina build for my bow, but not totally gimp my class skills.
I know puncturing strikes for my templar scales off weapon power but not weapon crit, and spell crit instead..........I've tested this and its confirmed.
I know puncturing strikes for my templar scales off weapon power but not weapon crit, and spell crit instead..........I've tested this and its confirmed.
I'm pretty sure that all class abilities scale off spell power. I haven't explicitly tested this with puncturing strikes myself but I have seen videos that confirm that it does indeed scale off spell power. Would you mind posting your numbers and testing methodology?
I know puncturing strikes for my templar scales off weapon power but not weapon crit, and spell crit instead..........I've tested this and its confirmed.
I'm pretty sure that all class abilities scale off spell power. I haven't explicitly tested this with puncturing strikes myself but I have seen videos that confirm that it does indeed scale off spell power. Would you mind posting your numbers and testing methodology?
Yes. They do. I reversed what I meant: Certain abilities go off Weapon Crit others off spell crit. All class abilities go off spell damage.
My mistake.
Since the Thief plus Divines on gear is the only way to raise critical strike and Precise on weapons, does it matter which crit anyway?
Questions:
How in the hell do I raise my spell power higher!?
As a v12 NB, what amount of spell power should I be looking for?
Would I be accurate in saying that to increase the damage output of my class skills I'd need to use a staff as a weapon!?!?! (Well, no wonder NBs are @#$%!)
I think that part of the problem with people playing "traditional" Nightblades is that they have an aversion to the word "Magicka". I think that if ZoS renamed the pools from Magicka and Stamina to Power and Defense, we'd have a lot less problems.
All class abilites use spellpower. Only weapon abilities use weapon power(even staves)
Melee abilities use weapon crit, even if they are class abilities (so veiled strike crit is based on weapon crit, but it's damage is based on spellpower)
thesongoftimeb14_ESO wrote: »All class abilites use spellpower. Only weapon abilities use weapon power(even staves)
Melee abilities use weapon crit, even if they are class abilities (so veiled strike crit is based on weapon crit, but it's damage is based on spellpower)
Can You Repeat The Part Of The Stuff Where You Said All about the things?
i like that melee is about weapon crit. less nublightarmor.
For the NB basically Assasination tree scales off Magic dmg, and Weapon crit... which i think should be this way honestly.
If the number 1 execute in the game went off spell crit instead of weapon crit, we would have 100% execute crit with pots. Having this mix is in its own way is a balancing act of sorts... what do you want more of, well overall dmg right?
For the NB(if you want to the big numbers) you want to go Spell Crit > Spell Damage > Weapon Crit, its that easy. My post patch 1.3.3 NB will be amazebawls lol
Heres what im looking at post patch, and this is not including Cyrodill buffs, this is strictly from gear/passives.
+62.6% Spell Critical
+32.6% Weapon Critical
+44 Spell Damage
+688 Magicka
This has been discussed here: http://tamrielfoundry.com/topic/how-much-visible-damage-does-spell-damage-give/
Post number 15 (just reedited the part between the []):
"Class skills = [spell damage + max magicka] + spell crit (exception below)
Class melee range skills = [like above but:] melee crit not spell crit
Melee weapon skills = weapon damage + max stamina and melee crit
Staff weapon skills = weapon damage + max magicka and spell crit"