This nerf hits my build hard in PvE group content so, for once, I am whining
According to patch notes, the Medium Armor passive Agility was bugged and gave 15% increased attack speed instead of 10%. Instead of fixing it, in patch 1.4.x, the bonus got completely removed and replaced by another one that is much weaker (any reasonable Stamina build at VR12 is over the soft cap for weapon damage already).
This change alone will reduce the dps of my bow damage dealer character by 15%... I guess it was just too much to ask for to have a competitive bow build in veteran dungeons (in trials I still couldn't be a valuable group member because spell crit destro staff builds simply are so much better in so many ways and trials are built around them).
I guess I have the same choice again that I had before the Medium Armor passive that reduced Stamina skill cost and the Hawk's Eye set were introduced: Go Staves and Light Armor or stop doing endgame group content. For a while a bow build was good enough to be competitive in veteran dungeons and it was possible to get the speed run achievement in CoH with 2 bow damage dealer characters in the group. It was fun while it lasted
Light attacks per minute on a VR 12 character with full medium gear (7 items) and Agility rank II; no weighted trait on weapon; no attack speed bonus from any set:
On the PTS (patch 1.4.x.): 46
On the EU Server (not patched yet): 54
Edit: It appears the cooldown of skills is not affected by attack speed. That doesn't change the fact that Stamina builds that rely on alternating light attacks or partially charged heavy attacks with skills lose a good amount of sustained dps with this nerf. The damage bonus gained by having a tiny bit more weapon damage (over the softcap already for all stamina builds I've seen) will be less than 5% but I will note my damage values on regular VR 11 monsters with both regular attacks and skills today, before the patch, and will compare them with the values I get tomorrow, after the patch. I will post the results here.
Update: As promised, here is the comparison in actual damage done per attack with the new and the old Agility bonus. The character used was wearing the exact same gear and had the exact same buffs (only Tower Mundus Stone, no PvP buffs, the same VR 5 buff food) in both tests.CHARACTER STATS
.................... Update 3 .... Update 4 .
Weapon Damage (-) .. 202 (+5) .... 210 (+13)
Weapon Damage (+) .. 212 (+17) ... 220 (+25)
DAMAGE ON A VR 10 DAEDROTH MONSTER FROM MAXIMUM DISTANCE
.................... Update 3 .... Update 4 .... Increase ....
Light Attack (-) ... 315/*472* ... 326/*488* ... 3.492%/3.390%
Light Attack (+) ... 329/*494* ... 338/*507* ... 2.736%/2.632%
Heavy Attack (-) ... 645/*967* ... 667/*1001* .. 3.411%/3.516%
Heavy Attack (+) ... 676/*1013* .. 695/*1043* .. 2.811%/2.962%
Venom Arrow (-) .... 329/*494* ... 336/*503* ... 2.128%/1.822%
Venom Arrow (+) .... 338/*507* ... 345/*518* ... 2.071%/2.170%
Numbers in brackets=points lost due to overcharge
(-)=without Igneous Weapons buff
(+)=with Igneous Weapons buff
As you can see the new passive gives roughly 1.8-3.5% extra damage on a VR 12 DK bow build. This extra damage gained is the lowest percentage on skill use (1.8-2.2% only). It seems that Weapon Damage has a bigger effect on Heavy Attacks and especially Light Attacks than on skills. The character used doesn't have any + Weapon Damage glyph on its jewelry.
Conclusion: 15% extra damage lost, 1.8-3.5% extra damage gained. A huge buff for Stamina builds, I guess?
Edited by GaldorP on 16 September 2014 12:00