madangrypally wrote: »
Blocking will also not reduce the damage the damage shield absorbs as the damage is applied to the damage shield first.
This is the way it has always worked and doubt it will change. It is intended.
Even if the absorb shield is applied first, it does not appear as though blocking is applied at all. That's what I am referring to. Should the blocking not be applied at all if an absorb shield is up?
madangrypally wrote: »Even if the absorb shield is applied first, it does not appear as though blocking is applied at all. That's what I am referring to. Should the blocking not be applied at all if an absorb shield is up?
Blocking is not applied at all because the damage never actually reaches the character. It is absorbed by a damage shield first.
If the damage was greater then the damage shield then the left over damage would then be mitigated and blocking will take effect.
Example:
A player hits me for 1,000 Damage.
I have a 500 damage shield.
The damage shield suffers 500 damage and is no gone.
The left over damage is 500.
I have 20% damage mitigation.
Damage done to character is 400.
I am blocking with 75% block mitigation.
I then take 100 damage total.
The block cost in stamina is also the same regardless of the damage blocked. A player can block a 10 damage attack or a 1,000 damage attack and it will still cost the same amount of stamina.
Even if the absorb shield is applied first, it does not appear as though blocking is applied at all. That's what I am referring to. Should the blocking not be applied at all if an absorb shield is up?
mike.gaziotisb16_ESO wrote: »
I'm almost certain block mitigation is applied before spell/armor mitigation.
Also 75% block mitigation is almost impossibly high to get. You can get there but only with a particular class and armor set. That's because block % stacking doesn't work as people think it does.
Even if the absorb shield is applied first, it does not appear as though blocking is applied at all. That's what I am referring to. Should the blocking not be applied at all if an absorb shield is up?
I have to agree, if that's how it works, then that seems broken/is a bug. It makes damage shields actually a liability, as opposed to the benefit they should *always* be.
i.e. If I have a 100 damage shield remaining, get attacked for 900, so 800 get's through, and if I block which should raise mitigation from 30% to 80% (or whatever block does), then if I still take 560 actual damage as if I didn't even block, then that seems terribly bugged. I'd have been better off w/o the damage shield, as then I would have only taken 180. The correct number, in the case of 100 shield remaining, should have been 160. Not a *huge* improvement over the 180, but it isn't a massive liability like the 560.
madangrypally wrote: »mike.gaziotisb16_ESO wrote: »
I'm almost certain block mitigation is applied before spell/armor mitigation.
Also 75% block mitigation is almost impossibly high to get. You can get there but only with a particular class and armor set. That's because block % stacking doesn't work as people think it does.
I was unsure on what order block and damage mitigation was applied, so you may be correct.
And yea 75% is extremely high and was just used as an random number. I understand how it is actually applied.
IE:
Base Block = 50% damage mitigation.
Adding 10% increase block mitigation means 10% of that 50% thus
New Block = 55% damage mitigation.
Maverick827 wrote: »This is why most damage shields suck. Barrier is the only good one because the values are just so high. Throwing up a 400-point damage shield is useless in PvE and PvP.
The real issue here is that if you have a 500 point damage shield and take a 1000 damage hit, you'll take 500 damage no matter what your armor or resistances are. That 500 damage that bypasses the shield should be subject to your mitigation
Maverick827 wrote: »This is why most damage shields suck. Barrier is the only good one because the values are just so high. Throwing up a 400-point damage shield is useless in PvE and PvP.
The real issue here is that if you have a 500 point damage shield and take a 1000 damage hit, you'll take 500 damage no matter what your armor or resistances are. That 500 damage that bypasses the shield should be subject to your mitigation