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2H sorceror charge build skill/gear suggestions?

tunepunk
tunepunk
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I've been trying out a different builds on my sorceror and one i found out to be a really fun playstyle was playing a 2h sword/mace build with the main skills being critical charge, critical surge and streak.

First off i would throw off Critical surge, then charging in with critical charge, then shooting off with streak before i can take any damage. Then repeat, repeat.Im not tanking and rarely take any damage but the build uses a lot of mana/stamina.

Streak offers some nice AOE sort of, when shooting through multiple foes, but this build is quite heavy on resources Stamina & magicka, and i can take down a group of foes quite quickly but then my bars will be almost drained.

Critical charge in combination with critical surge makes it useless for me to invest in getting my melee crit chance up since it will be 100% for critical charge no matter what.

Im using inner light and full light armor gear for some extra crit chance when using streak, but now i would like a suggestion of what to use for my last slot.

(Critical charge, streak, critical surge, inner light, ?????)

Any suggestions for skills/gear that would help resource management?
I was thinking of consuming trap, but there might be some better options for this skill bar. I tried equilibrium but its a bit risky to use in some situations since it nagates healing a few seconds, and i rely on critical surge/critical charge for constant self heals.

I think some set gear bonuses might be the thing i need for this? Or any skill/morph i dont know about?
  • Mendoze
    Mendoze
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    I don't know any good skills for sorcerer to regen stamina, but mana is pretty easy to regen with dark exchange. Also harness magicka is a great way to increase your survivability and mana regen.

    I have always wanted to make a melee sorcerer too, and when level cap increase comes I'll try that. During leveling I have enough time to get used to it before I hit back to PVP. I thought I'll go for full medium armor to get good stamina regen and lower stamina skills, and use shields and dark conversion for mana regen and protection.

    I thought I'll go for 3 x Twin sisters and 5 x Night's Silence set. My bow could be anything with armor piercing, and 2h sword would be that alliance sword which lowers enemy armor. With enchantments and food I hope to hit 2.8k health and 2k mana and stamina or close. Jewelry could be what you want, but I'll probably go for stamina regen.

    These are the skills I've been thinking:
    teso.mmorpg-life.com/eso-skill-calculator/sorcerer/?calc=12.41.84.87.90.119.:247-2.248-2.249-2.250-2.251-3.272-2.273-2.275-2.276-2.287-2.289-2.291-2.294-2.295-2.298-2.:48.x12.32.51.57.114.119.::48.xf=0.0.0w7-13
    but there's a some bug, and skill calculator replaces lethal arrow with dark conversion in a second bar. So dark conversion should only be on bar 1 and lethal arrow in it's place in second bar.

    I was thinking that kind of build should provide good maneuverability, sustain and protection, while still capable of really good ranged and melee dps. If I get the jump, it would be critical surge + rally + lethal arrow + poison injection followed by critical rush. By then opponent could be low enough for executioner range. If not, then streak out, shields up and another critical rush and executioner. I have no idea if this could work in PVP, but at least in my dreams it feels like a winner :smiley:
  • Stannum
    Stannum
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    For PvE i use such build & it's very effective for dps.
    carve
    executioner
    inner light
    liquid lightning
    velo curse
    energy overload

    on overload bar i have
    endless fury
    lightning form
    inner light
    liquid lightning
    velo curse

    When i use 2H bar I recharge ulti, when i use overload bar i don't use stamina and have great magika recovery with energy overload attacks.
    I also use heavy torso + med leg + 5 light armour
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